Resultados fiscales - Hoy: Sony
#73
Cita:[quote author="seph1roth"]Es que es eso, 8,2 vendidas y luego ves que sumando eso apenas pasa de los 5,5 millones...vale que luego faltaria sumarle como mucho 1 millon del resto del mundo (como mucho) son como poco 2 millones de diferencia, me parece una burrada. O las tiendas preveeian unas ventas de 360+kinect estramboticas y se han pasado pidiendo o no se que narices ha pasado.
¿Cómo un millón? Entre Canadá y México Microsoft ya ha distribuido más de un millón este trimestre.[/quote]

Pensaba que en el NPD entraba Canada...no se cuantas cifras mueven en el resto del mundo pero tenía entendido que en periodo navideño, sin contar estos dos se suele mover eso, al rededor de un millon.

Aun así, siguen sin salirme los números XD
#74
Cita:[quote author="Indyana"]¿Cómo un millón? Entre Canadá y México Microsoft ya ha distribuido más de un millón este trimestre.
Pensaba que en el NPD entraba Canada...no se cuantas cifras mueven en el resto del mundo pero tenía entendido que en periodo navideño, sin contar estos dos se suele mover eso, al rededor de un millon.

Aun así, siguen sin salirme los números XD[/quote]
Pues nada, el trimestre que viene Microsoft vende 0 consolas. lol2: lol2:lol2: lol2: lol2:lol2:

En cuanto a los juegos de 3DS (en Japón):
Cita:For the software market, there was a large decrease in software sales since we were short on hit titles during the first half of last year. Software sales come behind hardware expansion and until a new hardware sells a certain amount, the software market temporarily shrinks. We were in such transitional phase last year.
Consolas en EEUU
Cita:The Wii and SonyÔÇÖs PS3 had similar sales throughout the year, but the Wii gained an edge for the total sales.
Cita:However, not just the Wii, but the overall performance of home consoles in December was lower than the previous year, and I think that the market is now waiting for a new proposal for home consoles.
3DS en EEUU
Cita:Even though the Nintendo 3DS sold well late last year, I think it did not sell as well as it did in Japan, because unlike in Japan, we were not able to sustain the momentum in September and October and, therefore, it did not strongly enter the year-end sales season.
Nintendo Direct
Cita:We are still be in the process of trial and error with this new challenge, and the collaboration between Nintendo Direct and Nintendo eShop, but we believe that this can potentially help less-noted new games become known to many people.
#75
Han puesto las preguntas y respuestas en inglés. Todas las citas son de Iwata.

Quieren usar Nintendo Direct para promocionar demos:
[Imagen: HSlfj.jpg]

Sobre las pérdidas de Nintendo 3DS:
Cita:The result will mainly derive from the decision to mark down the price of the Nintendo 3DS and sell it below cost, sacrificing our profitability for this fiscal year, so that we can get it back on track to its originally-anticipated sales pace so as not to shrink our future business (of the Nintendo 3DS)

Sobre los DLC:
Cita:As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages. This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it. We should not aim to just increase the ARPU, but at the same time, to give our products a longer lifespan and a larger number of total sales. ÔÇ£Wii Fit Plus,ÔÇØ which we released as packaged software as the upgraded version of ÔÇ£Wii Fit,ÔÇØ could be another example. Under the current network environment, we might be able to provide such upgrades to consumers through the network as opposed to just providing the content in a disc form. We can recommend that ÔÇ£Wii FitÔÇØ users try new trainings and games, and continue to play the software with a fresh mind, which will give the software a longer life and bring us slightly more revenue.

Microtransacciones:
Cita:If third-party developers would like to adopt this form of micro-transaction, and if this kind of business relationship between the developers and consumers is commonly accepted in Japan, we have no intention to decline it. Please understand that this is totally up to each developer, and I am not in the position to say yes or no. Again, we will not turn down such requests by third-party developers as far as they can establish an appropriate relationship with their customers.

Sobre la retirada de Miyamoto:
Cita:Some of you may not be able to follow one of the subjects Mr. Miyamoto just referred to, so let me supplement it. During one of the interviews he accepted abroad, Mr. Miyamoto commented that he always tells his subordinates that heÔÇÖs going to retire soon, in order to nurture the young developers. Mr. MiyamotoÔÇÖs intention in making these remarks is to change the developersÔÇÖ mindset because they will continue to believe that ÔÇ£this is Mr. MiyamotoÔÇÖs responsibility, not oursÔÇØ unless he encourages them to envision the workplace without him. Unfortunately, the article was reported as if Mr. Miyamoto had made his retirement announcement. Follow-up articles were created one after another on the Internet. Before we knew it, articles containing completely different messages from Mr. MiyamotoÔÇÖs original message were circulated, which once again reminded us how scary the Internet can be.

Demografía de 3DS:
Cita:For years, NintendoÔÇÖs video game platforms have had an almost equal split between male and female consumers but, probably with such a background, the male-female user composition for the Nintendo 3DS at this point in time must be about 6 to 4 in favor of male users.

Los gráficos de Wii U:
Cita:An example of this is the Wii software, "RHYTHM HEAVEN FEVER," that we released last year in Japan. It became one of the hits, but if we had adopted rich photo-realistic graphics, it would have lost much of its appeal rather than improving its appeal. Similarly, about the Japanese title "Tomodachi Collection" for Nintendo DS, the developers themselves confirmed that this software is based upon the "cheap concept." It is not necessary for us to deploy a huge number of people in order to develop such games. When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed.

Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.
#76
THQ amenazada con forzar su salida del Nasdaq en Julio. El valor de sus acciones está por debajo de un dólar y el Nasdaq le ha dicho que lo corrija antes de julio.
#77
EA

-Star Wars: The Old Republic 1.7 miliones de subscriptores y vendido más de 2 millones
-Battlefield 3 y FIFA 12 han vendido más de 10 millones cada uno. Madden NFL 12 casi 5 millones.
-EA fue la principal editora en occidente por porcentaje de ventas en 2011.
#78
(Millones de dólares)

Ventas $ 23.370

Pérdida Operativa $ 1.176

Pérdida Neta $ 2.038

PS3 Worldwide Unit Sales (Unit:Million)
Código:
Hardware Sales   Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr     FY       LTD

FY 2006/07         -        -       1.7      1.8      3.5      3.5

FY 2007/08        0.7      1.3      4.9      2.2      9.1      12.6

FY 2008/09        1.6      2.4      4.5      1.6      10.1     22.7

FY 2009/10        1.1      3.2      6.5      2.2      13.0     35.7

FY 2010/11        2.4      3.5      6.3      2.1      14.3     50.0

FY 2011/12        1.8      3.7      6.5       -       12.0     62.0


Software Sales   Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr     FY       LTD

FY 2006/07         -        -       5.2      8.1      13.3     13.3

FY 2007/08        4.7      10.4     26.0     16.8     57.9     71.2

FY 2008/09        22.8     21.2     40.8     18.9     103.7    174.9

FY 2009/10        14.8     23.9     47.6     29.3     115.6    290.5

FY 2010/11        24.8     35.3     57.6     30.2     147.9    438.4

FY 2011/12        26.1     37.4     66.2       -      129.7    568.1

PS2 Worldwide Unit Sales (Unit:Million)
Código:
March 31,2006  Cumulative  Production Shipments of Hardware -> 103.69

Hardware Sales   Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr     FY       LTD

FY 2006/07        2.3      3.4      6.7      2.4      14.8     14.8

FY 2007/08        2.7      3.2      5.4      2.4      13.7     28.5

FY 2008/09        1.5      2.5      2.5      1.4      7.9      36.4

FY 2009/10        1.6      1.9      2.1      1.7      7.3      43.7

FY 2010/11        1.6      1.5      2.1      1.2      6.4      50.1

FY 2011/12        1.4      1.2      0.9       -       3.5      53.6


March 31,2006  Cumulative  Production Shipments of Software -> 1047.0

Software Sales    Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr    FY       LTD

FY 2006/07        32.7     47.2     78.6     35.0     193.5    193.5

FY 2007/08        31.1     38.0     60.9     24.0     154.0    347.5

FY 2008/09        19.3     23.2     29.7     11.3     83.5     431.0

FY 2009/10        8.5      11.4     11.2     4.6      35.7     466.7

FY 2010/11        3.4      5.6      5.3      2.1      16.4     483.1

FY 2011/12        1.5      2.8      2.5       -       6.8      489.9


PSP Worldwide Unit Sales (Unit:Million)
Código:
March 31,2006  Cumulative  Production Shipments of Hardware -> 17.03

Hardware Sales   Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr     FY       LTD

FY 2006/07        1.4      2.0      4.7      1.5      9.6      9.6

FY 2007/08        2.1      2.5      5.7      3.5      13.8     23.4

FY 2008/09        3.7      3.2      5.1      2.1      14.1     37.5

FY 2009/10        1.3      3.0      4.2      1.4      9.9      47.4

FY 2010/11        1.2      1.5      3.6      1.7      8.0      55.4

FY 2011/12        1.8      1.7      2.4       -       5.9      61.3


March 31,2006  Cumulative  Production Shipments of Software -> 47.3

Software Sales   Ap-Jn    Jl-Sp    Oc-Dc    Ja-Mr     FY       LTD

FY 2006/07        9.2      13.2     21.2     11.1     54.7     54.7

FY 2007/08        9.8      12.6     18.3     14.8     55.3     110.0

FY 2008/09        11.8     11.8     15.5     11.2     50.3     160.3

FY 2009/10        8.3      13.0     15.0     8.1      44.4     204.7

FY 2010/11        9.2      11.0     16.5     9.9      46.6     251.3

FY 2011/12        6.6      8.1      11.4      -       26.1     277.4

Sony Q3

[Imagen: 16_image.jpg]
#79
Para mí hay tres noticias de estos resultados fiscales:
1- Las ventas de PS3 tocaron techo el año pasado.
Este año ya han rebajado sus previsiones de ventas por debajo de las del año pasado. Así que todo apunta a que a finales de 2013, habrá sucesora. Ni la rebaja ni las buenas palabras han podido cambiar esta realidad.

2- Sony necesita crear otro Walkman
Dos mil millones de dólares son unas pérdidas enormes. El yen les está haciendo daño, pero ni por esas se pierde tanto dinero. Necesitan un producto que les dé imagen de líderes, que venda bien y sin costarles un riñón.

3- Españoles, PS2 ha muerto.
¡Larga vida a PS2! La duda que está en el aire es si Nintendo venderá las suficientes DS para superarla o no.

[spoiler:1n2z1nta]4- ¿Dónde está Vita?[/spoiler:1n2z1nta]
#80
Capcom ha presentado sus resultados del último trimestre.

Ha obtenido un beneficio neto de 3,242 millones de yenes en los últimos 9 meses.

Cita:Capcom Co., Ltd. would like to announce that net sales decreased to 50,270 million yen (down 29.0 % from the same term last year) in the 9 months of fiscal year ending March 31, 2012. As for profits, operating income decreased to 6,744 million yen (down 47.2 % from the same term last year), and ordinary income decreased to 5,823 million yen (down 48.5 % from the same term last year). Net income for the current period decreased to 3,242 million yen (down 52.6 % from the same term last year).


[Imagen: capq31xtkwn.png]

Previsiones

[Imagen: capq32cajbs.png]




Actualizados "Million sellers" de Capcom

A 31/12/2011

1 1992/6 Street Fighter II SFC 6,300
2 2009/3 Resident Evil 5 PS3,Xbox 360 5,800 (antes 5,600)
3 1998/1 Resident Evil 2 PS 4,960
4 2010/12 Monster Hunter Freedom 3 PSP 4,700
5 1993/7 Street Fighter II Turbo SFC 4,100
6 1999/9 Resident Evil 3 Nemesis PS 3,500
7 2008/3 Monster Hunter Freedom Unite PSP 3,300 (antes 3,200)
8 2009/2 Street Fighter IV PS3,Xbox 360 3,100
9 1996/3 Resident Evil PS 2,750
10 2008/1 Devil May Cry 4 PS3,Xbox 360 2,600
11 2010/9 Dead Rising 2 PS3,Xbox 360,PC 2,400 (antes 2,300)
12 1999/7 Dino Crisis PS 2,400
13 2007/2 Monster Hunter Freedom 2 PSP 2,300
14 2005/12 Resident Evil 4 PS2 2,200
15 2001/8 Devil May Cry PS2 2,160
16 2001/1 Onimusha : Warlords PS2 2,020
17 2011/2 Marvel vs Capcom 3 Fate of Two Worlds PS3,Xbox 360 2,000
18 1994/6 Super Street Fighter II SFC 2,000
19 2002/3 Onimusha 2 : Samurai's Destiny PS2 1,990
20 2009/8 Monster Hunter Tri Wii 1,900
21 2007/5 Resident Evil 4 Wii edition Wii 1,900
22 2010/04 Super Street Fighter IV PS3,Xbox 360 1,800 (antes 1,700)
23 2006/8 Dead Rising Xbox 360 1,700
24 2003/1 Devil May Cry 2 PS2 1,700
25 1993/9 Street Fighter II' Plus MD 1,650
26 1986/6 Ghosts'n Goblins FC 1,640
27 2010/05 Lost Planet 2 PS3,Xbox 360 1,600
28 2005/1 Resident Evil 4 GC 1,600
29 2004/2 Onimusha 3 : Demon siege PS2 1,520
30 1988/12 Mega Man 2 FC 1,510
31 2006/12 Lost Planet Extream Condition Xbox 360 1,500
32 1990/12 Final Fight SFC 1,480
33 2003/12 Resident Evil Outbreak PS2 1,450
34 2001/3 Resident Evil Code:Veronica X PS2 1,400
35 2002/3 Resident Evil GC 1,350
36 2003/12 Mega man Battle Network 4 GBA 1,350
37 2005/12 Monster Hunter Freedom PSP 1,300
38 2007/11 Resident Evil: The Umbrella Chronicles Wii 1,300
39 2005/2 Devil May Cry 3 PS2 1,300
40 2002/11 Resident Evil 0 GC 1,250
41 1998/8 Resident Evil DC Dual Shock PS 1,200
42 2011/12 Monster Hunter 3 (Tri) G 3DS 1,200
43 2000/9 Dino Crisis 2 PS 1,190
44 1993/12 Mega Man X SFC 1,160
45 2000/2 Resident Evil Code:Veronica DC 1,140
46 1986/9 Commando FC 1,140
47 1997/9 Resident Evil Director's Cut PS 1,130
48 2011/2 Super Street Fighter IV 3D Edition 3DS 1,100 (antes 1,000)
49 1991/10 Super Ghouls'n Ghosts SFC 1,090
50 1990/9 Mega Man 3 FC 1,080
51 1993/5 Final Fight 2 SFC 1,030
52 1998/12 Street Fighter Alpha 3 PS 1,000
#81
Konami tambien ha presentado sus resultados fiscales.

Ha obtenido un beneficio neto de 17,164 millones de yenes en los últimos 9 meses.


[Imagen: iexBxp80YwZmn.JPG]

[Imagen: iJJYtCeCBEHIq.JPG]
#82
Take-Two

-Red Dead Franchise = 13m
-L.A. Noire = nearly 5m
-NBA 2k12 = nearly 4m

THQ

Saints Row 3.6m in Q3 (3.8m to date)
WWE12 2m

$55.9m net loss
#83
Cita:Take-Two

-Red Dead Franchise = 13m
-L.A. Noire = nearly 5m
-NBA 2k12 = nearly 4m

THQ

Saints Row 3.6m in Q3 (3.8m to date)
WWE12 2m

$55.9m net loss
Eres demasiado rápido. :clap: :clap::clap: :clap: :clap::clap: :clap: :clap::clap:
#84
Resultados de Square Enix

[Imagen: ib0U0Js8kfFwNT.PNG]


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