The Outer Worlds (Obsidian) se está llevando buenas notas
#1
Cita
meristation - 8/10
https://as.com/meristation/2019/10/21/an...10020.html

3djuegos - 8/10
https://www.3djuegos.com/juegos/analisis...er-worlds/

generacionxbox - 9/10
https://generacionxbox.com/analisis-de-t...pialo-Lame

eurogamer - "Recomendado"
https://www.eurogamer.es/articles/the-ou...s-analisis

hobbyconsolas - 89/100
https://www.hobbyconsolas.com/reviews/an...-pc-514877
(Ultima edición: 22-10-2019 14:28 por mike.)
#2
Cita
SPAM https://www.alfabetajuega.com/analisis/a...ter-worlds

Sin nota. De haberla igual rondaría el 85.
(Ultima edición: 22-10-2019 14:31 por Rivera.)
#3
Cita
¿¡Y dónde está el de Vandal, joder!?
#4
Cita
(22-10-2019 14:28)Rivera escribió:SPAM https://www.alfabetajuega.com/analisis/a...ter-worlds

Sin nota. De haberla igual rondaría el 85.

Hombre, sin nota, un portal sin notas... me lo apunto. ¿SPAM por qué? Cada cual pone el enlace del sitio que más le guste.
#5
Cita
Rock, Paper, Shotgun (no score):
Cita:The Outer Worlds is alright, innit. It’s good fun. Sit back and let the orange and neon wash over you. Boo the cartoonishly evil corporations. Exhale through your nose at their Diet Toothpaste. I bet I’ll play it again, in fact. But you can tell it could have been great, if it had taken a few more risks. Real space cowboys take risks, don’t they?

Polygon (no score):
Cita:At one point, I found a gentleman wearing a giant, terrifying moon mask. No matter what I asked him, he just cheerfully redirected the conversation to Auntie Cleo’s amazing wares. Can he eat in there? Isn’t it hot? Is that a rat I saw in the mask? He kept a poker face until I asked him if I could try it on.

Then, his facade broke, and he pleaded with me to move on and never darken his door with such a suggestion again. It’s touches like this that make hanging out in a dystopia fun, and I can’t wait to go back.

Ars Technica (no score):
Cita:I relished my time engaging in tried-and-true combat, digging through dense dialogue trees, focusing my character's stats on interesting categories, and allying with interesting companions. That was all enough for me to forgive The Outer Worlds' obsessive-compulsive scouring of items, limited cast of enemies, lack of diverse weapons, and complete lack of gadgets (no timed mines, grenades, or other cool weaponry outside of guns).

I can't say the same for anyone who was left unmoved by the likes of Fallout 3 or Fallout: New Vegas. The Outer Worlds includes clear quality-of-life tweaks for how spread-out the game's worlds are, how a nifty fast-travel option simplifies traversal, and how quests include a mix of "follow the map waypoint" obviousness and "figure it out" sleuthing of clues and secrets. It's better at being a Fallout 3 sequel than Fallout 4 was, undoubtedly. But this is still the same gameplay skeleton as Bethesda's classic, not an utter reworking or a wholly different 3D-RPG perspective a la The Witcher 3.

Kotaku (no score):
Cita:The Outer Worlds is so impactful that it made me question and ultimately settle more thoughtfully into my beliefs. My game ended with what felt like a utopian, worker-led vision for Halcyon, and the game gives you the room to enact whatever your personal vision may be. It pushed me without feeling preachy and gave me some fun shootouts between the politicking. In the end, The Outer Worlds aligns itself with Hughes. The dream of paradise that Halcyon has deferred exploded. How you pick up those pieces is up to you, for better or worse.

Eurogamer (no score):
Cita:I don't hate The Outer Worlds. I guess what I hate about it is that it's sufficiently unhateful that you can spend 30 hours playing it without noticing. It's solidly-made enough that you keep hanging around in the hope of something more, like a layer of catchy percussion that never quite escalates into a song. I guess to boil things down, I would like two things to be added to the game. One is a powerful suction cannon with infinite extra-dimensional storage, so I can just gather all the loot in one fell swoop. The other is the option to hand off dialogue decisions to one of my companions, because I have no strong feelings either way, comrades. Let me do clean-up in the background, hosing down the level's crevices with one earbud in, following the conversation absent-mindedly. According to my character's own backstory as a janitor, that's exactly the part I was born to play.

EGM (5/5):
Cita:The Outer Worlds is an impressive spiritual successor to Obsidian’s work on Fallout: New Vegas, mixing familiar design elements and the same zany attitude with an imaginative new universe and even deeper role-playing. While you can breeze through the main questline a bit quicker than in similar games, this is the sort of RPG experience you’ll want to play through multiple times, with multiple builds, to see all the systems and narrative paths on offer.

We Got This Covered (5/5):
Cita:In all, The Outer Worlds is an unmitigated success. Naturally, recapturing the magic that made New Vegas such a beloved classic was never going to be an easy task, but the Californian studio has surprisingly pulled it off with aplomb once again. War never changes? I politely have to disagree. When Obsidian is at the helm, changes happen for the better, and that couldn’t make me happier.

PlayStation LifeStyle (10/10):
Cita:The combination of The Outer Worlds‘ stunning visuals and immersive story telling have positioned the game to be an amazing start to a beloved franchise. We’ve only just scratched the surface with Halcyon’s tale, and I am certain Obsidian has begun planting seeds for its future.

TheXboxHub (5/5):
Cita:Normally at this point in a review I’d get to the problems with the entire experience, and this one is no different, albeit the list of negatives is very short. In fact, I pretty much only wish for a way to pick up more than one item at once, as if you are trying to grab a lot of items in a short time it isn’t usually possible. But after sinking in a ton of hours – upwards of 30 at this moment, if you’re asking – that really is my only gripe with the game. The rest of the time The Outer Worlds has been a joy to play, and with such a convoluted branching storyline, where every decision has an impact, every playthrough could very well be different. There are double crosses galore, you can choose who to ally with, and in a nice touch, at the end of the game, friendly corporations help you out. I’m not going to say any more for fear of spoilers, but it does feel like a good reward for all the spadework you would have gone through earlier in the game. The humour, the drama, and the storyline all play out beautifully, and best of all, I haven’t seen a single game breaking bug; companions walking through closed doors barely count as a bug these days, and honestly it makes no difference to the overall experience.

Stevivor (9.5/10):
Cita:Obsidian has spent a considerable amount of time and effort in world-building, and you’d be doing the game (and yourself) and disservice by not exploring its planets and myriad side-quests. On top of this fully fleshed-out world, jam-packed with wonderful companions, quest-givers and NPCs in general is a sense of humour that truly shines. While it’s borderline juvenile, it manages to stay on the better side of judgment — something the likes of Borderlands has never been able to do.

DualShockers (9.5/10):
Cita:While saying something like “The Outer Worlds is out of this world” may be low-hanging fruit for a writer, it isn’t a false statement. This game rewards player choice and experimentation on a level I have not seen since The Legend of Zelda: Breath of the Wild, and it manages to do so in both gameplay and story. With the best writing of any game thus far in 2019, any fan of RPGs needs to play The Outer Worlds. And no, The Board totally isn’t making me write th-

TechRaptor (9.5/10):
Cita:In this post Fallout 76 landscape, The Outer Worlds stands as a shining beacon for what a well-made first-person RPG looks like. With the quirky dialogue, enjoyable NPCs, and engaging combat, Obsidian delivers one of the most memorable role-playing experiences of the year.

Game Informer (9.25/10):
Cita:Even if the larger beats don’t always land, The Outer Worlds shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard. A sugary corporate jingle. A brutal sneak attack. A solution to a problem you are sure won’t work, but it does. The team at Obsidian excels at encouraging creative experimentation within its responsive and absurd setting, ensuring that every visit to Halcyon is full of delightful surprises.

Xbox Achievements (92/100):
Cita:It’s genuinely hard to fault The Outer Worlds, if I’m being honest. Yes, the load times are pretty long and the map can sometimes take an age to load, but these are minor complaints in what is an otherwise epic jaunt across a unique galaxy. There’s no doubt about it in my mind: The Outer Worlds is not just one of the year’s best action-RPGs, but one of the generation’s best. It’s deep, it’s dark, it’s dirty and dastardly, and best of all, The Outer Worlds is whatever you want it to be, whether that’s a warlord simulator or hero fantasy, or something in-between.

COGconnected (9.1/10):
Cita:The Outer Worlds is a first-person shooter like no other. Offering an open world sandbox in which the entire game is your play-thing, I was easily sucked in and didn’t want to leave. Obsidian has stated it can be completed between 15-40 hours and I can’t imagine completing it so quickly with so many things to do. With full character development, a wonderful companion system, and a spirit all its own, The Outer Worlds is everything I had hoped it would be and more. From the excellent writing to the beautiful environments, each new world is vast enough to feel expansive without being desolate and wasted space. The gameplay and combat is fantastic and handles great, with the only downside being its occasional dip in frame rate or issues loading textures. The Outer Worlds fulfills the promise every other RPG makes of putting you in control and I can’t wait to try the game over and over again with different styles and tactics.

GameSpot (9/10):
Cita:I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.

Windows Central (4.5/5):
Cita:The Outer Worlds is a tremendous RPG that feels like the culmination of Obsidian's efforts with similar franchises over the years. As a fan of classic Bioware and Bethesda RPGs, The Outer Worlds not only scratches the itch, but exceeds the legacy of the titles it draws inspiration from in some ways.

Screen Rant (4.5/5):
Cita:As more and more game companies pivot towards an always online live service model for their products, having access to such a complete "AAA" title with no additional microtransactions or purchasable cosmetic content is almost unheard of. The Outer Worlds, while still reminiscent of the games which came before it, is both a testament to Obsidian Entertainment's past quality and their ability to take what works best from other developer's titles and weave them into their own format in a way which feels at once unique and yet still comfortably familiar. For anyone who felt let down by Bethesda's more recent Fallout entries, anyone who misses smashing security bots in BioShock, or anyone who wants to bond with a companion the same way they bonded with Garrus and Mordin in Mass Effect, Obsidian's science-fiction masterpiece The Outer Worlds is waiting.

Destructoid (9/10):
Cita:Despite some nominal issues that might be easier for some to hand-wave than others, Obsidian has out-Fallouted recent Fallout efforts. The Outer Worlds is more limited from a size standpoint compared to a lot of other open world adventures, but it makes up for it in charm and a succinct vision without much bloat.

Gamer Guides (4.5/5):
Cita:The Outer Worlds isn’t the longest game, it’s not a massive open-world adventure, but you’ll still find sixty or so quests, multiple factions and interesting characters split across nine planets, moons, ships and space stations. Great writing, fetching art design, a tremendous amount of player choice and excellent world building elevate the game above its flaws, and perhaps most surprisingly in this day and age, The Outer Worlds is a devotedly single-player experience, unburdened whatsoever by the constant scourge of superfluous online modes, DLC, microtransactions, special editions and pre-order bonuses. If simplifies the excesses of many role-playing games without sacrificing the complexity and features you want and expect, allowing you to focus on what is undoubtedly one of the best games of 2019 and perhaps the best game Obsidian has developed to date.

Noisy Pixel (9/10):
Cita:Everything the player does lead up to an epic conclusion, but the little battles along the way leave a lasting impact as well. This game is more than just a beautiful space opera; it’s a real RPG adventure that has finally brought the genre to a new height. While I begin my second treck through this new world, I’ll never forget the memories and events of my first adventure. It’s that feeling of discovery and excitement that The Outer Worlds provides and one that I have been looking for for a long time.

Metro GameCentral (9/10):
Cita:Although every bit as deep and complex as Bethesda games like Skyrim and Fallout, it has a far greater level of polish, with no bugs or crashes evident during a lengthy playthrough. The graphics may be a bit lo-fi, but they still manage to conjure a sense of planetary-scale grandeur. Given the astonishing intricacy of the systems involved and the diversity of different characters and their potential interactions with the plot, it’s a remarkable achievement. Your actions also feel unusually consequential, the things you say and those you decide to spare or attack and kill, all making a lasting difference.

It adds up to an experience that’s memorable and continually surprising. Each planet has its own look and feel – one with rings, one overlooked by a gas giant, another by an explorable moon. And there’s artistry at work, not only in the colourful yet deadly fauna, and beauty of its worlds and rusting space stations, but also in the way the plot is woven in with your character and those you recruit to your crew. Every aspect has been thought through and refined, creating what is one of the most enthralling role-playing games of recent years.
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GameSpace (9/10):
Cita:I think anybody that enjoyed playing the Fallout games, as well as anyone that has enjoyed the Mass Effect titles, would unequivocally enjoy their time playing The Outer Worlds. I had so much fun exploring every nook and cranny, scouring out-of-the-way locations for loot, taking everything that wasn’t nailed down, and immersing myself in the otherworldy locations around Halcyon.

TrueAchievements (4.5/5):
Cita:Aiming for the stars worked admirably for Obsidian Entertainment with this fantastic sci-fi RPG. There are elements of Obsidian's earlier work, especially Fallout: New Vegas which will delight longtime fans. Yet The Outer Worlds excels most when it has fun within its own unique identity. The wealth of lore and world-building details could be a little overwhelming for brand new players, but a little confusion early on shouldn't stop anyone from taking The Outer Worlds for a spin.

CGMagazine (9/10):
Cita:The Outer Worlds is most assuredly not a “pick up and play” burn through title. This game will keep you occupied for a long, long time. There is simply so much to do, so many characters to meet (all wonderfully voiced and written of course), and oh-so-many fun little secrets to uncover. I played around 25 hours for this review and got so caught up in various side-quests I never finished the main story. But that’s kind of the point, right? Obsidian has created a world you want to spend as much time in as possible, to the result where you keep telling yourself “I just need to finish this quest and then I’ll go to bed” for two hours straight. It oozes charm and love and personality from every orifice, and even once the gaming community has cracked all the secrets and listened to or read every single line of dialogue, it will probably already have a few expansions and mods for days. I can’t speak on the former, of course, with any credibility, but with the colossal amount of effort Obsidian has put into this title so far I’d be shocked if they didn’t keep it going. If you (like everyone) thought Fallout: New Vegas was the best Fallout game and wanted to see what the studio could do under their own steam, The Other Worlds is a perfect showcase. It’s everything you could want, and outside of a few minor bugs and quirks (it wouldn’t be an Obsidian title without them), I don’t have anything bad to say.
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Game Rant (4.5/5):
Cita:The Outer Worlds is a lot, in the best way possible. It packs so much RPG goodness into a tight package that fans are going to be engrossed from beginning to end. More importantly, the choices presented to them are so inviting and diverse that it will be easy to start up a second playthrough and feel like new experiences are on the horizon. Put simply, The Outer Worlds is the deep sci-fi RPG that gamers have been promised from so many franchises, and only now has been delivered.

The Daily Dot (4.5/5):
Cita:Put simply: The Outer Worlds is everything you’d want from a modern RPG. There’s no “right” way to play, and there are no easy decisions. At least, the game doesn’t seem to think so. It provides a well-realized, organic universe to explore and allows you the freedom to choose your way through gorgeous environments and complex conflicts. I already want to tour the solar system as a different explorer and see what else the game is hiding beneath the surface. It marks a tremendous achievement from one of the most accomplished developers in the genre.

Shacknews (9/10):
Cita:The Outer Worlds demands players put in the time and effort if they want the best it has to offer. It’s a fine game under any circumstances, but it’s a top-notch RPG with heavy consequences at almost every turn for those that are willing to immerse themselves. The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.

Bloody Disgusting (4.5/5):
Cita:I’d love to go into more detail about The Outer Worlds, but a good chunk of what makes it special is the surprises big and small. There’s such a familiar framework, but it’s pared down to the essentials, daring to not waste your time with filler, and in that time, your perception of characters can be changed, the jokes can be appreciated (The Outer Worlds has a fantastic sense of humor), and the worlds can be marveled at. It’s a game that keeps on giving as you can miss so much depending on your choices, and in that sense, it’s very much got a classic game feel to it. It’s a mixture of eras poured into a satirical sci-fi romp and it’s such a joy to experience.

The Outer Worlds may not be exactly what I thought it would be, but I’m so glad it turned out to be what it is.

IGN (8.5/10):
Cita:With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of flexible quests and conflicts within its series of smaller ones. And the combat, character, and companion systems have enough new spins on existing ideas to make it feel like an homage with its own personality rather than a copy.

God is a Geek (8.5/10):
Cita:Ultimately, if you’ve played a Fallout game before, you won’t be surprised by many of The Outer Worlds’ systems and features, but each familiar idea is tweaked just enough to feel different if not unique. A wealth of side quests and places to explore ensure that you can never quite predict what’s over the next horizon, and some surprisingly intelligent and thoughtful writing shoots a bolt of maturity through the satirical atmosphere that provides levity and occasional pause for thought. The retro-futuristic, space western style may be nothing new in 2019, but The Outer Worlds approaches it with such undeniable charisma that you can’t help but be drawn into its colourful, diverse universe. And what’s more, it’s so confidently written and lovingly made that you’ll almost certainly want to go back for another adventure when you’re done.

Press Start Australia (8.5/10):
Cita:The Outer Worlds is the kind of inspired take on a genre that could only come from a team as passionate and talented as Obsidian. It's not perfect, but it's creative, succinct, compelling and funny in all the right ways. I sincerely hope that this signals the beginning of a new, ongoing franchise because the people and stories of the Halcyon Colony will stick with me for a long time to come.

AusGamers (8.5/10):
Cita:The Outer Worlds, as per this very review, will be compared to Fallout by many who play it. And really, it’s the sort of comparison that will probably benefit Obsidian’s latest RPG in the long run. Because in the end, Halcyon and its many denizens, corporations, and quirks feel like an original creation worthy of this style of RPG. And much like with the original Fallout, a place well worth visiting again in a larger and more expansive experience. Like, say, in The Outer Worlds 2.

VGC (4/5):
Cita:The Outer Worlds’s real challenge is getting over what it isn’t, to enjoy what it is. It’s a game that only reveals much of its cleverness over time: both as events snowball, and as you discover the potential spread of multiple playthroughs. To discover those brains you have to look past limitations and accept this isn’t Galactic Fallout – you have to wait for Bethesda’s Starfield for that – and appreciate that this is a small slice of space with deep consequences. Manage that, and frosty first impressions thaw faster than a ship full of human popsicles.

TheSixthAxis (8/10):
Cita:The Outer Worlds is the game that fans have wanted Obsidian Entertainment to make for the better part of a decade. The story is the main attraction here, with Obsidian's witty writing coming to the fore in an interesting and funny interstellar setting. If that's what you look for in your RPGs, The Outer Worlds will not disappoint.

Twinfinite (4/5):
Cita:While I have certain issues with the variety in the game’s design, its story and narrative were consistently engrossing. I’d be remiss to not say I was hoping the Outer Worlds might be more than it is, but I still really enjoyed what’s there.

As a more compact Fallout-like experience The Outer Worlds really works, and I’m already hoping that we’ll get to return to the Halcyon Colony again someday.

GamesRadar (4/5):
Cita:Those expecting a straight-up spiritual successor to Fallout: New Vegas might be surprised by Obsidian's more contained and old-fashioned approach to science fiction, but stick with this unashamedly talkative tragic comedy, and you'll discover one of the smartest games of the year.

USgamer (4/5):
Cita:In an alternate reality where modern Fallout retained the the focus on choice and role-playing, The Outer Worlds would be the result. Obsidian Entertainment delivers this small window into that alternate reality, a game that prizes picking the right skills to tackle weird and wild situations. The Outer Worlds shines in the writing, but the combat doesn't equally rise to the occasion. Likewise, the planets you visit could use a few more quests or interesting spots to explore. The Outer Worlds is still a fun romp though, something that will hopefully build to something bigger in the future.

GameSpew (8/10):
Cita:Put the essence of the Fallout, Mass Effect and Borderlands series into a blender, and what you get is The Outer Worlds. It’s an open-world adventure that lets you visit run-down planets and face their hostilities. There are people to recruit, relationships to maintain and difficult decisions to be made. And it’s all wrapped in a lighthearted tone, although not at the expense of a strong story; The Outer Worlds really does have good dialogue. It’s just a shame that you spend so much time running though environments that feel deader than Fallout’s wastelands.

Attack of the Fanboy (4/5):
Cita:The Outer Worlds might not be exactly what you think it’s going to be. It’s a smaller game, one that focuses on replay value and role play fantasy to really get the most out of the experience. It’s a dense game though, where there’s plenty of lore packed into smaller sandbox style areas. It’s up to you to poke around in the corners of these areas to get the most out of it.

RPG Site (8/10):
Cita:The presentation being lacklustre should in no way be a dealbreaker though. Obsidian have crafted a smart, witty, deep RPG experience that feels confident in its own shoes. It keeps its focus on having good role-playing mechanics, whilst still managing to have an involved combat system that improves on what we’ve seen done in the genre before. Microsoft and Obsidian seem set on making The Outer Worlds a franchise, and if that’s the case then this is a hell of an introduction.

GameZone (8/10):
Cita:The Outer Worlds cements itself as an incredibly memorable RPG. Obsidian has built a vibrant and freeing world that is fresh, exciting, and ripe with galactic potential that will hopefully continue being explored in sequels. Even with its shortcomings, its easy to see Obsidian’s newest RPG bordering on instant classic status.

Hardcore Gamer (4/5):
Cita:Even with these unfortunate and evident shortcomings on the technical side, The Outer Worlds is a rewarding and ultimately intriguing adventure to partake in. Delivering on that same kind of old-and-new synergy of RPG staples that have allowed this niche of AA-tier RPGs — limitations notwithstanding — to flourish in recent years. For those who’ve already experienced Obsidian’s beloved 3D envisioning of Fallout — from quest progression to the way dialog can flow in a number of potential routes, to the very tone and on-point character writing — while instantly recognizable, it remains incredibly worthwhile in picking apart so as to uncover the finer detail lying beyond the surface. Not all areas are as deep as the morally-ambiguous narrative or its slew of worthwhile characters, but for those who are patient enough and can appreciate the attention put into giving its world (its many worlds) some nuance beyond simply its artistic efforts, like New Vegas before it, The Outer Worlds‘ light-hearted trek through shallow, corporate shenanigans, is one RPG that so easily pulls you in and keeps you there many a dozen-hours later.

Critical Hit (8/10):
Cita:That’s what The Outer Worlds is. Nothing new or revolutionary, but a return to form for a genre that has lost its way. It’s a game about choice and consequences, a tale that feels deeply unique to anyone who plays it and wants you to come back and try other avenues so that you can see all of the multiple endings hidden deep inside of it. The Outer Worlds doesn’t need to rewrite the book on what it wants to be, because it’s already comfortable in its own skin. It’s your favourite pair of shoes, well worn and showing some sign of age but still more than capable of taking you where you want to go.

PC Gamer (79/100):
Cita:There's a category of games I think of as Saturday morning cartoon games. They lack depth, but they are fluffy and easy to enjoy. As I look back on some screenshots as Pippin laser blasts a poor marauder into a pile of dust, I realise that's what The Outer Worlds is to me. If you meet it on those terms, I think you'll enjoy it.

Wccftech (7.8/10):
Cita:The Outer Worlds is pretty much exactly what you'd expect from Obsidian. The first-person action RPG features a great setting, fantastic writing and remarkable, complex characters to meet. The moment-to-moment gameplay isn't as exciting, though, failing to measure up with the best in the genre. Still, there's plenty to like here as long as you know what you're getting into, not to mention the potential for a sequel to be much better, particularly if the developers had a higher budget to work with.

PC Invasion (7/10):
Cita:Nonetheless, remember what I said at the start: The Outer Worlds is a good game. It’s an enjoyable, amusing, and regularly chaotic romp through a fascinating take on unchecked corporate rampancy. I just would’ve liked to have been able to describe large parts of the gameplay as “innovative” rather than “serviceable.”

PCGamesN (7/10):
Cita:While Obsidian’s garnered quite a reputation for buggy games at launch, I didn’t run into many major technical issues during my time with the game. Well, not until the very end, at least – a single, repeatable crash during the game’s final sequence was the only bug I hit, but it was one that I could only get around by killing an NPC I’d much rather have talked to. That’ll surely get an eventual patch, and while it was disappointing in the moment, this is a much better technical showing than the studio has historically put forward.

The Digital Fix (7/10):
Cita:The Outer Worlds isn’t a bad game by any stretch of the imagination, it boasts excellent combat, intriguing side missions, and a spectacularly diverse setting. It’s unfair to call the game Fallout in space, but sadly many will make this connection as The Outer Worlds borrows too heavily from its influences and doesn’t add anything particularly groundbreaking to the gameplay. After nearly 30 hours with The Outer Worlds, I was left disappointed, and not because of its flaws, but by its lack of originality.

GamingTrend (65/100):
Cita:For better or worse, The Outer Worlds is a perfectly middle-of-the-road open-world RPG. It doesn’t take any big risks, but that also keeps it from falling on its face. Despite some great writing, the game doesn’t have much to say about the corporate dystopia it establishes, ultimately playing it too safe to justify the premise. Obsidian’s expertise with the genre makes The Outer Worlds a competent RPG, if not an especially interesting one.
#6
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Iba a abrir un Ronda de Análisis, pero los dejo aquí.

Entiendo lo de la versión Switch, en todos los análisis que estoy leyendo se quejan de lo espartano y "anticuado" que es a nivel técnico
#7
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Gracias zothenr.

Yo ya lo estoy precargando en game pass (38 gigas).
#8
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(22-10-2019 15:38)mike escribió:Gracias zothenr.

Yo ya lo estoy precargando en game pass (38 gigas).

Si no te importa, añado más análisis a los que has puesto tu de páginas españolas
#9
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Yo también lo estoy precargando. Me lo esperaba con menos nota cuando lo anunciaron la verdad.

A ver que tal está.
#10
Cita
A mí me ha gustado bastante durante el buen puñado de horas que he jugado y recalco un poco lo que comento en el análisis: ni es algo 100% vieja escuela, ni es algo tan comercial como otras propuestas similares. Es un término medio que puede que no sea el GOTY ni de antiguos ni de nuevos, pero creo que sí es algo que puede gustar a ambos "bandos" y contentar a todos.
#11
Cita
(22-10-2019 17:56)Rivera escribió:A mí me ha gustado bastante durante el buen puñado de horas que he jugado y recalco un poco lo que comento en el análisis: ni es algo 100% vieja escuela, ni es algo tan comercial como otras propuestas similares. Es un término medio que puede que no sea el GOTY ni de antiguos ni de nuevos, pero creo que sí es algo que puede gustar a ambos "bandos" y contentar a todos.

Es el punto en el que me suelo encontrar... me gustan los términos medios en cuanto a rol.
#12
Cita
(22-10-2019 17:56)Rivera escribió:A mí me ha gustado bastante durante el buen puñado de horas que he jugado y recalco un poco lo que comento en el análisis: ni es algo 100% vieja escuela, ni es algo tan comercial como otras propuestas similares. Es un término medio que puede que no sea el GOTY ni de antiguos ni de nuevos, pero creo que sí es algo que puede gustar a ambos "bandos" y contentar a todos.

Qué te ha parecido, o qué te está pareciendo a nivel de historia?


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