09-04-2013 13:21
Fionel de GAF ha jugado Bravely Default FF (3DS), y ha publicado su opinión sobre el juego:
I mentioned a few pages ago that people shouldn't have too much expectation for this game as the last half of the game is seriously flawed. Someone asked me to elaborate so I'm gonna try.
There is no way I can explain why it is "seriously flawed" without spoiling the story but unless you do not mind a LOT of backtracking through a few of the dungeons, then you will likely feel discouraged about making it to the end.
The story starts out pretty interesting but the further I got the more I felt like I just want to get this over with. Also the 4 main characters started out being likeable to "are you guys fucking idiots?!" in the end for me.
Most people who reviewed the game complaint about the lack of the inclusion of button shortcuts to use brave/default during battle and thus hurts the pace in combat but personally I didn't find it too annoying. Battle animations are also very slow by default but it's bearable since you can hold down a button to fast-forward them. However, because of the nature of the Brave/Default system, they balanced the game in a way that you will either kill all normal enemies in a round or 2 by spamming Brave, or get eaten alive within the same timeframe since enemies hit HARD in the game, with the latter outcome being generally more likely when you encounter an ambush. There are normally next to no drawn-out battles outside of boss fights, which more or less renders defensive skills mostly useless and makes normal encounters strategic only in the sense of figuring out how to spread out your offensive skills so you can wipe X number of enemies in 1 round. This makes BD very different than traditional turn-based RPGs and your enjoyment will largely depend on your acceptance of this style.
Most boss battles however are very well designed because they all have different attack styles and their own brave/default pattern, so you will need to know when to defend(default) yourself from their heavy-hitting attacks and when to go all out on them.
There are quite a few ways to break the game and apparently make the game's challenge non-existant. I have not taken advantage of such "tricks" and have done almost no grinding to maintain the difficulty.
Also I want to point out that, besides from a few annoying quirks like the lack of shortcuts to brave/default, the UI is simply beautiful and a joy to fiddle with. It's an old FF tradition that I'm happy they managed for this game.
As somebody else also mentioned, the graphics and music is top-notch in this game. The graphics is some of the best use of 3D I have seen on the 3DS. The towns are nothing short of stunning when you first see them. However there are only slightly more than a handful of towns and there is not a lot of interactions in them. The dungeons also suffer from too much recycled themes/textures and layouts are a bit too old school to me.
In the end this game has a ton of things going for it and did a lot of things right. Nevertheless anybody who played and finished (or nearly finish) will probably tell you that BD is indeed short of being the second coming of Christ (as another poster put it) because of some major filler contents and bad design choices. I have faith though the BD team has the potentials to make its sequel one of the best JRPGs ever to grace portable gaming. In the mean time it's great news that they're bringing this to the west > building more brand recognition > higher chance of getting a sequel and that thought makes my day.
I mentioned a few pages ago that people shouldn't have too much expectation for this game as the last half of the game is seriously flawed. Someone asked me to elaborate so I'm gonna try.
There is no way I can explain why it is "seriously flawed" without spoiling the story but unless you do not mind a LOT of backtracking through a few of the dungeons, then you will likely feel discouraged about making it to the end.
The story starts out pretty interesting but the further I got the more I felt like I just want to get this over with. Also the 4 main characters started out being likeable to "are you guys fucking idiots?!" in the end for me.
Most people who reviewed the game complaint about the lack of the inclusion of button shortcuts to use brave/default during battle and thus hurts the pace in combat but personally I didn't find it too annoying. Battle animations are also very slow by default but it's bearable since you can hold down a button to fast-forward them. However, because of the nature of the Brave/Default system, they balanced the game in a way that you will either kill all normal enemies in a round or 2 by spamming Brave, or get eaten alive within the same timeframe since enemies hit HARD in the game, with the latter outcome being generally more likely when you encounter an ambush. There are normally next to no drawn-out battles outside of boss fights, which more or less renders defensive skills mostly useless and makes normal encounters strategic only in the sense of figuring out how to spread out your offensive skills so you can wipe X number of enemies in 1 round. This makes BD very different than traditional turn-based RPGs and your enjoyment will largely depend on your acceptance of this style.
Most boss battles however are very well designed because they all have different attack styles and their own brave/default pattern, so you will need to know when to defend(default) yourself from their heavy-hitting attacks and when to go all out on them.
There are quite a few ways to break the game and apparently make the game's challenge non-existant. I have not taken advantage of such "tricks" and have done almost no grinding to maintain the difficulty.
Also I want to point out that, besides from a few annoying quirks like the lack of shortcuts to brave/default, the UI is simply beautiful and a joy to fiddle with. It's an old FF tradition that I'm happy they managed for this game.
As somebody else also mentioned, the graphics and music is top-notch in this game. The graphics is some of the best use of 3D I have seen on the 3DS. The towns are nothing short of stunning when you first see them. However there are only slightly more than a handful of towns and there is not a lot of interactions in them. The dungeons also suffer from too much recycled themes/textures and layouts are a bit too old school to me.
In the end this game has a ton of things going for it and did a lot of things right. Nevertheless anybody who played and finished (or nearly finish) will probably tell you that BD is indeed short of being the second coming of Christ (as another poster put it) because of some major filler contents and bad design choices. I have faith though the BD team has the potentials to make its sequel one of the best JRPGs ever to grace portable gaming. In the mean time it's great news that they're bringing this to the west > building more brand recognition > higher chance of getting a sequel and that thought makes my day.