Comunidad Dota 2; Este es tu hilo. Se agradecen aportaciones.
#13
Cita
(06-02-2013 05:51)djp_paul link Pero ya te digo que hace siglos que no juego, desde que Valve me invito a la Beta de Dota. No digo con esto que sea peor o mejor, solo que prefiero este ultimo.

No tengas miedo de decirlo hombre, el Dota es mejor que el lol  roto2

Ahora en serio, el post es un curro, y me gustaria que se incuyera alli donde se pueda Smile
En el corazon llevo la miel, los platanos, y los muñecos de Lego que montan en serpientes.
#14
Cita
Dota 2 Update - February 7th, 2013

Product Update - Valve

- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!

-Añadido modo Matchmaking por equipos.
-Añadido selector de lenguaje para este.

GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI

- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid= and accountid= for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.

Lo mas importante y con lo que hay que quedarse es con lo siguiente;

1º Añadido clasificacion de equipos (tipo Elo para los que juegan al lol)
2º Añadido selector de idioma para dejar de jugar con rusos y chinos.
(Ultima edición: 08-02-2013 10:19 por djp_paul.)
Mas vale pajaro en mano que poyo en fotografia.
Cuando el grajo vuela bajo, hace un frio del carajo.
Si ves tres y son dos, agua lleva.
Que hora es?, Manzanas traigo.
#15
Cita
Pero si lo que mas mola de estos juegos es jugar con rusos e intentar comunicarse con ellos
#16
Cita
Ya esta casi,casi terminado el post, como va quedando?, a ver si alguno moderador le echa un vistazo y pueden llevarselo al "propietario" del hilo original en cuanto lo acabe. Solo queda la 3º parte que es "como jugar". Supongo que durante el fin de semana pq mientras se curra poco o nada se puede hacer,:p

Tambien espero que despues de leer esto alguien se anime y ahora, que hacer equipos es facil y existe el rating "amateur" alguien se apunte y podamos hacer un equipillo de 5.
Mas vale pajaro en mano que poyo en fotografia.
Cuando el grajo vuela bajo, hace un frio del carajo.
Si ves tres y son dos, agua lleva.
Que hora es?, Manzanas traigo.
#17
Cita
Yo hoy he tenido tiempo y lo he leido mas o menos entero, esta muy chulo aunque no termino de pillar eso de robar habilidades de la jungla lo que hecho en falta es eso que comentas de "como jugar" porque actualmente sin conocer a los personajes no tengo ni la mas remota idea de donde jugarlos y en la mayoria de guias no te comentan eso, solo como buildearlos y poco mas


Salto de foro:


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