Xbox One Achivements detailed (Shakespeare's language inside)
#1
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          Xbox One Achievements and Challenges Detailed

   
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Xbox One Achievements

Xbox blazed the trail back in 2005 by introducing Xbox Live Achievements as a metagame whose cumulative score ÔÇô Gamerscore ÔÇô spans across games on every Xbox Live platform. Many of todayÔÇÖs gaming systems followed our model and now offer achievements or badges as well. With Xbox One, we are once again breaking the mold and this time, we want consumers to reap more tangible benefits. In addition to Gamerscore, which will remain as a critical part of the Xbox gaming experience (and yes, your Gamerscore from Xbox 360 will carry forward to Xbox One), consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements. And this is not limited to games! Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.

Cool, you can earn cool stuff with Xbox Live Achievements. LetÔÇÖs talk about how they work.

There are now two types of Achievements: achievements and challenges. An achievement is probably already familiar. Theres a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a games launch day or 3 years later. I guess you can say an achievement is like a promise in that sense. A challenge, on the other hand, is more like an opportunity  better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but dont complete the goal when it ends *Kanye shrug*

Achievements and challenges are both officially considered Xbox Live Achievements, so they inherit many of the same benefits
ÔÇó You can unlock them and win their rewards;

ÔÇó Once unlocked, they are saved to your achievement history;

ÔÇó They each have an icon to visualize the cool thing you did;

ÔÇó They often are associated with a Game DVR capture to show your friends that you are better than they are

ÔÇó Developers can release more of them after the gameÔÇÖs initial release (more on that in a bit).

There are also some notable differences between them:
ÔÇó Challenges are time based - As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.

ÔÇó Challenges do not give out Gamerscore - We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.

ÔÇó Challenges may cross titles, but achievements cannot - Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.

ÔÇó Challenges can be unlocked by the community - Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challengeÔÇÖs goals gets the unlock on his or her achievement history and reaps its reward.

Another really cool thing with the new Achievements system is that itÔÇÖs cloud-powered. A magical term, I know, but it delivers real value to users. Check it out:

Having cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously.

It makes it possible for developers to add new achievements and challenges after their game is initially released. Why is that good for you?

1) It means you can get new achievements without always being required to buy new content or download title updates.

2) It allows developers to learn from and respond to user activity and focus on adding stuff that youÔÇÖll find fun. For example, letÔÇÖs say a certain game is known on community forums to have a fun little sub-game of kicking chickens. WouldnÔÇÖt it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?

3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement. Not too shabby!

LetÔÇÖs bring it all home and talk about what you actually see.
ÔÇó The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.

ÔÇó Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.

ÔÇó Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friendsÔÇÖ latest unlocked achievements.

ÔÇó Check out video clips of that magical moment when an achievement was unlocked.

ÔÇó Easily discover upcoming challenges for a game at any time.

ÔÇó Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories.

majornelson.com
#2
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Ahora todo me queda mas claro sisi roto2

Un saludo
#3
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Pues es un sistema cojonudo, no el de Sony.....  roto2 roto2 roto2


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