[Hilo Oficial] Saga ZELDA
Cita
Detalles de la preview, ojo, spoilers de las mecánicas del juego

Spoiler :
– Nintendo previously made Zelda games by making small areas and connecting them together
– For Breath of the Wild, the team first had to figure out what needed to be placed on the map
– Groups were created out of the over 300 devs to work on specific sections of the world
– Game Informer’s demo starts at Serenne Stable
– Yammo runs this place
– Link can rest in bed and restore health here
– Stable also lets you store horses, meet with merchants, NPCs
– Stables are located throughout the world
– Each one is run by a distinct character
– You can spend rupees on a more expensive bed, giving you an extra heart the next morning
– These hearts are yellow and can’t be recovered if you’re hit in combat
– Spending time by fires in the world passes time
– Dynamic weather system in the game, with the world reacting as a result
– Ex: when it starts raining, NPCs outside the stable quickly go inside
– Beedle is back to sell you goods
– Have to be careful during a thunderstorm, since your metal items can attract thunder
– Metal weapons and shields can be discarded or thrown at enemies
– Link can get killed by lightning
– Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger
– Over 100 Shrines
– You can find an item that identifies Shrines
– Discover a Shrine for it to be a fast-travel point
– Shrines also give a Spirit Orb
– Trade in orbs for unknown items
– Dedicated team handled animal A.I.
– Bears, wolves, deer move through the snow
– You can get overwhelmed by enemies quickly
– Link can keep multiple horses at a time
– Affection/loyalty important with horses
– Feed and take care of horses to raise their stats
– Can call horses over to you, but horses need to be within a certain proximity to be called
– Horses can be killed by enemies
– Aonuma “wanted players to choose their own path”, so no companion character in this game
– Stamina meter encopasses sprinting, paragliding, climbing
– Meter can be upgraded, but Nintendo won’t say how
– Different shields have different speeds and level of control for snowboarding
– Can mine rocks which can be solid for rupees or used for crafting
– Can place stamps to mark areas of interest
– 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
– Every style of weapon has a unique set of animations and feel different
– No invincible weapons in the game, Nintendo says
– Zelda can get mad at you and scold you
– Players can see the ending without seeing everything from the story
– A certain element was added in the game to make for a more cohesive storyline
New dungeon

– Nintendo took Game Informer directly to a dungeon
– This dungeon is constantly moving
– Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”
– Players can skip dungeons if they want and go straight to Calamity Ganon
– The substance known as malice covers the dungeon
– Link gets hurt if he touches it
– Can be destroyed by finding and attacking each pocket of malice’s eyeball
– Sheikah Slate serves as Link’s map, binoculars, more
– Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here
– Doing so slides blocks into place and opens up angles you can use to paraglide to new locations
– Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
– All bombs in the game are remote and don’t blow up on a timer
– Simpler approach with dungeons in Breath of the WIld
– Game Informer didn’t see the familiar chest opening animation and signature music
– Never found a signature Zelda item or compass
– Wind Blight Ganon is the dungeon boss here
– Voice tells you, “It’s one of Ganon’s own. It plays dirty.”
– Wind Blight Ganon is a huge monster, has no face, gun-like arm
– Wind Blight Ganon can create tornadoes and will fire large spikes

Sobre las mazmorras:

Let's talk about the dungeon that GI described. They didn't say it was simpler, they said that Nintendo took a simpler approach to designing the dungeon. First, the dungeons are smaller and less confusing, which means they're not mean to be large maze type dungeons. But stay with me here, he makes it very clear that the elements of what makes a Zelda dungeon a dungeon are very much there. First, there -is- a map "item", it's just not an item, it's a place in the dungeon you have to find to place your Slate into, to "download" the map before you can access it. Secondly, there is no compass item because there's no need for one to point out where the boss room is. Like much of BotW's design, they want the ultimate objective to be clear, so you can see where you need to go from the start. The trick is figuring out how to get there, and to do so you need to naturally path your way through the puzzles and various parts of the dungeon to gain access to your objective. In this case it's an opening at the top, and the solutions are wind based, leading you to an outside area at the top where you fight the boss. Open air battle. So much for "no themes", "all look same", "mechanical assets", or whatever. Lol.

They also mention that Aonuma points out that they are putting a lot of effort into making sure the -approach- to the dungeons are unique and fun as well, so getting into the dungeon feels as fun or more fun than the dungeon itself.


Sobre Zelda:

Aonuma talks about Zelda as a character and how reactive she is in the game. He says she has a lot of different emotions in the game and you can discover different sides of her. She will also get mad at you and scold you rather than being passive. But he also says that players might completely miss out on these details depending on what they choose to ignore in the game. Sounds like there's going to be some extensive time spent with an AI Zelda at least.

[Imagen: lNOhjHb.jpg]
Cita
Geniales esos detalles. 

Parece el Zelda más grande y ambicioso.
[Imagen: metroid-2.gif]
Cita
(07-02-2017 21:52)Kase escribió:[Imagen: 2017_2D00_03_2D00_cover_2D00_spread_2D00_800h.jpg]
adorar

Quiero esa imagen en artwork!

@mike ?
Cita
Cita
Cita
¿Al final en que quedó el tema de las voces?¿Se podrá o no se podrá cambiar el idioma de las voces sin cambiar el de los subtítulos?
Cita
Deja de poner vídeos puto, que no los quiero ver XD.
Cita
(07-02-2017 22:41)Sefer escribió:Quiero esa imagen en artwork!

@mike ?
Es complicado porque el logo tapa bastantes detalles.

yo tengo este de fondo de pantalla:

https://cdnb.artstation.com/p/assets/ima...1486453970
[Imagen: jeremy-fenske-link-foresttemple.jpg?1486453970]


PD: no me llegan las menciones.
Cita
Nintendo permitió jugar a The Legend of Zelda: Breath of the Wild a un paciente terminal.

Era un gran aficionado a la saga.


Ramón Varela · 10:28 8/2/2017 · WiiU Switch

El pasado julio, Gabe Marcelo no estaba seguro de poder visitar PAX Prime. Su enfermedad cardíaca congénita había empeorado y se encontraba en el hospital. Su deseo era jugar a The Legend of Zelda: Breath of the Wild, que se lanzará el 3 de marzo, antes de morir a los 27 años de edad.

Finalmente Gabe visitó PAX, pero Nintendo no había llevado una demo de Breath of the Wild. Su madre empezó a contactar con Nintendo -aunque al principio sin éxito-, pues Gabe era un gran aficionado a los juegos de Nintendo: "Recuerdo sentarme enfrente de la televisión a princiopios de los 90 para jugar a Super Mario 2, Excitebike y The Legend of Zelda", dice su hermano.

Cuando su malformación se agravó, los videojuegos se hicieron más importantes en su vida. Actualmente jugaba a títulos online, y el último verano estaba disfrutando con Final Fantasy XIV.

La llamada de Nintendo

Pero Zelda era una saga muy importante para Gabe, y con el lanzamiento de Breath of the Wild más cerca, su familia se movilizó. Un mensaje en Reddit consiguió mucho apoyo en la red. Finalmente, el equipo de Nintendo se puso en contacto con él.

"Su cara era una mezcla de alegría y sorpresa", recuerda su hermano.

Semanas más tarde, Gabe y su madre hicieron un viaje a las oficinas de Nintendo of America en Seattle. Gabe llevó una camiseta con el texto "gracias señor Iwata", y probó la demo de Breath of the Wild durante algo más de 30 minutos -la misma que estuvo en diversos eventos-.

También visitó las oficinas, la sala de reuniones y compró algunos regalos para otras personas. Nintendo le obsequió con productos relacionados con Zelda, entre ellos un póster firmado.

"La noche antes de morir, me llamó a su habitación", cuenta su madre. "Quería ver el tráiler de dos minutos que había descargado. Lloró cuando los colores, sonidos y escenas de acción aparecían en la pantalla. Al final, dijo 'se lanza el 3-3-17'. Me miró y dijo 'lo voy a conseguir'. Tengo que pensar en lo feliz que era y no en que no lo consiguió. Le recordé esa noche que él ya había jugado a Zelda... Y sin embargo sabía lo que quería decir".

"Alguien me ha dicho que cuando juegue a Breath of the Wild no estaré solo", dice su hermano. "Gabe será mi Navi, me guiará por el juego todo el tiempo. Me gusta ese pensamiento".

Fuente: Vandal
Cita
(08-02-2017 13:27)mike escribió:PD: no me llegan las menciones.

Las que se hacen desde Tapatalk fallan todas.
Cita
Spoiler :
[Imagen: 9LLeqBS.jpg]
[Imagen: HSUEbQX.jpg]
Cita
Gracias mate!


Salto de foro:


Usuarios navegando en este tema: 11 invitado(s)