[Hilo Oficial] Halo 4. El mejor juego de 360 ya entre nosotros.
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Es que el Episodio Uno es lo peor que le ha ocurrido a la saga, ni el Blue Shift es tan malo, joder, hasta se hacía disfrutable, en cambio el Ep... Pff, con decir que tras terminarlo se me quitaron las ganas de jugar HalfLife y por eso tengo el Ep. 2 cogiendo polvo xD

A ver si lo retomo un día de estos, pero meh, hay tiempo, ya solo con el New Vegas tengo para durar hasta Enero como mínimo Big Grin Big GrinBig Grin
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Cita:Es que el Episodio Uno es lo peor que le ha ocurrido a la saga, ni el Blue Shift es tan malo, joder, hasta se hacía disfrutable, en cambio el Ep... Pff, con decir que tras terminarlo se me quitaron las ganas de jugar HalfLife y por eso tengo el Ep. 2 cogiendo polvo xD

A ver si lo retomo un día de estos, pero meh, hay tiempo, ya solo con el New Vegas tengo para durar hasta Enero como mínimo Big Grin Big GrinBig Grin
Joder, no digas eso, que yo aún no lo he jugado... ¿tan malo es? ¿Qué es lo que salió mal en este episodio?

Bueno, ya me preocuparé luego, que yo estoy en mi "Tim Cain month" particular rejugando Fallout, Fallout 2 y Arcanum, y estoy bastante ocupado.
[Imagen: e25ee221-9c1b-425a-aecd-f2bf61713f08_zps81f030c7.jpg]
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Cita:[quote author="IkeIV"]Es que el Episodio Uno es lo peor que le ha ocurrido a la saga, ni el Blue Shift es tan malo, joder, hasta se hacía disfrutable, en cambio el Ep... Pff, con decir que tras terminarlo se me quitaron las ganas de jugar HalfLife y por eso tengo el Ep. 2 cogiendo polvo xD

A ver si lo retomo un día de estos, pero meh, hay tiempo, ya solo con el New Vegas tengo para durar hasta Enero como mínimo Big Grin Big GrinBig Grin
Joder, no digas eso, que yo aún no lo he jugado... ¿tan malo es? ¿Qué es lo que salió mal en este episodio?

Bueno, ya me preocuparé luego, que yo estoy en mi "Tim Cain month" particular rejugando Fallout, Fallout 2 y Arcanum, y estoy bastante ocupado.[/quote]

Es demasiado coñazo con Alyx metida hasta en la sopa, haciendo que la dificultad del juego se reduzca a nada, no añade nada interesante a nivel jugable y no pasa de las 5 horas, encima los pocos enemigos nuevos son una chorrada como una casa (oh, mira, ¡somos zombies y lanzamos granadas!) y la parte final es el horror, casi como si Bethesda se decidiera a remakear los primeros dos Fallout... roto2: roto2:roto2:

PD: Yo te acompañaría, pero ni tengo el Arcanum y los dos primeros me los pasé justo el mes pasado lol2: lol2:lol2:
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Miquel el Ep1 no es gran cosa...pero repito, el Ep2 es otra cosa...bebe directamente de HL2 original, variedad de escenarios, variedad jugable, y momentos de OH MY GOD! y por supuesto vuelven los elementos aventureros del 2.

Además el Ep2 es LARGO...MUY LARGO, a mi meduró unas 15 horas...el doble que el Ep1...también es cierto que el HL2 a mi me duró 26 horas, que cuando lo finalicé dije, la hostia que shooter más largo.
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Por cierto, retomemos el tema...que se ha desviado cosa mala XD

Sobre Halo 4...alguien tiene una lista de aquellos integrantes interesantes de 343 industries? entre ellos los de Metroid Prime...
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Cita:Por cierto, retomemos el tema...que se ha desviado cosa mala XD

Sobre Halo 4...alguien tiene una lista de aquellos integrantes interesantes de 343 industries? entre ellos los de Metroid Prime...
Bueno, aquí la lista que conozco:

Bonnie Ross ÔÇô General Manager
Frank O'Connor ÔÇôFranchise Development Director (formerly of Bungie)
David Wu ÔÇôChief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
Dan Ayoub ÔÇôExecutive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
Kiki Wolfkill ÔÇôExecutive Producer on Halo 4 (former Director of Art at Microsoft Game Studios)
Josh Holmes ÔÇô Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA)
Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software)
David Berger ÔÇôDevelopment Manager on Halo 4 (former Development Lead at FASA Studios)
Sotaro Tojima ÔÇôAudio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)
Chris Lee ÔÇôLead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
Scott Warner ÔÇôLead Game Designer on Halo 4 (former Designer at Pandemic and Black Isle Studios)
Brad Welch ÔÇôLead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
Corrinne Yu ÔÇôPrincipal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox)
Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
Kevin Grace - Managing Editor
Jonathan Goff - Community Manager (formerly of McFarlane Toys)
Ryan Payton - Narrative Designer on Halo 4 (former Assistant Producer at Kojima Productions, freelance writer) [8]
Christopher Schlerf - Senior Writer on Halo 4
Jason Pace - Publishing Producer
Jeremy Patenaude ÔÇô Content Creator (formerly of AscendantJustice.com) [3]
Jacob Benton ÔÇô Mission Designer (formerly of AscendantJustice.com)[3]
David Ellis - Halo Waypoint Content Editor (formerly of 1up.com)
Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
Joe Waters - Software Development Engineer (former Lead Engineer at Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
Greg Cox - 3D Environment Artist
Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
Scott Parish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
Alex Cutting - Producer (former Software Design Engineer at Microsoft Game Studios)
Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
Justin Lippert - Level Builder (former Web Desinger at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
Josh Kerwin - Public Relations
Chad Armstrong - Designer (former Multiplayer Designer at Bungie)


De Bungie no queda ni el apuntador.
[Imagen: e25ee221-9c1b-425a-aecd-f2bf61713f08_zps81f030c7.jpg]
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20 horas el episodio 2???? O_o
[Imagen: Halo33bits_zps822b94b6.jpg]
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Cita:[quote author="EarthBound"][quote author="Santi RC"]Pues ahora ya no tengo excusa para darle una oportunidad en PC banana: banana:banana:
Solo quedan chente y Fanclub trollface: trollface:trollface: [/quote]

Cagoendios que The Orange Box está a 7 euros... aguanta Santi, aguanta!!!! cabezazo: cabezazo:cabezazo: cabezazo: cabezazo:cabezazo: cabezazo: cabezazo:cabezazo: [/quote]

La carne es débil Sad SadSad
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Cita:[quote author="Santi RC"][quote author="EarthBound"][quote author="Santi RC"]Pues ahora ya no tengo excusa para darle una oportunidad en PC banana: banana:banana:
Solo quedan chente y Fanclub trollface: trollface:trollface: [/quote]

Cagoendios que The Orange Box está a 7 euros... aguanta Santi, aguanta!!!! cabezazo: cabezazo:cabezazo: cabezazo: cabezazo:cabezazo: cabezazo: cabezazo:cabezazo: [/quote]

La carne es débil Sad SadSad [/quote]

Que dices muyayo...acabas de agenciarte posiblemente los mejores juegos que puedas jugar
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Hold down a second... ¿Episode Two más de 15 horas? Sí a mí me duró 8 horas máximo. Si es que sois unos paquetes roto2: roto2:roto2: .
El Episodio 1 es muy corto. Lo que dice Ike es cierto: cuando salió el juego era todo lo contrario (muy difícil, gracias a los zombis y a la oscuridad), lo parchearon y quedó todo facilón. Ep1 es un juego para los fans de la saga, si no eres uno, no te esperes gran cosa.

A mí me encantó roto2: roto2:roto2: .
(Ultima edición: 24-12-2011 21:14 por Raziel_Orlando.)
[Imagen: lambda-orange.png]
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A mí de momento el episodio uno me está encantando, aunque aún es pronto para entrar a valorarlo...
[Imagen: Halo33bits_zps822b94b6.jpg]
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Venga que alguien se anime a crear un post oficial de la saga Half-Life, dejad el de Halo en paz que hay más páginas de Half-Life que de Halo xD


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