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Sería normal ver juegos como Gwent o Heartstone. Este último es raro que tarden tanto
Por soñar sería interesante rescatar clásicos de PC y lanzarlos en Switch...
Lo de Scalebound suena un poco loco pero tampoco lo veo TAN improbable. La IP creo que nació pensando en Wii, PG y Kamiya se lleva bien con Nintendo y personalmente le dejó tocado ver cómo el juego se iba a la basura con MS. No vería nada raro que retomara bajo otro nombre, porque si mal no recuerdo la IP es de MS y de hecho la renovó hace poco.

PD: Joder, la resolución del nuevo Yoshi: 396p a 675p.
Si es así espero que cambien el diseño del protagonista.

Enviado desde mi Redmi 6A mediante Tapatalk
Análisis sobre el último trailer de Fire Emblem Three Houses hecho en Serene Forest:

On 13th February 2019, Nintendo finally gave us at Fire Emblem: Three Houses, during their .
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If you were around on that day, you may have seen my analysis of the new trailer already. However, in the following days, I’ve been constantly updating it with lots of new details–thanks to the help of many observant fans.
That said, the original analysis was already a pretty big read. So if you’d rather only read the new findings, I’ve included those separately in this article. Otherwise, feel free to hit the analysis page.
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Additionally, I’ve created a couple of new pages summarising the information we currently know, such as the characters, world map and gameplay. So you don’t need to wade through all the screenshots and analysis. Please look under “Key Information” in our Three Houses page.
Finally, I also updated the Images and Videos page with direct feed screenshots and character portraits of the 5 key characters–including new portraits for male and female Byleth. Many thanks to Nintendo for sharing these!

Arrange content by:
[Imagen: leicester-crest-300x169.jpg] [Imagen: leicester-circle2-300x222.jpg]
Lord_Grima had a look at Leicester’s national crest in depth. As pointed out in the E3 analysis, the Moon in the top-left corner corresponds to one of the crests on the Goddess’s mural. But there are actually three more crests that also appear on the mural. I’ve numbered them 2 to 4.
Curiously, crests 2 to 4 are located far from the moon crest, which seems to belong to the Leicester capital of Riegan. Instead, they’re huddled near the crest of Blaiddyd, the capital of Faerghus. That said, the order of the crests on the mural may simply be random, because later on, we can find the crests in a completely different order.
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I was planning to do this earlier, but I tried my best to transcribe all of the world map locations. Please note that some names might be slightly off, since they were hard to identify from the available footage.
By the way, the following locations were added to the map since E3: Arundel, Ordelia, Rhodos Coast, Grounder Field, Fodlan’s Fangs. One location was removed: Samhain, found between Garreg Mach and Leicester Alliance.
Fodlan’s Fangs and Fodlan’s Throat, found near the far west and far east of the continent respectively, may have a deeper meaning. If you look at where these locations are and then look at the whole map, you should notice the continent is shaped after a dragon’s head. Could the continent be a deceased dragon?
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The old teacher may be the tome wielder seen in this battle in the debut trailer. The face does look very similar. If so, you can look forward to battling against other teachers, not just students!
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Similarly, this teacher also appeared in the debut trailer, raining fireballs on her foes. Without context, it’s hard to tell if she’s on your side or not. Her being on the opposite side of the screen suggests she’s a foe, but it could be the direction she triggered battle too.
[Imagen: academy-4-300x169.jpg] [Imagen: threehouses-mercedes-300x169.jpg]
Serea-chan suggests that “Mercie” could be a nickname for Mercedes, who briefly appeared in the debut trailer. Indeed, their appearances look similar.
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A few users noticed that all of the dialogue boxes featured in the trailer are fully voiced. It’s hard to tell with the narrator talking over the dialogue, but if you concentrate, you can definitely hear it. Could the game have full voice acting like Fire Emblem Echoes?
[Imagen: academy-5-300x169.jpg] [Imagen: world-1b-x-300x169.jpg]
Sylvain’s surname “Gautier” is also the name of a location near the northern tip of Faerghus. Considering Edelgard, Dimitri and Claude’s surnames are also shared with world map locations, it’s highly likely the other students–presumably all nobility–will follow suit.
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For your convenience, we’ve catalogued all the characters that appeared in the trailer, including all known house alignments in our Characters page. Many of the alignments are guesses based on two key assumptions.
The first is that each of the three houses includes eight students, at least at the start. Below, we see Byleth leading the Black Eagles and they seem to have eight members. The second is that students from each house will typically only interact or are seen with others from the same house (except for battles against each other).
These may seem like loose assumptions, but we can actually find exactly eight students for each of the three houses. (At the time of writing, only six students are listed for the Golden Deer, but we know of two more–we just can’t see their faces, so I didn’t bother listing them.)
[Imagen: training-3b-300x169.jpg] [Imagen: training-3b-j-300x169.jpg]
If you directly compare the above screenshots, it seems the English and Japanese trailers are taken from different builds of the game. The English screenshot has improved rock textures and more shadows. This makes sense since the English translation has to follow afterwards,
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Ayra noticed that Curved Shot boosts Bernadetta’s attack range by 1 when selected. This effect didn’t appear in Echoes, although bows had naturally high range in that game.
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You may have noticed the number 3 after Curved Shot in the battle forecast. This is presumably its cost, but it’s not clear what currency is used. In Echoes, HP was consumed, but Bernadetta doesn’t seem to lose HP. Meanwhile, this number is directly above the Iron Bow’s number of uses…
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Multiple users have pointed out that Petra has 100% critical rate. Which is very unusual, especially for an early battle. This definitely isn’t from a Combat Art, as none is visible. But it could be from a skill, perhaps. That or the developers rigged a guaranteed critical hit for the trailer!
[Imagen: training-4c-j-300x169.jpg]
A minor observation. In the Japanese version, the Battalion Level is referred to as the “Knights Level”. That likely means that the troops/battalions fighting with you and and the students are literally the Knights of Seiros mentioned by the narrator.
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A couple of users pointed out that Petra requires 110 experience to Level Up. In every other mainline game, you need exactly 100 experience for all Levels. This could suggest the game is following a more tradition form of Level progression–similar to Heroes.
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You may have noticed Dorothea has a rank of E+ in Sword (and Authority in the Japanese trailer). Judging from the EXP required, it seems rank progression goes from E (40 to rank up), E+ (60 to rank up) and D (80 to rank up). Presumably there’s D+ after that.
Right now, I’m unsure what’s the benefit of spreading out the progression. Assuming there’s at least A+ rank, that’s 10 ranks in total. Also assuming it takes 20 additional EXP for each rank, you’re looking at around 1080 EXP to go from E to A+, which is a crazy amount for Fire Emblem.
Earlier, we saw that Petra gained 3 EXP for Sword and 2 EXP for Authority after defeating a foe. So the rate you gain EXP is roughly the same as earlier games. But now you may need to earn four times the amount. This could mean Three Houses is a really long game or you’d better work on those Lesson Plans!
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In the Japanese trailer, after selecting Faith and Riding as Linhardt’s custom focus, the screen remains for a few split seconds longer. Enough time to see that Linhardt doesn’t have an up arrow (strength) in Riding. This is further evidence that the up and down arrows aren’t related to the focus.
[Imagen: training-8-300x169.jpg]
MagikarpFestival pointed out that Caspar can deal 2 attacks before the foe, so this could be an intrinsic property of Fighting weapons. It’s not because of a Combat Art, as none is shown and probably not because the weapon is special, since it’s a basic Iron one. But it could be from a skill etc.
[Imagen: training-8a-R-300x169.jpg]
The magic user that Caspar is fighting counter-attacks with magic and invokes the same magic circle seen earlier. Because of the contrast, it’s easier to see the text on the magic circle, although it’s still difficult to make everything out. Above, I’ve flipped the image and labelled the text that’s easiest to see.
Lord_Grima discovered that text #1 says “The Goddess always lives in heaven and Fodlan”. This is a reference to the fable from the E3 trailer that said the Goddess watches Fodlan from above. Text #2 seems to say “living beings. As support of all m______ things”. Text #3 looks like “__ __ ___ning over us. As the mother of all”.
Judging by the capitalisation in texts #2 and #3, it appears text #3 flows straight into text #2. So it should be “…over us. As the mother of all living beings”. If that’s the case, perhaps text #1 flows straight into text #3. Especially since the beginning of text #3 doesn’t fully make sense by itself.
So we end up with “The Goddess always lives in heaven and Fodlan. __ __ ___ning over us. As the mother of all living beings. As support of all m______ things.” That’s probably the best we’ll get until we get a better zoom in of the circle.
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Yayatou noticed that the Japanese trailer has slightly different colours and/or poses for the characters in the Gambit Boost. Above is the English footage overlayed with the Japanese footage (you’ll need to click it). To make things easier, I changed the order of characters in the Japanese trailer so they’re the same.
Of note, the guy hiding one of his eyes and Edelgard have the same pose, but the guy’s clothes are a different colour. Meanwhile, the Avatar and Ferdinand have different poses and colours. This could be because they’re in different classes, but it doesn’t explain the guy in-between them who clearly has the same costume.
Perhaps you can modify the colour of a character’s costume? Alternatively, it could simply be because the footage is from different builds of the game. We do have evidence of that after all. Notice how Edelgard has the exact same costume, but her face–especially her eyes and fringe–are noticeably different.
[Imagen: drama-1b-300x169.jpg] [Imagen: training-2a-300x169.jpg]
Mason Klaus rightfully points out that the axe wielder attacking the Avatar is Kostas, the boss of the first map shown in the trailer. So this scene probably occurs after the Avatar has become a teacher, since he’s leading the Black Eagles.
If that’s the case, this contradicts the timing of the Avatar’s awakening and meeting Sothis. Unless the Avatar hadn’t “fully” awakened during the incident before he became a teacher. Or the scene with Kostas attacking at night occurred prior to the Avatar becoming a teacher–and isn’t part of the same map.
Actually, the latter could be plausible, considering Claude and Dimitri are there–and not the rest of the Black Eagles. That could mean Kostas survived the Avatar’s counter-attack and you have to fight him again when you’re a teacher. Or maybe I’m thinking too hard!
[Imagen: drama-5b2-300x169.jpg]
Calico pointed out that the flying swordsman is in fact a swordswoman, if you look at her, well, chest. Because the scene is so fast and blurry, I totally missed it the first time!
[Imagen: crest-stone-300x169.jpg] [Imagen: crest-stone-circle-300x222.jpg]
Enduin noticed that this stone features one of the crests in the Goddess’s mural. In which case, this would be a crest stone. Wait, is this the Crest Stone of Gautier equipped by the Black Beast? If so, perhaps the darkness surrounding the stone summoned the Black Beast? Or is the beast drawing power from the stone?
[Imagen: cd-crests-282x300.jpg] [Imagen: 21-emblems-2-300x298.jpg]
A minor observation. The soundtrack CD has the crests from the Goddess’s mural. Not only that, but all the crests are clearly visible–even the crests that are worn out on the mural. As such, I was able to recreate all four of the worn out crests (and fix up a barely affected crest).
[Imagen: chinatsu-kurahana.png]
Unrelated to the Direct itself, the Nintendo Japan website added an article discussing the trailer. Towards the bottom, it confirms that Chinatsu Kurahana is the character designer and artist.
No sé donde leí que Nintendo quería rescatar una saga clásica de terror que estaba muerta, pero que no iba a ser Fatal Frame Soria

zothenr

(20-02-2019 08:34)Jagang [ -> ]No sé donde leí que Nintendo quería rescatar una saga clásica de terror que estaba muerta, pero que no iba a ser Fatal Frame Soria
Fatal Frame no está ni muerta ni enterrada, hubo juego en Wii y Wii u, así que esa no va a ser.
Me atrae RemiLore, ¿qué opináis? He leído que tiene escenarios procedurales. Me gustaría saber la duración

zothenr

Rumor: Nintendo y Microsoft colaboran en 'grandes cosas'

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Liam Robertson -conocido por el canal de Youtube Unseen64- ha publicado un nuevo vídeo sobre los últimos rumores que apuntan a que Nintendo trabaja en resucitar un juego "muerto y enterrado", y aunque Robertson no da ninguna pista, sí comenta un detalle nuevo: la colaboración entre Nintendo y Microsoft.

El vídeo comenta que no tiene mucho sentido resucitar Project H.A.M.M.E.R -un título de Wii- y que Scalebound fue cancelado mutuamente por Microsoft y PlatinumGames. PlatinumGames tiene en marcha varios proyectos e ideas, pero nada de lo que ha escuchado apunta a Scalebound. Una de las razones fue que la tecnología no permitía crear la visión del juego; llevarlo a un sistema menos potente que Xbox One sería una decisión extraña. Además, era un proyecto muy personal para el equipo y muchos de los implicados han dejado el estudio -y más lo abandonarán próximamente-, y continuar con él sin ellos va contra la cultura del equipo.

De hecho, PlatinumGames está muy ocupada con los juegos en marcha. Tuvo que aparcar un proyecto importante porque no tenía personal para ocuparse de él, ahora mismo no pueden desarrollar un gran juego.

Además, Microsoft no tendría ninguna razón para vender la licencia Scalebound, pues dañaría su imagen. Enviaría un mensaje: Microsoft no puede llevar a cabo el proyecto pero Nintendo sí.

Sin embargo, Robertson dice que ha oído que "Nintendo y Microsoft trabajan en grandes cosas juntos", sin dar más detalles.

Ambas compañías han colaborado en el juego cruzado y se sabe que Microsoft quiere llevar Xbox Live a nuevas plataformas, incluyendo Switch, pero el comentario rápidamente se ha dado pie a especulaciones sobre llevar algunos de los títulos de Rare -en la actualidad estudio de Microsoft- a la consola de Nintendo, o su servicio de juego en la nube xCloud -lo que permitiría jugar en streaming a títulos de Microsoft y third parties incompatibles con Switch-.

Fuente

zothenr

SMITE llega a Nintendo Switch con juego cruzado y gratis

Hi-Rez Studios ha anunciado el lanzamiento por fin en Nintendo Switch de la versión gratuita de SMITE. El MOBA que hasta ahora se podía jugar sólo pagando los diferentes packs de fundadores, ya cuenta con su versión free to play.



Además de sumar esta posibilidad gratuita, también añade el juego cruzado y sin necesidad de Nintendo Switch Online para jugar. Este crossplay incluye a los jugadores de Nintendo Switch, PC y Xbox One, quedando fuera de la ecuación los de PlayStation 4 por las reticencias de Sony.

Fuente
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zothenr

SQUARE ENIX REGISTRA LA DENOMINACIÓN COLLECTION OF MANA

Posiblemente os suene que hace bastante tiempo ya en tierras niponas fue lanzado el título Seiken Densetsu Collection para la consola híbrida, un recopilatorio de los tres primeros juegos de la saga Mana, el primero de Game Boy, el segundo y más popular Secret of Mana, y la tercera parte inédita aún en tierras occidentales, estos dos últimos de SNES. Y lo más seguro es que también recordéis que hace más o menos semanas la célebre compañía third party procedió a registrar los títulos Final Fantasy Adventure o Mystic Quest y Secret of Mana por este lado del mundo. Todos estos datos parecen sumarse, junto con la correcta alineación astral, en la misma dirección, que es en la próxima llegada del mencionado recopilatorio a tierras occidentales, y casi podemos asegurarlo al enterarnos de que Square Enix se ha encargado de registrar a su vez la denominación Collection of Mana, aunque curiosamente lo ha hecho desde su rama japonesa en lugar de por las occidentales como en veces anteriores.



Detalles procedimentales menores aparte, posiblemente se pueda aventurar la próxima llegada localizada del recopilatorio en nuestras Nintendo Switch, el problema que cabe plantearse en este caso es, ¿qué ocurrirá con el tercer título en discordia, Seiken Densetsu 3, lo seguirán dejando en tierras niponas sin traducir como desde hace muchos años lleva ocurriendo? Tristemente es lo que parece más probable, que nos llegue una compilación de dos títulos en lugar de tres, tampoco parece que de momento la desarrolladora y editora nipona tenga intención de traer los respectivos remakes de la saga, Adventures of Mana y Secret of Mana 3D, al catálogo de la consola de los Joy-Con, pese a las muchas peticiones de fans recibidas. Esperemos que en un futuro cambie de opinión al respecto, de momento toca esperar unas semanas más para conocer la factible futura fecha de lanzamiento de Collection of Mana en las Nintendo Switch occidentales.

Fuente
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