[Hilo Oficial] Nintendo Switch
Cita
Tienen los santos huevazos de retrasar el Yoshi xD
En el corazon llevo la miel, los platanos, y los muñecos de Lego que montan en serpientes.
Cita
(13-06-2018 19:55)Joanor escribió:Tienen los santos huevazos de retrasar el Yoshi xD

Ayer ya lo dijeron
Cita
(13-06-2018 19:54)zothenr escribió:

No entiendo que tiene de especial la imagen

Enviado desde mi Aquaris M5 mediante Tapatalk
Cita
(13-06-2018 20:30)Tolo escribió:No entiendo que tiene de especial la imagen

Enviado desde mi Aquaris M5 mediante Tapatalk

Será porque está jugando demos del Pokemon?
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
Cita
(13-06-2018 20:30)Tolo escribió:No entiendo que tiene de especial la imagen

Enviado desde mi Aquaris M5 mediante Tapatalk

Los iconos de los juegos en Switch, es una pollada, ya lo se  roto2cafe
Cita
Reggie: Switch tiene 16 meses sólamente, los ciclos de desarrollo son de varios años, a finales de este año veremos juegos a la vez que en las otras plataformas

“We’re talking today about a platform that is 16 months old. The development cycle today is multiple years. So I would argue that beginning at the end of this year, or next year, that gap will have closed. Because key developers have had the development systems, they’ll have been working to create content for our platform from the beginning. That’s what is going to close that time gap.”

Fuente
Cita
Panic Button (ports de Doom, Wolfenstein 2, Rocket league) está muy demandada para desarrollos de perfil alto en Switch

“Nintendo Switch is a fantastic device for us, and we have expertise that very few studios have. So there’s a lot that makes sense for us to do, and we’re very in demand for extremely high-profile projects. But we’re also known for our high-end development work, our 4K work things like Xbox One X and PS4 Pro—we did the 4K update for Rocket League, for example—so there are things there that people are very excited about us doing. So you’ll be seeing us doing a lot of contract work on multiple platforms, but also some new original properties… sometime.”

Fuente
Cita
Cita:A brand-new Nintendo Switch title with the strategy of a mech game at the speed of an action game!
A brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to the Nintendo Switch system. Take your Arsenal, a fully customizable powered suit, out for an array of missions to surmount the enemy at all costs. Choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats.

Features:
  • Kenichiro Tsukuda is well known for his work developing the Armored Core series. He and his talented team have developed this brand-new title with the goal of making it "the best mech action game" out there.
  • The character designs were created by Yusuke Kozaki, who also worked on the Fire Emblem Awakening and Fire Emblem Fates games.
  • Mech concept designs were created by Mr. Kawamori, who also worked on the Armored Core series and the Super Dimension Fortress Macross series.
  • Arsenals can battle freely in the air and on the ground.

#DaemonXMachina


Ahora mismo estan haciendo una demostracion del juego en el treehouse. Realmente creo que puede llegar a ser un jueog bastante potente, que ha pasado bastante desarpecibido.

Aunque tambien es cierto que aparentemente uno de sus problemas es tambien una de sus virtudes X-D
Cita
(13-06-2018 23:16)alone snake escribió:Ahora mismo estan haciendo una demostracion del juego en el treehouse. Realmente creo que puede llegar a ser un jueog bastante potente, que ha pasado bastante desarpecibido.

Aunque tambien es cierto que aparentemente uno de sus problemas es tambien una de sus virtudes X-D

Más info:

– Can customize avatar
– Character designer worked on Fire Emblem Awakening and Fates
– Male/female avatar
– Face, hair, eyes, eyebrows, makeup, scar/tattoo customization options
– More options in the final game
– At your base, you can customize your avatar
– Mechs are called Arsenals
– Mech designs worked on Armored Core and Macros
– The more weapons you collect, the more you can have on display in your base
– Empty mech platforms in the base are for multiplayer
– Console in the base lets you access missions, also acts as AI and gives you help
– Customize your own Arsenal with equipment
– Main character part of a mercenary group
– Sometimes go on a mission alone, sometimes with other members
– Player been given a test if they are capable of piloting the Arsenal towards the beginning of the game
– Mission starts when you enter the barrier
– Can play in the air or on the ground
– This mission has tanks controlled by AI
– In this world, AI are the enemies you fight
– Shoot enemies, blow up buildings and have them fall on enemies
– Different items on the map you can use
– Can pick up a car and throw it
– If you blow the car up next to turrets, you can play them up together
– Drone enemies in the game
– Red rocks are fragments of the moon that fell down onto the planet
– These Arsenals are powered by energy trapped in those fragments
– No humans in enemy Arsenals
– Enemy AI live by hacking other machines like them
– Can defeat an enemy and pick up equipment from them in real time as you fight
– 5 icons at the top of the screen, refer to body parts
– Even if your body part is destroyed, can take it from an enemy or take weapons
– Can get graffiti that lets you change the color of your Arsenal
– Time displays on the screen lets you pick up stuff on the map before the mission ends
– Results screen when the mission ends
– This screen shows rewards acquired and more
– For Arsenal, equip right weapon, left weapon, shoulder weapon, auxiliary, right lylon, left pylon
– Can register an Arsenal loadout
– Team put a lot of focus into the art style
– Put a lot of thought into the title, taking inspiration from Deus Ex Machina
– Based on how you can play, you can be a demon or god
– That also inspired the title
– Second mission shown: protect the city and clear out enemies
– A lot of different enemies
– Might be better to use a certain type of weapon depending on the enemy
– In this world, everyone evacuated underground to escape the enemies
– Boss battle in this mission after defeating enemies
– Boss fires missiles, but can shoot them down
– Also attacks with a sword
– Can land on him and fight the boss that way as well
– Full game will have English voice cast
– Space pilots come to help you out with this boss
– Character steps out of the Arsenal and walks around after the boss is defeated
– Can do other things when walking around that will be discussed later
Cita
Gameloft anuncia Modern Combat 5 para Switch



Tendrá todo el contenido de la versión f2p móvil y mejoras técnicas
Cita
Ya disponible la actualización de Splatoon con la Octo Expansion. Lista de cambios:
  • Changes Related to DLC
    • Added support for the DLC Pack, “Splatoon 2: Octo Expansion.” Players who have pre-purchased this content can play it by updating the DLC and software.
      • For the DLC update, please follow the instructions displayed on the screen once you have updated the software.
  • Changes to Multiplayer
    • Specifications for some of the main weapons have been changed. 
      Weapon
      Adjustment
      Dark Tetra Dualies
      Decreased ink consumption from performing a dodge roll by roughly 25%.
      Undercover Brella
      Undercover Sorella Brella
      Expanded the area covered by ink after shots hit a surface.
      Blaster
      Custom Blaster
      Hero Blaster Replica
      Decreased damage radius of exploding shots by roughly 6%.
    • Specifications for points required for some specials have been changed. 
      Weapon
      Adjustment
      .52 Gal
      180 >170
      Krak-On Splat Roller
      180 >170
      Enperry Splat Dualies
      180 >190
      Dapple Dualies Nouveau
      170 >180
    • Fixed an issue causing shots from a Sloshing Machine or Sloshing Machine Neo to appear to cover stage obstacles with the opponent’s ink color when they hit it directly after being fired from a certain angle.
    • Fixed an issue causing opponents standing behind the launched umbrella portion of a Splat Brella or Sorella Brella to be difficult to see under the effects of Thermal Ink, a Sting Ray, or Haunt.
    • Fixed an issue allowing players to dodge roll through the launched umbrella portion of a brella when approaching from a specific angle.
    • Fixed an issue causing players Super Jumping to an ally who had entered an Inkrail after using an Inkjet to Super Jump to the beginning of the Inkrail.
    • Fixed an issue causing missiles fired from a Tenta Missles special to explode if they touched an opponent’s Splash Wall or brella immediately after being launched.
    • Fixed an issue causing the Super Jump sound effect to be delayed when performing a Super Jump while attacking with certain weapons with multiple Quick Super Jump gear abilities equipped.
    • Fixed an issue in Starfish Mainstage preventing bombs thrown onto the sloped walkways on the sides of the stage from being inked when hit.
    • Fixed an issue in Humpback Pump Track causing bombs and players to clip into stage features in the middle of the stage.
    • Fixed an issue in Sturgeon Shipyard causing players Super Jumping to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.
    • Fixed an issue in Manta Maria causing players to be treated as if they’d fallen off-screen after performing a dodge roll on top of certain walls.
    • Fixed an issue in Walleye Warehouse causing the aiming reticle to mistakenly indicate that a shot would hit when aiming at an opponent in squid form with a charger while they are near a spawn point, concealed by a stage feature, and in a higher position than you.
    • Fixed an issue in Piranha Pit causing players moving across certain sloped surfaces to suffer a slight drag on their movement.
    • Fixed an issue in Piranha Pit causing bombs thrown or brellas launched onto certain surfaces to disappear.
    • Fixed an issue in Piranha Pit during modes other than Rainmaker, allowing players in the lower portion of the stage’s outer areas to clip into stage features.
    • Reduced the space between certain crates and stage terrain in Piranha Pit during Turf War, Splat Zones, and Clam Blitz matches.
    • Fixed an issue in Piranha Pit during Tower Control matches causing Splash Walls that bounce off the tower when thrown and then land on a conveyor belt to continue moving as if on the tower.
    • Fixed an issue in Camp Triggerfish allowing players to jump over areas they were not intended to.
    • Fixed an issue in Camp Triggerfish causing players to mistakenly encounter an impassable barrier when climbing certain walls in squid form.
    • Fixed an issue in Camp Triggerfish allowing players in squid form to enter into the lower portion of hand rails that certain weapon fire will not pass through.
  • Changes to Salmon Run
    • Fixed an issue preventing shots that move at high speed, such as a fully-charged charger shot from dealing damage after hitting their target directly.
    • Fixed an issue causing Power Eggs picked up after Wave 3 ends, but prior to returning to the ship to not be added to the Power Egg count of the player who picked them up, even though they were accounted for in the team’s total Power Egg count.
    • Fixed an issue causing a single player to be carrying two Golden Eggs at the same time when multiple players pick up multiple Golden Eggs simultaneously.
    • Fixed an issue in Marooner’s Bay rarely causing players to clip into the ship.
  • Changes to Single Player Campaign
    • Fixed an issue when fighting the boss of Slimeskin Garrison with a weapon other than the Hero Charger causing unintended gibs to appear when defeating enemies.
  • Other Changes
    • Fixed an issue causing the game to shut down when using an amiibo to change equipment on the Equip screen.
    • Fixed an issue in Ranked Battle causing weapons not to glow at the start of matches after losing a match while playing with less than a full team due to issues like connection errors.
    • Fixed an issue occurring in certain stages when taking pictures with an amiibo causing the player’s character to float above the ground.
    • Fixed an issue in The Reef when taking pictures with the Inkling Squid amiibo causing the player character not to be looking directly at the amiibo.
    • Fixed an issue in Squid Beatz 2 causing the position of the green button prompt to appear slightly lower than intended when a green “press any button” prompt and a pink “press left and right at the same time” prompt occurred simultaneously.

Cita
Entrevista de Reggie en el Treehouse. Básicamente dijo lo siguiente:

– Nintendo loves to surprise people
– At E3, Nintendo shows content over the next 6-9 months
– Always has more surprises, more in store
– Reggie not sure why analysts acted the way they did regarding stock dropping
– A lot more up Nintendo’s sleeves, more to show over the weeks and months ahead
– The pacing of news and launches will drive business forward
– Nintendo says online will improve
– When Nintendo does a trial event like Mario Tennis Aces, Nintendo learns about the tech infrustructure
– It will work at launch just like Fortnite
– Reggie again says dockless Switch not planned for America
– This is because difference of cultures
– For that market, an additional SKU makes sense
– In December, 3DS was up 27% year-over-year
– This year, 3DS business up 10% in North America
– Reggie says lootboxes have gotten a bit of a bad rap broadly speaking
– The mechanic is as old as baseball cards Reggie says
– For Nintendo, a gameplay mechanic that offers consumers something to buy where you’re not sure what’s inside could be interesting if it’s not the only way to get those items
– For Nintendo, one of many mechanics that can be used to drive engangement
– Reggie says Furukara is a great choice for Nintendo’s next president
– On eSports, Reggie pointed to Splatoon 2 and Smash Bros. E3 tournaments
– Nintendo wants to create content that lets fans come together and go from there
– Reggie says analysts who have gotten things right over the years is very small
– That’s because Nintendo holds things close to the vest, loves to surprise, and surprises big
– Reggie to analysts: don’t worry, Nintendo driving engagement

Fuente


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)