31-01-2012 07:13
Videoimpresiones Vandal:
[spoiler:16jwx8ss]http://www.vandal.net/video/18312/videoimpresiones-tales-of-xillia[/spoiler:16jwx8ss]
RPGFan Import Review:
"Tales of Xillia operates on a real time battle system that features a combination of Team Symphonia's traditional TP gauge (where a character can only chain a certain number of attacks and TP drains when special attacks are used) and Team Destiny's CC system (in which a character's combo chain is limited by the amount of CC they have), here called Assault Counter. This allows for a more robust battle system where players are able to chain attacks and combos more easily, with the TP and CC systems being incredibly complementary to each other."
"Tales of Xillia is a shining example of the path mainstream JRPGs should be going. Instead of integrating elements of western game design poorly into their games, they should be celebrating the unique features they have while progressing and improving their basic gameplay. Instead of boring half-assed new features, Xillia has an excellent battle and character progression system that successfully mixes traditional gameplay with new ideas. Instead of boring, static locales that can't be interacted with, Xillia has fully fleshed out environments that are a joy to explore and adventure in. Perhaps best of all, instead of overdone, overacted anime clichés that border on offensive stereotypes, Xillia has interesting, likable characters that are honestly endearing. I can only hope this game makes it stateside because it honestly deserves it."
Fuente: [spoiler:16jwx8ss]http://www.rpgfan.com/reviews/Tales_of_Xillia/index.html[/spoiler:16jwx8ss]
[spoiler:16jwx8ss]http://www.vandal.net/video/18312/videoimpresiones-tales-of-xillia[/spoiler:16jwx8ss]
RPGFan Import Review:
"Tales of Xillia operates on a real time battle system that features a combination of Team Symphonia's traditional TP gauge (where a character can only chain a certain number of attacks and TP drains when special attacks are used) and Team Destiny's CC system (in which a character's combo chain is limited by the amount of CC they have), here called Assault Counter. This allows for a more robust battle system where players are able to chain attacks and combos more easily, with the TP and CC systems being incredibly complementary to each other."
"Tales of Xillia is a shining example of the path mainstream JRPGs should be going. Instead of integrating elements of western game design poorly into their games, they should be celebrating the unique features they have while progressing and improving their basic gameplay. Instead of boring half-assed new features, Xillia has an excellent battle and character progression system that successfully mixes traditional gameplay with new ideas. Instead of boring, static locales that can't be interacted with, Xillia has fully fleshed out environments that are a joy to explore and adventure in. Perhaps best of all, instead of overdone, overacted anime clichés that border on offensive stereotypes, Xillia has interesting, likable characters that are honestly endearing. I can only hope this game makes it stateside because it honestly deserves it."
Fuente: [spoiler:16jwx8ss]http://www.rpgfan.com/reviews/Tales_of_Xillia/index.html[/spoiler:16jwx8ss]