28-09-2013 12:46
Killzone Shadow Fall tendra servidores dedicados
Edit: Aprovecho el mismo mensaje para poner bundles que van a sacar en Game UK
(Ultima edición: 28-09-2013 12:52 por ifar B.)
Cita:Going back through all of the Killzone: Shadow Fall posts weÔÇÖve done so far, a lot has been talked about regarding the multiplayer, frames per second, and more.
In a recent Q&A at Eurogamer Expo, Lead Designer Eric Boltjes answered a whole bunch of questions (the video is below) that re-capped most of what weÔÇÖve covered (via Killzone.com), while also explaining the network structure for the online multiplayer:
Killzone: Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game ÔÇô they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ÔÇÿsession masterÔÇÖ, one PS4 in the game selected for its connection quality.
Killzone: Shadow Fall releases on November 15th in the US/Canada and November 29th in many other PS4 launch countries.
Edit: Aprovecho el mismo mensaje para poner bundles que van a sacar en Game UK