Mario+Rabbids E3 Trailer | 29 Agosto
#13
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La BSO corre a cargo de Grant Kirkhope.

adorar
#14
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(12-06-2017 21:57)Jesucristo escribió:¿Y por qué va a resaltar? ¿Porque sale Mario, o porque es un juego profundo y divertido?
Ser Mario ya te diferencia del resto. No sé que quieres debatir más.
#15
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(12-06-2017 22:02)mike escribió:Ser Mario ya te diferencia del resto. No sé que quieres debatir más.

Tú dices que a veces la idea más simple es la mejor ejecutada, y yo que a veces la idea más simple hace que el juego sea sencillamente uno más. Tú dices que este se diferencia porque tiene a Mario, y yo te pregunto si tener a Mario va a hacer que sea mejor juego, o más divertido, o más profundo que el resto de juegos de este tipo.
#16
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Para mi el tener a Mario y sus amigos ya es un buen repelente xD

Si fuera con los de South Park o los simpsons igual si me llamaba.
(Ultima edición: 12-06-2017 22:18 por Cikio.)
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(12-06-2017 22:09)Jesucristo escribió:Tú dices que a veces la idea más simple es la mejor ejecutada, y yo que a veces la idea más simple hace que el juego sea sencillamente uno más. Tú dices que este se diferencia porque tiene a Mario, y yo te pregunto si tener a Mario va a hacer que sea mejor juego, o más divertido, o más profundo que el resto de juegos de este tipo.

El enfoque desenfadado lo convierte a priori en algo bastante llamativo. Para otros ese mismo enfoque será algo negativo.

Por ponerte un ejemplo, el enfoque de los Disgaea para mi es mil veces mejor que el de los Fire Emblem que tratan de ser épicos mientras que los Disgaea son juegos con un tono jocoso constante e incluso son autoparódicos.
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#18
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Entrevista a David Soliani, Director creativo de UBI Milan

In 2002, Davide Soliani had discovered that Shigeru Miyamoto, legendary Nintendo games designer, was in his home town of Milan.

He spent days calling around hotels to find out where Mr Miyamoto was staying. When he finally discovered it, Davide camped outside the hotel in the rain for 10 hours to meet him.

12 years later, in 2014, Soliani would meet Miyamoto again. Only this time, he is the creative director at Ubisoft Milan, and now he's pitching the Mario creator a game that combines the Mushroom Kingdom with the crazy world of the Raving Rabbids.

"When me and my team were told to work with Nintendo, with a game that could feature both Mario and the Rabbids, we immediately understood it was a lifetime opportunity," Soliani says. "We spent night and day working on the best way to merge those two worlds together, and find something unique for both Mario and the Rabbids.

"We did a new genre. As tactical fans, we loved the idea of using them to propose something new for turn-based gaming. A different approach. But at the same time, we wanted to stay true to the Mario universe. That's why we wanted to mix tactical combat phases with adventure phases. We put together posters, and came up with the enemies and the tone.
"Three and a half weeks after that internal meeting, we took the opportunity to create a small prototype and present it to Nintendo. When I finally met Mr Miyamoto, the creator of my favourite game and the inspiration of my whole career, I felt like I was divided in two - the passionate Nintendo player, and the Ubisoft creative director. I was split between the urge to ask for an autograph, and the responsibility to represent the game in the most professional way.

"He told us that he was impressed, so it went well, but he kept asking us how it was possible for us to have Mario and Luigi in our game, because they look identical to the Nintendo ones. But the truth is, even if we had just three and a half weeks to come up with that prototype, we decided to recreate Mario and Luigi from scratch. We looked at all the Nintendo games we could, to make sure we translated their essence into our game. And I do believe that it was in that precise moment that we truly convinced Nintendo about our passion and our commitment. "

"After that, everything happened at light speed. We met the Nintendo guys with Kyoto several times, and we flew up with code".

Xavier Poix, MD of Ubisoft's French studios adds: "Miyamoto was very enthusiastic about three things. First, our understanding of the Mario universe; second, our new take on a game genre that hadn't been covered that much, and finally, the passion of the developer, especially Davide.

"It was the starting point of a strong relationship between teams in Milan and Paris, and the team in Kyoto at Nintendo. It led to the creation of a unique tactical adventure game.

"To be able to work and twist the Mario universe, has been a true recognition of the strong ties and the mutual respect that we share with Nintendo."

The next thing Soliani did, as a passionate Nintendo fan, was secure some classic Nintendo talent to work on the game. This included award winning composer Grant Kirkhope, the musician behind the Donkey Kong 64, Banjo Kazooie and GoldenEye scores.

"The guy fell in love with the game so much, that my phone would ring - several times - at 3am," Soliani notes. "It was just Grant saying: 'Hey Davide, check out the different pieces of music I have sent you.' I tried to explain to him several times that we are in Europe, and he is in LA, and there was a seven-hour difference and it was night. But it was useless. It is just a small example of how this game has been an incredible journey. And how Mario + Rabbids Kingdom Battle has become a labour of love. It is a dream come true for us, not just as game developers, but also as players."

Mario + Rabbids: Kingdom Battle was part of Ubisoft's E3 press conference. It launches on Nintendo Switch on August 29th.

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#19
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Pinta bien, pero personalmente, pocas cosas me causan tanta repulsión cómo los Rabbids.
Entre todas las estrellas, una desprende más calor y brilla más que las otras, la luz de Samus Aran.
Sus batallas se extienden más allá de su vida y quedan grabadas en la historia.
#20
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Unos cuantos vídeos del juego y su desarrollo









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GENERAL

What is Mario + Rabbids Kingdom Battle?

Mario + Rabbids Kingdom Battle is the story of an unexpected encounter between some of the most beloved video game characters – Mario, Luigi, Princess Peach and Yoshi – and the irreverent and chaotic Rabbids. They team up when the Rabbids are transported to the Mushroom Kingdom by their washing time machine, fracturing the once peaceful area and wreaking havoc throughout the world. To put the kingdom back in order, the heroes will battle unpredictable enemies as they engage in turn-based combat, explore new worlds and solve puzzles along the way.
Developed by Ubisoft exclusively for Nintendo Switch, Mario + Rabbids Kingdom Battle will be released on August 29, 2017.

How would you define the genre of the game?

Mario + Rabbids Kingdom Battle is a turn-based combat adventure game: a great mix between combat, exploration and puzzle solving.

How did the opportunity to develop a game with Mario and friends come about?

Our long history of partnership and trust with Nintendo led to this amazing opportunity to feature Mario and friends in an Ubisoft game on Nintendo Switch.

How did you come with Mario + Rabbids Kingdom Battle’s concept?

3 years ago, our strong relationship with Nintendo gave us the opportunity to create a game featuring Mario, his friends and our irreverent Rabbids, with a shared vision to create a brand new experience.

Rabbids have their roots in video games. It is in their DNA to twist universes in playful, irreverent ways. So, what would be more surprising than having them partner with Mario and his friends?

For Davide Soliani, creative Director of Mario + Rabbids Kingdom Battle, this project was an exciting challenge and a dream come true. He and his team started working on a concept that mixed both franchises with his passion for tactical games, and came up with Mario + Rabbids Kingdom Battle, a turn-based combat adventure that merges the world of Mario with the contagious insanity of the Rabbids.

When the concept was presented to Mr. Shigeru Miyamoto, the creator of Mario, he was very excited by the team’s passion and the possibilities that could emerge as the result of bringing together these two contrasting universes, which could lead to a surprising and unexpected experience for Mario fans. He approved the concept, and allowed his iconic characters to be lent to Ubisoft studios. After this, Ubisoft teams started to work on delivering an experience that fans of both Mario and the Rabbids would enjoy.

What were the inspirations behind the game?

We are huge fans of Mario, so it was very important for us to stay true to what Nintendo has created. At the same time, we wanted to create something fresh for both universes. As tactical and strategy game enthusiasts, we decided to combine all of these influences to create an entirely new game experience, Mario + Rabbids Kingdom Battle.

How accessible is the game?

Mario + Rabbids Kingdom Battle is designed for players of all ages, as Mario games are, while providing the depth of gameplay tactical players are looking for. We created a streamlined user interface, keeping all the focus on the action itself, and let the design elements and animations provide feedback to the players. The turn based system used in combat phases allows players to take time to think before triggering their actions: by matching attacks, special techniques and super effects, which can result in chain reactions that can impact the action on the battlefield. This combat system offers new players the opportunity to discover the genre and pick up the game while experienced gamers will find deep tactical challenges as they progress through the adventure.

When will Mario + Rabbids Kingdom Battle launch, and on which platforms?

Mario + Rabbids Kingdom Battle will launch on August 29, 2017, exclusively on Nintendo Switch.

GAMEPLAY

What is the story of the game?

The Rabbids were transported to the Mushroom Kingdom in an unexpected way, creating a huge vortex which fractured the once peaceful area and wreaked havoc throughout the land. To stop this disaster, Mario will team up with unpredictable Rabbids Heroes. Together they will go on a quest to find and free their scattered friends across the kingdom, and put the world back in order. Players will embark in a tale about friendship, exploring new worlds, solving puzzles and facing surprising enemies in turn-based combat.

What are the gameplay pillars in Mario + Rabbids Kingdom Battle?

The game is a seamless combination of combat & exploration:
Combat- each team (composed of 3 characters: Mario, one Rabbid hero and a third of their choice) will fight against the enemy Rabbids using turn-based combat and tactical skills. Players will have to use all available resources to be victorious: weapons, movement skills and techniques, such as healing or shields.

Exploration- players will lead their team throughout a world twisted by a mysterious power, to solve puzzles, gather collectibles and make unexpected encounters with new allies.

Can you give us more details about combat and the turn-based system?

Each battle takes place on a battlefield filled with cover, pipes, and other interactive elements our heroes and the enemy Rabbids can use in combat. For each of their turns, players use the actions of their heroes: move, attack and use a technique if available (Shield, Heal, React…), to defeat the enemies. They can plot how to use the best out of the battlefield elements, their movement skills & their weapons specificities before the enemies’ turn. Along their journey, players will always face new challenges thanks to specific world events and the unexpected behavior of the new enemies they will encounter, making each map of the game very unique.

Can you describe the skill tree feature?

As players progress through the Mushroom Kingdom, they will collect orbs as rewards. They can spend these orbs in each of their heroes’ skill tree to unlock their secondary weapons, techniques, movement skills or confer passive bonuses. An autofill feature is available for players eager to return to the battlefield!

Can you chose your team composition?

Yes, players always control a team of three heroes which can evolve at each stage of the game when players recruit new allies. As the leader of the adventure, Mario is a permanent team member, and players will also select at least one Rabbid Hero in their roster. The third hero can be either a Yoshi, Luigi, Peach or another Rabbid Hero.
 
Team composition can be changed anytime during the exploration phases or at the beginning of each battle. Each character has their own strengths and abilities, giving players the opportunity to create a complementary team depending on their playstyle.

Can you describe the cooperative feature?

Mario + Rabbids Kingdom Battle features both a single-player experience and single-system co-op challenges that invite players to share their experience and test their skills with friends or family in highly replayable maps. The co-op challenges, designed especially for two players as an addition to the main solo campaign, are well suited for both new and experienced players looking for strong tactical challenges. Multiple control configurations are available, including the ability to play with Joy-Con controllers or to mix Joy-Con with Nintendo Switch Pro Controllers.

HEROES & WORLD

Who are the Rabbids heroes of the game?

The Rabbids Heroes of the game (Rabbid Peach, Rabbid Luigi, Rabbid Mario, Rabbid Yoshi) are Rabbids who took on qualities of their Nintendo counterparts while being teleported to the Mushroom Kingdom. They share some similarities with Mario and his friends, but in exaggerated ways. You can count on them to bring some pep to this crazy crew!

Can you tell us more about the enemies that the heroes’ roster will encounter?

Common enemies are new versions of Rabbids, twisted when they were transported to the Mushroom Kingdom. As they attack the heroes, you have to fight them on the battlefield to free them. There are many different kind of enemies, who range from basic minions to massive brawlers. But the real threat might actually be something even more dangerous…

Could you describe the heroes’ weapons?

More than 250 unique weapons are available in the game.

Each Hero has access to two different kinds of weapons, depending on their playstyle. For instance, Luigi is an expert of long-range weapons while Rabbid Mario is more specialized in Melee and close-range techniques. Additionally, some weapons can trigger Super Effects like PUSH, which forces the target movement and can push it out of the battlefield’s boundaries, HONEY which can glue the target and restrict its movement for one turn, and many others you will discover in game.

How do Mario and friends and the Rabbids interact?

We worked a lot on the animations to make all characters in the game express various emotions, easy to understand for all players. However, we felt the need to add a translator, and that is the role of Beep-0, a new surprising character able to understand the Rabbids, who will serve as a guide throughout the whole adventure.

Can you describe the world of the game?

The game takes place in a twisted version of the Mushroom Kingdom, invaded by the Rabbids and torn apart by a mysterious evil. It has become a brand new world, where players may see iconic Mario elements but everything is yet to be discovered. We worked a lot on keeping what Mario fans know and love and worked closely with Nintendo’s IP teams to ensure we retained the magic of the Mushroom Kingdom while adding our own Rabbids-spin to the world.

Who composed the game music?

All Mario + Rabbids Kingdom Battle’s tracks are compositions of the well-known video games composer Grant Kirkhope.

DEVELOPMENT

Which studios are involved in the development of the game?

The game has been co-developed by Ubisoft Milan and Ubisoft Paris, with the collaboration of Ubisoft Montpellier.

How did Nintendo help you to create this game?

Ubisoft and Nintendo have a very strong relationship, and the creation of Mario + Rabbids Kingdom Battle is a great example of how we are able to work together to create something amazing. While the game was fully developed and produced by Ubisoft studios, it was created with the approval and the trust of Nintendo, to use the Mario IP and associate it with the Rabbids. We worked in very close collaboration with Nintendo who acted as our partner, ensuring the characters and worlds they created were accurately represented and to ensure Mario + Rabbids Kingdom Battle offers an authentic Mario experience.

How is Mario + Rabbids Kingdom Battle designed for the Nintendo Switch?

The game was designed from the ground-up to perfectly fit the concept of Nintendo Switch: play anytime, anywhere, with anyone. With this in mind, the team focused on creating a game that is as appealing to play in handheld mode as it is in TV mode. The turn-based system and structure of the game suit short gameplay sessions, which can be started at home and easily continued on the go. Players can also enjoy co-op challenges with a friend on the same system using two Joy-Con controllers, or with a combination of Joy-Con and Nintendo Switch Pro Controllers.

What technology is Mario + Rabbids Kingdom Battle built on?

Mario + Rabbids Kingdom Battle was created with Snowdrop, a custom and intelligent engine that powers many of Ubisoft’s games including Tom Clancy’s The Division. 

Snowdrop’s unbelievable versatility made it the perfect tool to build the world of Mario + Rabbids Kingdom Battle. As an interconnected and flexible system, Snowdrop made it possible to fill our unique universe with special effects, dynamic animations, weather & time setups and many more groundbreaking features.

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#22
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(12-06-2017 22:09)Jesucristo escribió: o más profundo que el resto de juegos de este tipo.
Lo de ser mas profundo o mas simple no hace a un juego mejor o peor que otro. Ahí tienes el futbol que es mas simple que el mecanismo de un chupete y es mucho mas divertido de ver y jugar que el ajedrez (para una inmensa mayoría).
¿juego de tronos? NO!! Age of Empires II
http://www.33bits.es/foro/index.php?topic=7539.0

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#23
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Pues de primeras mejor de lo que me esperaba de esta mezcla, a ver si sale decente.
#24
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(13-06-2017 07:21)Kakaorot escribió:Lo de ser mas profundo o mas simple no hace a un juego mejor o peor que otro. Ahí tienes el futbol que es mas simple que el mecanismo de un chupete y es mucho mas divertido de ver y jugar que el ajedrez (para una inmensa mayoría).

Está claro, pero precisamente el rpg táctico es un género que en mi opinión pierde atractivo cuanto más simplificado resulta. Que tampoco sabemos cómo va a ser este y está claro que puede salir un juegazo.


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