INAZUMA ELEVEN [HILO OFICIAL] Inazuma Eleven 3 Lightning Bolt & Bomb Blast 27/9!
Led Zeppelin, be patient XD I can't answer your question in Spanish. I tried but what I wrote was incomprehensible.
Technical questions are my limit. I'll just go with English.

> En la trilogia original son bastante confusas, ya que defensa bien puede servir para los porteros, pero no queda del todo claro.

Well, these things are written in a file inside the game. It will be the next guide I'll do: mechanics and formulas of Inazuma Eleven. I'll write it during this week, in the meanwhile I can anticipate something. These are the stats used in calculating events:

Defence (normal): guard 80%, control 10%, guts 10%
Defence (special move): guard 70%, control 10%, stamina 10%, guts 10%

Head shot: kick 60%, speed 30%, guts 10%
Lob shot: kick 20%, control 70%, guts 10%
Shot (special move): kick 80%, stamina 10%, guts 10%

And so on. Yeah, stamina isn't a worthless stat, it's as important as guts.
The complete formula is more complicate than this (there are other values like a random interval for every event), but this table I'll do is already enough to understand what stats are important for every position.

I like this game because you have to think of what you're doing. Dunno, another important thing to do is choosing the key-man. If he's a MF the team will receive a boost in control, if he's a DF in body etc.

I repeat, don't worry, I'm working on this guide. I hope to finish it soon (one week, max two weeks).


Mensajes en este tema
Re:[HILO OFICIAL] INAZUMA ELEVEN - por Dabra - 04-10-2012 17:26
Re:[HILO OFICIAL] INAZUMA ELEVEN - por Dabra - 04-10-2012 20:17
Re:[HILO OFICIAL] INAZUMA ELEVEN - por Dabra - 06-10-2012 10:33
Re:[HILO OFICIAL] INAZUMA ELEVEN - por Belegur - 11-01-2013 20:03
Re:INAZUMA ELEVEN [HILO OFICIAL] Sakk─ü yarou ze! - por Watashiwa7 - 10-06-2013 02:18
[HILO OFICIAL] INAZUMA ELEVEN - por mike - 14-01-2012 19:14
Re:[HILO OFICIAL] INAZUMA ELEVEN - por Indyana - 15-01-2012 00:55

Salto de foro:


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