10-07-2013 14:18
http://www.polygon.com/2013/7/10/4510088...us-release
Sobre el desarrollo multiplataforma:
(Traducción)
(Original)
Sobre DQ X en occidente:
Sobre el desarrollo multiplataforma:
(Traducción)
Cita:"Una cosa que puedo decir, mirando la saga desde DQVIII hacia delante, es que el modelo de negocio de copias físicas y lanzamiento exclusivo en una única plataforma, se ha convertido en algo difícil de ejecutar. Los gustos y estilos de juego de los jugadores están siendo segmentados y es algo que no se puede resolver en una única plataforma."
(Original)
Cita:"One thing I can say," he said, "looking across the series from DQ8 onward, is that the business model of creating a retail package and releasing it exclusively on a single platform has become difficult to execute. Gamers' play styles and tastes are getting segmented, and we can't settle on a single platform. We're also in an era where trying to make back development costs on a title good enough to be part of the main story is getting more difficult with the traditional business model. We have to build a new business model, one that doesn't end with a retail package being purchased. So, when we decided to have DQX be an MMORPG, it was decided it'd be available for a monthly rate. Our direction was to center the game on a console that anyone can pick up and play, then gradually expand out to other platforms."
Sobre DQ X en occidente:
Cita:The big question behind the PC port for us non-Japanese folk, however: Does this mean an overseas release is in the works? "Of course," Miyake said. "However, as for whether it'll be run in the Dragon Quest style in the overseas market, every nation has its own play style and sensibilities, so I don't think it'll be a single game worldwide like with Final Fantasy 11."