Mensajes: 15.074
Temas: 1.455
Registro en: Jan 2012
Yo me pregunto quién hará el hipotético remake de Final Fantasy V ¿Matrix Software o Silicon Studio?
Mensajes: 3.136
Temas: 63
Registro en: Oct 2011
Una secuela estaría de coña, pero espero que se tomen su tiempo en hacerla para que realmente sea una entrega nuevo, y no un BD 1.5.
Lo que está claro es que el juego ha sido un éxito.
Mensajes: 2.728
Temas: 49
Registro en: Oct 2012
Que lo traigan y traducido por favor!!!
Mensajes: 15.074
Temas: 1.455
Registro en: Jan 2012
Bravely Default: Flying Fairy Does A Better Job At Being Final Fantasy Than Current FFs
November 21, 2012 11:17PM PST
Jonathan Toyad
By Jonathan Toyad, Associate Editor
We check out the first few hours of this not-very-subtle nod to Final Fantasy's golden years.
It's apparent from the few hours poured onto Bravely Default that the Flying Fairy subtitle isn't fooling wary gamers. The recent JRPG with the rather silly name is the spiritual successor to Final Fantasy: The 4 Heroes of Light in tone, spirit, and gameplay mechanic. And believe us when we say that it's a sight for sore eyes, especially when creator Square Enix is bending over backward to make its mothership RPG series relevant again.
n essence, the game takes the best portions of the job class system from Final Fantasy Tactics and Final Fantasy V, and has amped it up further so that there's plenty of room for customization. For example, you can use a White Mage's self auto-healing ability (you recover from ailments after a fight) while you're using a pirate class.
The list of combinations go on: you can use a ninja's dual-wielding ability on a Dark Knight, making them even more dangerous up-close, or even take a Summoner's mana point-siphoning ability on a magic swordsman class where the majority of your attacks take up a lot of mana. To say that you'll be taking a few hours building up the perfect party of four is underselling its simple-yet-complex nature.
The other feature that sets this one apart from its predecessors is the Brave and Default modes. Players can choose to either use up Brave points to take extra turns performing actions, or go into default mode to defend and gain more Brave points. If you just start off using Brave points until your character's points drop to the negatives, you'll be inactive and vulnerable as your enemies receive extra turns in a row; they'll most likely use it to punish you or buff themselves up tenfold.
BD:FF is not only a throwback to the old days of Final Fantasy, but it also keeps up with the times by adding in nuances from modern game design. These include the options to skip cutscenes, as well as fast-forwarding battle actions. During our playthrough, we got fair challenges, though the game showed that ample party preparation (items, job setups) is key in taking down the multitude of dungeons in the main story mode.
While there is currently no official word from Square Enix on having it localized for the Western market, we feel that it would be a missed opportunity if it wasn't on the company's mind to do so. We strongly feel that BD: FF could be the RPG to bring the company back to good graces with former fans who may be feeling betrayed by the recent changes its Final Fantasy brand has been through.
Fuente: Gamespot
PD: Mañana podríamos ver revelaciones sobre el futuro de la franquicia, tal como ha indicado Mike.