Terra Battle Looks Like A Fantasy Game, But Will Have Heavy Sci-Fi Elements
We havenÔÇÖt heard much from Final Fantasy creator Hironobu Sakaguchi in a while, but he recently revealed his new smartphone project, called Terra Battle. While details still remain light, he discussed certain aspects of the game in this weekÔÇÖs issue of Famitsu magazine.
During the interview, Famitsu asks if Terra Battle is the final title of the game.
ÔÇ£Yes, this game starts out in a so-called fantasy world, but about halfway in, it gets a very sci-fi vibe, where youÔÇÖll be fighting in places like outer-space,ÔÇØ replies Sakaguchi.
In Terra Battle, magic is ranked by ÔÇ£Mega,ÔÇØ ÔÇ£Giga,ÔÇØ and ÔÇ£Terra,ÔÇØ with Terra being used for the strongest magic. YouÔÇÖll see stuff like ÔÇ£Terra-FlareÔÇØ as some of the gameÔÇÖs strongest spells.
Famitsu mentions that the main image for the game weÔÇÖve seen so far seems to have many characters. Something to note is that the gameÔÇÖs character designer is Kimihiko Fujisaka, who you know from Drakengard and The Last Story.
ÔÇ£And thatÔÇÖs not all of them,ÔÇØ states Sakaguchi. ÔÇ£From those characters, youÔÇÖll pick characters you like and put them together in a party. However, just by having their images and abilities, I thought itÔÇÖd be boring, so we gave them profiles you can take a good look at in the game.ÔÇØ
ÔÇ£They all have personal relationships, so if you get one character that another has some kind of relationship with another in the same party, they might talk about their past, and that gets added to their profiles. So as you go on, their profiles get meatier.ÔÇØ
When asked about the music in Terra Battle, Saaguchi explains that Nobuo Uematsu composed all of the music, and there are about 20 tracks total. Most of the tracks are used in battle, but certain characters have their own themes, and there are situational tracks for emotional moments, and such.
Famitsu also asks if he can share anything about the gameÔÇÖs system, or any of its contents.
ÔÇ£For now, thatÔÇÖs a secret. However I can say that at first, I had originally planned on making a rather light game, but after getting more people who worked on Final Fantasy involved, a personal habit of mine kicked in and I wouldnÔÇÖt allow myself to settle for something light, so I kept working and adding more and more,ÔÇØ shares Sakaguchi with a laugh.
Final Fantasy? Sakaguchis referring to developers like Koji Ono (director) and Yuki Nishimura (game design), both of whom were previously employed at Square. When asked about the games development staff, he replies, Im the producer, and the programmer [Koji] Ono is the director. Something like that, but the development team has a very small number of people. As far as people in charge thats about it.
ÔÇ£IÔÇÖm writing the scenario, and the final text is being done by Hatano, who worked with me on The Last Story,ÔÇØ says Sakaguchi when asked if heÔÇÖs also in charge of plans and scenario. ÔÇ£The parts I write come in a little bit after the plot has advanced a little.ÔÇØ
As mentioned in the earlier report, Sakaguchi mentions that heÔÇÖd like to see Terra Battle get a home console release, with its smartphone release being a starting point. While he didnÔÇÖt go too far into detail, he also teased that heÔÇÖs preparing a ÔÇ£certain somethingÔÇØ with all kinds of other creators involved.
Terra Battle launches this September on Android and iOS devices.
Fuente: Siliconera