Ubisoft reconoce presiones para forzar la paridad con el PC.
#49
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Spencer lo ha desmentido.
#50
Cita
Spencer lo ha desmentido.
#51
Cita
(15-10-2014 20:40)mike link escribió:Spencer lo ha desmentido.

Y que va a decir?
"si, hemos presionado a ubisoft para que las versiones de PS4 y PC sean lo mas parecidas posibles a la de ONE, buenas noches."
Lo mismo que diria Yoshida si dijera algo, que es mentira.
[Imagen: firma-1.jpg]
#52
Cita
(15-10-2014 20:40)mike link escribió:Spencer lo ha desmentido.

Y que va a decir?
"si, hemos presionado a ubisoft para que las versiones de PS4 y PC sean lo mas parecidas posibles a la de ONE, buenas noches."
Lo mismo que diria Yoshida si dijera algo, que es mentira.
[Imagen: firma-1.jpg]
#53
Cita
(15-10-2014 20:40)mike link escribió:Spencer lo ha desmentido.

Y Rajoy ha desmentido lo de los sobres de la caja B. Vale, me quedo más tranquilo.
#54
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(15-10-2014 20:40)mike link escribió:Spencer lo ha desmentido.

Y Rajoy ha desmentido lo de los sobres de la caja B. Vale, me quedo más tranquilo.
#55
Cita
(15-10-2014 20:40)mike link escribió:Spencer lo ha desmentido.
Es que ya le vale a Ubisoft soltarlo tan "alegremente". Me imagino que traerá repercusiones.
Entre todas las estrellas, una desprende más calor y brilla más que las otras, la luz de Samus Aran.
Sus batallas se extienden más allá de su vida y quedan grabadas en la historia.
#56
Cita
Que desmienta misa, lo han reconfirmado los de Ubi. aunque aclaran que ni PS4 ni One pueden con Unity a mas de 900p;

Cita:"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."

http://www.neogaf.com/forum/showthread.php?t=913010
A Túrin Turambar turún' ambartanen
#57
Cita
Vaya tela la que están montando.... esta gente son especialistas en cagarla en todas y cada una de las generaciones... Facepalm

"The Game Architect said that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC."

Si esto es cierto me parece de coñisima, aunque yo no juege en PC es MUY cutre..., una táctica propia de Pier Nodoyuna.

Lástima por que tienen juegos que me interesan, como Far Cry o Rainbow Six, pero algunas decisiones tomadas (sobre todo respecto al PC), son indefendibles

salu2
"La rueda", "El Fuego", "La Penicilina" y "Ocultar firmas", grandes inventos de la humanidad!


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