Anunciada revisión/secuela de Persona 4 Arena
#13
Cita
(16-08-2013 13:25)Ignis link escribió:>no Ken-kun ni Koro-chan

Para esto que no saquen nada

-El modo Shadow pinta a ser los unlimiteds del purse-owner
-Si hacen los cambios como dios manda puede salir un juegazo y no la basura que tenemos ahora
-Yukari me molo los 4 primeros segundos pero con el traje que lleva la verdad es que paso bastante de ella
-Quiero mi puto perro

Es curioso que ASW tenga por primera vez en su historia 3 sagas a la vez en arcades cuando las ventas de sus juegos son de chiste y luego capcom diga que estan forzados a hacer un ultra SF4 porque no hay presupuesto para hacer un SF5

No pierdas la esperanza hombre, aún te pueden anunciar algún que otro pj más.

Spoiler :
Pero recuerda que Ken ya no será un shota

A mí los shadows me recuerdan más a las lunas del Melty, una versión alternativa del personaje.
El traje de Yukari es dios y su arco también.
Si meten a Koromaru será lo más cercano a tener un Valkenhayn permanentemente en estado lobo que veremos. Que tendría su gracia si no pudiera bloquear como el lobo de Valky.
[Imagen: Charleekun.png]
#14
Cita
Koromaru vale, pero no sabía que Ken tuviera fans┬á sisi XD

Viendo a Yukari y a Junpei + peli de P3... me pregunto si hay un Persona 3: Golden en camino.
#15
Cita
Hola.

(16-08-2013 13:25)Ignis link escribió:Es curioso que ASW tenga por primera vez en su historia 3 sagas a la vez en arcades cuando las ventas de sus juegos son de chiste y luego capcom diga que estan forzados a hacer un ultra SF4 porque no hay presupuesto para hacer un SF5

Tampoco es tan raro, ASW es una compañia que se dedica principalmente a juegos de lucha, y Capcom ya hace bastantes años que no.

Por otra parte ASW tiene sus propios profesionales, y Capcom necesita subcontratar a Dimps para que les haga el motor y también se encargue de parte del balanceo. Es lo que tiene que casi toda la antigua rama de juegos de lucha de Capcom se haya dividido en varias compañias.

Y aún falta por anunciar Battle Fantasia 2┬á sisi

Un saludo.
#16
Cita
#17
Cita
moar vídeos







Parece que Junpei ha gustado.

A ver si suben algo de Super Sentai Yukari Sad
[Imagen: Charleekun.png]
#18
Cita
Hola.

Me gusta mucho el Izayoi combo de Akihiko, aunque no me gusta nada que pueda meterte grabs en combo como si fuese Makoto  roto2

Junpei no me gusta como lucha, y la otra seguro que menos, así que imagino que seguiré con los mismos personajes, a falta de que metan alguno que me guste más, lo cual veo complicado.

Un saludo.
#19
Cita
Algunos cambios que han puesto en los foros de mayonaka y dustloop

Cita:Aigis stuff

-Something called "airboost" is tied to A+B, new move
-New move: Orion. Might be a moving command grab
-Air radical cannon
-Can walk in Orgia
-can sjc 2C to do combos
-slower start up on j.2B and j.C
-Hovering input is tied to 2A+C in some way.
-Some changes to Megido, waiting on better translation. End of it is changed in some significant way.
-SB shield charge: she comes back across for a second pass (wat)
-Aigis: Two new special moves (a command throw and a dodge)

Cita:Naoto

SMP Loop removed.
No longer possible to loop B Double Fangs.
Reloading bullets have more recovery.

+Double Fangs now useable in the air.
+New move: Venom Zapper (Venom Blade), inflicts Poison. Can combo after 5C.
-Sweep > 5D gatling removed.
-Reloading bullets has more recovery
-Traps have more recovery
-SMP Loop removed. No longer possible to loop B Double Fangs.
+During Critical Shot, inputting additional shots auto-corrects Naoto's direction?

Cita:Yu Narukami

    Sweep > 5D has been removed. ( )
    New super is Gatotsu.
    New move: 214B feint.
    New move: command grab. ( )
    No jump cancel on block for 5B, 2B, 5C. ( :'( )
    New move: 236A/B.
        Short dash then slice.
        Short dash then throw.
    Third hit of auto combo is a mini-DP, opponent can backdash on block.
    Jump D is fast. (possible new main oki tool?)
    214B knocks down now, still bounces on Fatal

Cita:Yosuke

Buffs
+Kunais now knockdown
+jC hits twice

Nerfs
-Moonsault may have lost invul
-Sukukaja is shorter

+/-Glide is still in, faster but shorter.

New!
*He has an actual teleport in Sukukaja.
*Has a new auto-combo during Sukukaja.
*New Move dubbed "V Slasher" (Similar to Leona's V Slasher) "V slasher is a move that moves diagonally down/diagonally nigh fullscreen depending on button."
*jBB is done with j2B
*j2B is now done with jAB

Cita:Chie

-SB GodÔÇÖs Hand uses two hands instead of one.
-New move: Yun-esque lunge punch.
-Can be done after hop kicks.
-SB version wallbounces and fatal counters.
-Can now make meteors appear behind opponent to push them towards her.
-5C range shortened.

Cita:Yukiko

+ Yukiko is one of the characters to see her Persona cards go up, she now has 5
+ Yukiko has a new super which is lv6
+ Agi and Agi SB speed has been increased
+ SB Fire Boost now stocks 3 instead of 2
+ No Combo Changes
/ 5C and 2C can be dashed cancel, or 5C and 2C can be dash canceled
+ SB Maragi now both come out together at the same time
+ Auto Combo Change, New finishing move (Confirmed to be the full screen move)
+ Fire Boost now goes up to 9 - only requires 3 SB Fire Boost to reach max rather than 4
+ New move - Full Screen Fire Tackle - Name or Input currently unknown

Cita:Kanji

Kanji has now 3 Persona cards.
Burn to a Crisp! (214214C/D) no longer has 0F startup, but now deals more damage.
Kanji's 5C now paralyzes.
Kanji has a new shoulder charge move with his Persona.
Kanji somehow got a positive ''SP UP'' status...?
Kanji can now use command grabs even when his persona is broken.
236A/B now performable in air.
SP Ass Whoopin', Tatsumi Style (236236A/B) wallbounds on last hit.
Kanji's command grab doesn't paralyze.
Bet Ya Can't Take This (j.214B) is slower.
j.B to Bet Ya Can't Take This B (j.214B) no longer works.
Air Backdash distance is reduced by half.
Normal grab range is shortened.
Recovery after j.C is increased.
j.B untechable time is reduced.

Cita:Akihiko

- Cyclone Level can now go up to five.
- 236A > 6A/B knocks opponent into the air.
- Regains cards quick after Persona Break, but only has 2 Persona cards.
- 22A/B after ducking for new low profile move
- Slower 5C

Cita:Mitsuru

- Buffs -
New move: confuses opponent.
New move: ground ice wave projectile.
Bufudyne appears to come out faster.
D Bufula travels roughly half screen distance.
New Auto Combo (Buff? probably, since her previous one was decent at best)
2DD now causes slide, side swaps and followup combos presumably easier
SB Bufudyne takes up roughly 3/4 of the screen

- Nerfs -
Possible major damage nerf. Jiyuna tweeted "Hahah. Mitsuru standard corner bnb with Air mirror and Super ender....3100 damage."
If her DP is blocked, she slows down and is easily punishable.
2B is slower.
Can no longer combo off 2D (this could mean that you can't pick them up as they fall after the freeze)
D follow up doesn't pull as far (Not sure how this will affect combos)
Second hit of auto combo is lower. (Confirmed now that this makes 5AA > 5B air combos impossible, so this is a bad thing.)
5AA > 5B combo no longer works on an airborne opponent (Dang...)
Coup Droit B is "much shorter"
Coup Droit A is "slower"
Bufudyne is smaller
Invuln changes to 2B and sweep (Assuming this is a bad thing)
DP range shortened / DP hitbox changed (assuming smaller)
Droit hitbox is smaller (assuming smaller vertical hitbox, will catch airborne opponents less)

- Other -
Blocked DP > Super still in.
Mitsuru still has 4 cards
CH air throw combos still in!
CH j.C functions the same
2B > 2DD > 4B > 2B > C Bufu > 5B > sweep > b droit = stable

Cita:Labrys

Labrys has 3 persona cards.
Labrys' j.BB is j.2B now.
Labrys still carries her axe meter each round.
Labrys' 5A > 5B > 236A still works on Yellow/Red Axe.
Labrys' fully charged 2B is unblockable, however, the charge time is too big for unblockable setups.
Labrys' j.BB is still there, however, it doesn't raise Labrys in her combos.
SB Beast deals more damage, however, it now burns Axe meter.
New move: Persona shoots bubble. Traps opponent on hit.
New move: Similar to Testament's Gravedigger.
Labrys' fully charged DP is unblockable.
Labrys has new gatlings:
5AA>2B
5AA>5B
5AA>2AB
Labrys' SP Gear attack covers the whole ground.
236A>A> dash 5A works. Not sure about axe lvl yet.
Labrys' 5AA>5AA Loop doesn't work anymore.
Labrys' 5AA has been changed. Doesn't knockdown though.
Labrys' 2B > jc > j.B > jc > j.B no longer works.

Cita:Shadow Labrys


Buffs
    Now has 6 Persona Cards, tied with Elizabeth for having the most Persona Cards
    New air move
    Has Chain Knuckle / rocket punch?
    Ground Guillotine Axe bounces instead of knockdown
    Massive Slaughter (command grab) now inflicts Fear
    A new anti-air grab

Nerfs
    It takes longer to recover Persona Cards
    No wallbounce on counterhit DP
    DP range appears shorter
    Does not have the new gameplay feature "Shadow Mode"


Neutral/Situational
    Hammer Uppercut (8C) and Terra's Eruption (2C) have swapped inputs - Uppercut is now 2C, flames is now 8C
#20
Cita
Hola.

No sé si me gustan los cambios de Yu, le quitan bastante presión sin el Persona, pero a cambio parece que ahora podrá presionar mejor con él.

Un saludo.
#21
Cita
Hola.

General

Each character seems to have different numbers of Persona cards now.
Yukiko Amagi ÔÇô 5
Elizabeth ÔÇô 6
Akihiko Sanada ÔÇô 2
Shadow Labrys ÔÇô 6
Chie Satonaka ÔÇô 3
Teddie ÔÇô 5
Kanji Tatsumi ÔÇô 3
Naoto Shirogane ÔÇô 4
Yosuke Hanamura ÔÇô 3
Junpei Iori ÔÇô 4
Yukari Takeba ÔÇô 4
Labrys ÔÇô 3
Mitsuru Kirijo ÔÇô 4


You can select normal mode and Shadow mode for each character.
Shadow characters have no burst.
Can activate ÔÇ£Shadow FuryÔÇØ mode with ABD, allows free use of meter.
Shadow Labrys is still available as a separate character.
Elizabeth does not have a Shadow mode.
Shadow characters start round with 100 meter.
Shadow Awakening: Unlimited meter on a timer.
Gold burst nerfed, much longer overall frames.
Every character except for Kanji Tatsumi has Skill Boost supers; 75 meter for more damage.
Every character has a new auto combo with ÔÇ£unique and flashyÔÇØ animations.
New stage: Entrance to Tartarus.

Un saludo.
#22
Cita
http://pastebin.com/j6eJnPxh

Ahí están recopilados todos los cambios anotados hasta ahora del loketest.

Cita:Mitsuru:
New
*She has 4 persona cards
*New move: Tentarafoo, confuses opponent. Performed with [4]6C/D
*New move: ground ice wave projectile.
Buffs
+Bufudyne appears to come out faster.
+D Bufula travels roughly half screen distance.
+2DD now causes slide, side swaps and followup combos presumably easier
Nerfs
-BUFUDYNE AIR BLOCKABLE
-If her DP is blocked, she slows down and is easily punishable.
-2B is slower.

-Can no longer combo off 2D (this could mean that you can't pick them up as they fall after the freeze)
-D follow up doesn't pull as far (Not sure how this will affect combos)
-5AA is lower. (Confirmed now that this makes 5AA > 5B air combos impossible, so this is a bad thing.)
-Coup Droit B is "much shorter"
-Coup Droit A is "slower"
-Bufudyne is smaller
-Droit hitbox is smaller (assuming smaller vertical hitbox, will catch airborne opponents less)
Other
Unconfirmed
?Possible major damage nerf
?Invuln changes to 2B and sweep (Assuming this is a bad thing)
?DP range shortened / DP hitbox changed (assuming smaller)

Cita:Chie:
New
*move similar to yun's lunge punch. can chain into black spot on guard. SB version fatals and wallbounces
*j.bb removed, the second hit can now be done with j.2b
*2c's animation changed, and now freezes the opponent on hit.
*SB god hand gives 2 god hands
*SB meteors appear behind the opponent, forcing them towards you.
Nerfs
-3 persona cards
-DP hasn't changed much, but recovery is now an FC state
-b skullcracker is harder to combo with/harder to combo off of
-meteors now shoot out less meteors
-Sweep>5DD no longer gives true guaranteed oki. Can non-tech to get hit out, or possibly hit persona with anyone's 5A?

Unconfirmed
?meteors MIGHT not be guaranteed on use? it's not confirmed

[Imagen: gaijin4koma2_peersblog_1200684608.jpg]

Cita:Aigis
New
*She has 4 persona cards
*Something called "airboost" is tied to A+B, new move
*New move: Orion is a new super which is an air command grab
*New move: moving command grab
*Air radical cannon
*SB shield charge: she comes back across for a second pass(wat)
*Can walk in Orgia
*Hovering input is tied to 2A+C in some way.
*New Anti-Air 2C. Can sjc to confirm into a combo.
Nerfs
-slower start up on j.2B and j.C
-Some changes to Megido, proration increased heavily so multiple megdios not possible.

-Air horizontal machine gun removed

[Imagen: klso6IH.jpg]
[Imagen: Charleekun.png]
#23
Cita
Hola.

Pintan bien los cambios a Mitsuru y Chie, y hasta me gustan los de Aigis, ya que lo que deberían de hacer es darla más formas de entrar, en vez de darla dos ataques a lo Valkenhayn.

Un saludo.
#24
Cita
Pobre Aigis, se le acaba meter 20 veces el mismo piño y sacar 80k


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)