30-09-2014 15:36
El segundo stick necesita usar ciertos procesos de la CPU. Smash, al usar la máxima capacidad de 3DS, era imposible que pudiese funcionar con el CPP activado. Con New 3DS esto se solventa, gracias a la mejora en la CPU.
http://blog.esuteru.com/archives/7873591.html
(Ultima edición: 30-09-2014 15:37 por mike.)
Cita:"Supporting the CPP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.
With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.
http://blog.esuteru.com/archives/7873591.html