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Versión completa: [Recopilatorio] Ventas hardware&software en USA (Febrero 2016)
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Junio - baja un 30% año a año

Juegos
1.) Lego Batman 2: DC Super Heores (360, Wii, PS3, NDS, 3DS, PSV, PC) Warner Bros. - 450K
2.) Tom Clancy's Ghost Recon: Future Soldier (360, PS3, PC) Ubisoft
3.) Diablo 3 (PC) Activision Blizzard
4.) Max Payne 3 (360, PS3, PC) Take-Two Interactive
5.) NBA 2K12 (360, PS3, Wii, PSP, PS2, PC) Take-Two Interactive
6.) Batman: Arkham City (360, PS3, PC) Warner Bros.
7.) Pokemon Conquest (NDS) Nintendo
8.) Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC) Activision Blizzard
9.) Battlefield 3 (360, PS3, PC) Electronic Arts
10.) The Amazing Spider-Man (360, PS3, 3DS, NDS, Wii) Activision Blizzard

xx.) Lollipop Chainsaw - 107K

Ventas totales de Nintendo:
Super Mario 3D Land: 2.1 Million
Mario Kart 7: 1.75 Million
The Legend of Zelda: Ocarina Of Time: 1 Million

Consolas:

Xbox 360: 257K (-49.3%)
Nintendo 3DS: 155K (+8.4%)
Nintendo DS: 150K (-61.1%)
Wii: 95K (-65.2%)
Vita + PSP: ~100K [According to Nintendo's PR statements.]
Cita:7.) Pokemon Conquest (NDS) Nintendo
El mejor spin-off de Pokemon con diferencia.
Ningún juego nuevo de Vita vendió más de 50k
Resistance > Gravity Rush
70k < PSV < 77.5k
Vita...oremos por ella y por aquellos que la han adquirido.

Y por dios, baja de 100€ en las consolas de sobremesa YA...es una vergüenza que sigan a ese precio!
Gracias a creamsugar

Vita top 20 SW LTD

01. Uncharted
200k
02. UMVC3
100k
03. Unit 13
04. MLB12
05. MR:RT
06. Fifa
07. 2048
08. MK
09. Rayman
10. Golf
50k
11. R:BS
12. NGSP
40k
13. GR
14. LD
15. DH:A
30k
16. MGS HD
17. L:ES
18. DWN
19. RR
20k
20. Katamari
Me sorprende lo bien que ha vendido el UMVC3. Con lo poco que ha vendido la consola, superar los 100k es una proeza. Y me apena el pobre comienzo de Gravity Rush.
Gracias a creamsugar

3DS top 20 LTD

01. SM 3D Land
2m
02. MK7
1.5m
03. Zelda
1m
400k
04. Pokemon
05. SF64 3D
06. SSF4 3D
300k
07. KI:U
08. Lego SW3
09. PR
250k
10. Sonic
11. Spyro
200k
12. Olympic
13. Dog cat bulldog
14. Dog cat retriever
15. Dog cat toy
16. Lego PotC
150k
17. RE:R
18. Asphalt 3D
19. Rayman 3D
20. SMB 3D
130k


Junio 2012

Wii

1. LEGO Batman 2: DC Super Heroes
2.  Just Dance 3
3. Mario Party 9
4. Zumba Fitness 2
5. Skylanders Spyro's Adventure
6. Super Mario Galaxy
7. Super Smash Bros. Brawl
8. Wii Sports
9. Mario Super Sluggers
10. Donkey Kong Country Returns


3DS

1. Mario Tennis Open
2. Mario Kart 7
3. Super Mario 3D Land
4. LEGO Batman 2: DC Super Heroes
5. Kid Icarus: Uprising
6. Pilotwings Resort
7. Mario & Sonic at the London 2012 Olympic Games
8. The Legend of Zelda: Ocarina of Time 3D
9. Pokémon Rumble Blast
10. Sonic Generations

DS

1. Pokémon Conquest
2. LEGO Batman 2: DC Super Heroes
3. New Super Mario Bros.
4. LEGO Battles: Ninjago
5. Mario Kart DS
6. Pokémon White Version
7. Pokémon Black Version
8. Super Mario 64 DS
9. Plants vs Zombies
10. Mario Party DS

(18-07-2012 16:41)Dabra link Gracias a creamsugar

3DS top 20 LTD

01. SM 3D Land
2m
02. MK7
1.5m
03. Zelda
1m
400k
04. Pokemon
05. SF64 3D
06. SSF4 3D
300k
07. KI:U
08. Lego SW3
09. PR
250k
10. Sonic
11. Spyro
200k
12. Olympic
13. Dog cat bulldog
14. Dog cat retriever
15. Dog cat toy
16. Lego PotC
150k
17. RE:R
18. Asphalt 3D
19. Rayman 3D
20. SMB 3D
130k
Impresionante el Star Fox 64. Yo pensaba que se la había pegado de mala manera y ha vendido entre 300 y 400k.
[Imagen: platform-software-1h-2012.png]
Es deprimente ver como está acabando esta generación.
(18-07-2012 18:39)Indyana link Impresionante el Star Fox 64. Yo pensaba que se la había pegado de mala manera y ha vendido entre 300 y 400k.

Pues si el StarFox es una sorpresa. Espero que el Kid Ikarus supere la barrera de los 300k pronto.
Juegos de consola+PC: $1.000 millones
Usados + alquiler: $386 million
Digital (juegos, DLC, suscripciones, juegos de móviles y juegos de redes sociales) : $1.47 billion


Cita:RESEARCH SHOWS $2.88 BILLION SPENT ON VIDEO GAME CONTENT IN THE U.S. FOR SECOND QUARTER 2012

PORT WASHINGTON, NEW YORK, August 8, 2012 ÔÇô According to the Q2 2012 Games Market Dynamics: U.S.* report from leading market research company, The NPD Group, in addition to the $1.0 billion spent in the U.S. by consumers on new physical video and PC game software in the second quarter of 2012 (April ÔÇô June), the total consumer spend on other physical forms of content (used and rental) reached $386 million, and content in digital format (full game and add-on content downloads, subscriptions, mobile games and social network games) generated $1.47 billion.

ÔÇ£In the second quarter of this year, sales of content in a digital format have grown 17 percent over Q2 2011," said Anita Frazier, industry analyst, The NPD Group. ÔÇ£While this growth is in stark contrast to the declines in new physical software and hardware sales, the size of digital sales is not quite large enough to offset these declines, leading to an overall drop in consumer spending in Q2 by 16 percent.ÔÇØ

Comparison to Europe
Similar research in the UK, France and Germany shows that the consumer spend on other forms of physical games content outside of new physical retail sales totaled $243 million (used and rental) while digital format sales in those three countries (full game and add-on content downloads, subscriptions, mobile games and social network games) generated an additional $983 million in sales during Q2 2012.

ÔÇ£While many European acquisition trends in the second quarter of 2012 mirrored those we saw in the U.S. due to seasonality, Europe differed from the U.S. in terms of softer mobile spending, but greater stability in rental trends. Growth in full-game and add-on content downloads in the second quarter is surprisingly similar as the content behind this increase is suitable to both markets.ÔÇØ

Methodology
The estimates are published in NPDÔÇÖs report, Games Market Dynamics: U.S. (formerly known as the Games Industry: Total Consumer Spend) ÔÇôreleased by The NPD Group in August 2012 - and are derived leveraging NPDÔÇÖs portfolio of physical POS tracking (Retail Tracking Service) and consumer research including the Games Acquisition Monitor, Video Game and PC Game Subscriptions Report and Consumer Tracking Service. It also incorporates consumer spend estimation provided by NPD retail and publisher partners, and calibration with third-party sources. Estimates for the three European countries are published in NPDÔÇÖs report, Games Market Dynamics: Europe, which utilizes like methodology to the U.S. service across the areas of consumer spend that are outside of new physical retail sales.

*The NPD Group has enhanced its Games Market Dynamics information in conjunction with retail and publishing partners, and third-party sources to allow for improved visibility into alternative channels. Due to these periodic updates, care should be taken when comparing any data in this press release to prior Games Market Dynamics press releases.

About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 2,000 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, entertainment, fashion, food, home and office, sports, technology, toys, video games, and wireless. For more information, contact us, visit http://www.npd.com/, or follow us Twitter at https://twitter.com/npdgroup.
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