10-06-2013 02:18
Led Zeppelin, be patient XD I can't answer your question in Spanish. I tried but what I wrote was incomprehensible.
Technical questions are my limit. I'll just go with English.
> En la trilogia original son bastante confusas, ya que defensa bien puede servir para los porteros, pero no queda del todo claro.
Well, these things are written in a file inside the game. It will be the next guide I'll do: mechanics and formulas of Inazuma Eleven. I'll write it during this week, in the meanwhile I can anticipate something. These are the stats used in calculating events:
Defence (normal): guard 80%, control 10%, guts 10%
Defence (special move): guard 70%, control 10%, stamina 10%, guts 10%
Head shot: kick 60%, speed 30%, guts 10%
Lob shot: kick 20%, control 70%, guts 10%
Shot (special move): kick 80%, stamina 10%, guts 10%
And so on. Yeah, stamina isn't a worthless stat, it's as important as guts.
The complete formula is more complicate than this (there are other values like a random interval for every event), but this table I'll do is already enough to understand what stats are important for every position.
I like this game because you have to think of what you're doing. Dunno, another important thing to do is choosing the key-man. If he's a MF the team will receive a boost in control, if he's a DF in body etc.
I repeat, don't worry, I'm working on this guide. I hope to finish it soon (one week, max two weeks).
Technical questions are my limit. I'll just go with English.
> En la trilogia original son bastante confusas, ya que defensa bien puede servir para los porteros, pero no queda del todo claro.
Well, these things are written in a file inside the game. It will be the next guide I'll do: mechanics and formulas of Inazuma Eleven. I'll write it during this week, in the meanwhile I can anticipate something. These are the stats used in calculating events:
Defence (normal): guard 80%, control 10%, guts 10%
Defence (special move): guard 70%, control 10%, stamina 10%, guts 10%
Head shot: kick 60%, speed 30%, guts 10%
Lob shot: kick 20%, control 70%, guts 10%
Shot (special move): kick 80%, stamina 10%, guts 10%
And so on. Yeah, stamina isn't a worthless stat, it's as important as guts.
The complete formula is more complicate than this (there are other values like a random interval for every event), but this table I'll do is already enough to understand what stats are important for every position.
I like this game because you have to think of what you're doing. Dunno, another important thing to do is choosing the key-man. If he's a MF the team will receive a boost in control, if he's a DF in body etc.
I repeat, don't worry, I'm working on this guide. I hope to finish it soon (one week, max two weeks).