Resultados fiscales - Hoy: Sony
Qué pena me da ver a una empresa como King ganando tantísimo dinero. El mundo es, en general, mediocre.
(28-04-2014 15:23)Estubeny link escribió:Qué pena me da ver a una empresa como King ganando tantísimo dinero. El mundo es, en general, mediocre.

Ya se estrellarán, mira Angry Birds o Farmville
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(28-04-2014 15:25)Ibado link escribió:Ya se estrellarán, mira Angry Birds o Farmville

El problema es que cuando se estrellen, habrá otra empresa de estas igual de lamentable forrándose como lo hace King ahora.
Algún dia tendré que probar el candy crush para ver las excelencias que le han llevado tan alto.

Ni de puta broma, estaba de coña total roto2
Las excelencias son vender un juego tipo bejeweled pero con caramelitos y pantallas con "misiones", cosa "nueva", y venderlo a saco con publicidad por todas partes y el reclamo de que "es gratis" y que se puede jugar desde facebook. Gracias a que el juego de por sí es adictivo tiene la componente "social" ésa de pedir corazoncitos a la gente para seguir jugando, puesto que como otros juegos anteriores de facebook tienes unas "vidas" limitadas y cuando las gastas no puedes seguir jugando hasta el próximo periodo en el que se "regenera" la vida. Lo típico de que encuentras solicitudes en facebook de vidas, corazoncitos, pilas de energía, invitaciones para que juegues, etc...

Con estas gráficas yo veo más probable que Rovio sobreviva a que lo haga King, porque lo suyo es una burbuja gigantesca, y explotará y caerá como muchas otras que de repente encontraron una gallina de oro y la mataron. Al menos Rovio no crece tan desmesuradamente como para que su caída si cae sea grave, parece un crecimiento más sólido. Lo mismo Mojang, que su crecimiento también es moderado.
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Tampoco entiendo yo que se estrellen Angry Birds y compañía. Generan muchísimo dinero durante uno o dos años y luego decaen. Pero es que con un videojuego tradicional pasa exactamente lo mismo. Se vende muchísimo más en el primer año que en los siguientes. Quitando poquísimas excepciones de Nintendo, hay poquísimos juegos de Sony o Microsoft que vendan cantidades significativas después de un año que se haya comercializado el juego. Y aunque de verdad vendan algo significativo, eso que venden siempre es una cifra mucho menor a la del primer año.

No sé por qué se pide que Angry Birds o Farmville vendan millonadas durante 4 ó 5 años de forma constante. ¿Alguien compra hoy en día Fifa 10, Halo Reach o L.A. Noire? Alguno habrá, pero desde luego ahora venden una infinitísima parte de lo que vendieron en su año de lanzamiento. Es lo normal y lógico de toda la vida.

Esos chorrijuegos ya recaudaron cifras escandalosamente altas, es imposible mantener esos niveles constantes. Con cualquier producto de entretenimiento pasa lo mismo, no entiendo por qué a los chorrijuegos estos parece que tengan que romper esa norma natural y se diga siempre que se han deshinchado, al final un fracaso y que si patatán. Pero si es lo normal que ha pasado siempre con cualquier videojuego.
EA

La cita siguiente quiere decir que entre Enero-Marzo 2014, EA representaba el 40% de todo el mercado occidental de ventas de PS4 y ONE.

Cita:In the fiscal fourth quarter, EA titles represented 40% of Western World combined title sales for the PlayStation®4 and Xbox One.

Resultados. Superan las expectativas.

Cita:Electronic Arts Reports Q4 FY14 and FY14 Financial Results
Full-Year Non-GAAP EPS and Operating Cash Flow Doubles Year-Over-Year
Non-GAAP Digital Net Revenue of $1.8 Billion Delivers 45% of Total Revenue
Announcing New $750 Million Share Repurchase

Tuesday, May 6, 2014 1:01 pm PDT

"Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world"

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2014.

ÔÇ£Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world,ÔÇØ said Chief Executive Officer Andrew Wilson. ÔÇ£It was a transformative year for EA in a dynamic year for our industry, and IÔÇÖm even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.ÔÇØ

ÔÇ£While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows, and invest in new products and services for the future,ÔÇØ said Chief Financial Officer Blake Jorgensen. ÔÇ£On a non-GAAP basis, we drove higher gross margins, improving our operating profit margins to 18%.ÔÇØ

This release, along with ongoing updates regarding EAÔÇÖs business, is available on EAÔÇÖs blog at http://ea.com/news.

Selected Financial and Operating Highlights and Metrics:
*On a non-GAAP basis

Calendar year-to-date, EA continues to be the #1 publisher on PlayStation┬«4 and Xbox One consoles in the Western World led by FIFA 14, TitanfallÔäó, Battlefield 4Ôäó, Need For SpeedÔäó Rivals and Madden NFL 25.

In the fiscal fourth quarter, EA titles represented 40% of Western World combined title sales for the PlayStation®4 and Xbox One.
Mobile revenue set a new EA record, contributing nearly $460 million* for the fiscal year.
EAÔÇÖs mobile business reached more than 130 million monthly active users in the fiscal year, and in Q4, EA mobile games were downloaded 143 million times.

EAÔÇÖs Ultimate Team services generated more than $380 million* in fiscal year 2014, with Madden Ultimate Team growing 90% year-over-year.
Operating cash flow for the fiscal year was $712 million, more than doubling last yearÔÇÖs operating cash flow of $324 million.
Calendar year-to-date, FIFA 14, Titanfall and Battlefield 4 were three of the top five best-selling titles across all platforms in the Western World.
EA makes history as Bruce Lee steps into The OctagonÔäó for the first time with EA SPORTSÔäó UFC┬« launching on June 17.

Q4 Financial Highlights:

For the quarter, non-GAAP net revenue of $914 million was above our guidance of $800 million. Non-GAAP diluted earnings per share of $0.48 was above our guidance of $0.09.

http://news.ea.com/press-release/company...al-results
Activision-Blizzard

Mejor de lo esperado.

Cita:Santa Monica, CA ÔÇô May 6, 2014 ÔÇô Activision Blizzard, Inc. (Nasdaq: ATVI) today announced better-than-expected financial results for the first quarter of 2014.

For the quarter ended March 31, 2014, Activision BlizzardÔÇÖs GAAP net revenues were $1.11 billion, as compared with $1.32 billion for the first quarter of 2013. On a non-GAAP basis, the companyÔÇÖs net revenues were $772 million, as compared with $804 million for the first quarter of 2013. For the first quarter, GAAP net revenues from digital channels represented 34% of the companyÔÇÖs total revenues. On a non-GAAP basis, net revenues from digital channels were a record 68%.

For the quarter ended March 31, 2014, Activision BlizzardÔÇÖs GAAP earnings per diluted share were $0.40, as compared with $0.40 for the first quarter of 2013. On a non-GAAP basis, the companyÔÇÖs earnings per diluted share were a record $0.19, as compared with $0.17 for the first quarter of 2013. Our Q1 GAAP results were higher-than-anticipated due to better-than-expected operating performance in an amount about equal to our non-GAAP over performance and a recently identified forecast miscalculation with regard to deferred revenue recognition in our previous GAAP outlook, which accounted for the balance of the GAAP over delivery.

The company reports results on both a GAAP and a non-GAAP basis. Please refer to the tables at the back of this press release for a reconciliation of the companyÔÇÖs GAAP and non-GAAP results.

Cita:Bobby Kotick, Chief Executive Officer, Activision Blizzard, said, ÔÇ£Our better-than-expected performance was driven by record digital sales in Blizzard EntertainmentÔÇÖs franchises, including World of Warcraft┬«, Diablo┬«, and HearthstoneÔäó: Heroes of WarcraftÔäó, a new free-to-play game which had already registered more than 10 million users as of its March 11, 2014 launch on Windows┬« and Mac┬«, in addition to Activision PublishingÔÇÖs SkylandersÔäó and Call of Duty┬« franchises. For the first quarter, net revenues from non-GAAP digital channels accounted for more than 68% of our revenues, setting a new quarterly record and driving record non-GAAP Q1 operating margin and record non-GAAP Q1 EPS. Additionally, we are raising our full year outlook and expect to grow our non-GAAP revenues year over year and deliver record non-GAAP earnings per share.ÔÇØ

Kotick added, ÔÇ£We have a strong product pipeline for the balance of the year, beginning with the September 9th planned launch of Destiny, which we believe could become our next billion dollar franchise and the largest new videogame IP launch in history. Activision Publishing also recently announced that Skylanders: Trap Team and Call of Duty: Advanced Warfare are expected to be released on October 5 and November 4, respectively. In addition to plans for new content for Hearthstone: Heroes of Warcraft and the release of Diablo III: Ultimate Evil EditionÔäó on console later this year, Blizzard Entertainment expects to launch World of Warcraft: Warlords of DraenorÔäó, which is already one of the fastest selling expansions in the franchiseÔÇÖs history based on pre-sales, in the second half of 2014.ÔÇØ

Kotick continued, ÔÇ£With our leading franchises, incredibly talented employees, scale and deep financial resources, we are well positioned to continue driving innovation and delivering the worldÔÇÖs best games along with strong financial performance.ÔÇØ


WoW sigue con 7,6 millones de suscriptores, pero cae con respecto al año pasado (8,3 millones).
Vaya cifras... que mareo  :o
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¿Cuando es la próxima de Take Two?
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(06-05-2014 22:46)Bhaalspawn link escribió:¿Cuando es la próxima de Take Two?
12,13 Mayo si no recuerdo mal.
(06-05-2014 22:48)mike link escribió:12,13 Mayo si no recuerdo mal.

Gracias, espero que hagan algún anuncio de cara a futuro, porque además creo que no tienen conferencia en el E3 ¿no?
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