25-02-2020 18:50
Broly
Broly is less open after Powered Shell, making it easier to use!
His Type B Z Assist launches multiple Ki Blasts from the air!
Standing Light Attack
Adjusted blowback.
Standing Heavy Attack
Holding the button will increase the damage.
Standing Special Attack
Extended the move's hitbox downward during early frames.
Jumping ↓ + Heavy Attack
Increased amount of sliding knockdown during camera shift.
Increased how long the opponent is frozen during the camera shift.
Eraser Blow
Changed the hit effect during camera shift.
Lariat Express
Adjusted to make blowback match that of the heavy version.
Changed the hit effect during camera shift.
Gigantic Claw
Increased distance moved after the attack.
Changed the hit effect during camera shift.
Gigantic Strike
Removed landing recovery on hit.
Increased timing for input buffering a Super Attack.
Gigantic Strike (Medium)
Increased the duration of sliding knockdown.
Powered Shell
Shortened all recovery for the move.
The move can now be triggered again when the effect is still active.
Gigantic Meteor (Heavy + Special)
Reduced the move's base damage.
Z Assist (A Type)
Sped up the attack's start-up.
The move now deflects Ki Blasts.
Adjusted blowback.
Increased the opponent's hitstop on hit.
Bardock
Now it's easier to perform an Ultimate Z Change after the mid-air follow-up version of Riot Javelin!
His Type B Z Assist is Tyrant Lancer, making it easy to follow up when it hits!
Rebellion Spear (Medium)
Increased landing recovery (except when there is a camera shift).
Changed the hit effect during camera shift.
Rebellion Spear (Heavy)
Reduced blockstun.
Reduced recovery.
Reduced the attack's untechable time.
Tyrant Lancer
Sped up the timing during which the move is strengthened by holding the button.
Changed the hit effect during camera shift.
Riot Javelin
Increased untechable time.
Adjusted the angle of the mid-air downward version.
Adjusted blowback of the mid-air downward version.
Increased the time the player is able to perform an Ultimate Z Change during the mid-air version.
Z Assist (A Type)
Increased the opponent's hitstop on hit.
Goku
You can now peform x3 Kaioken Kamehameha and x20 Kaioken Kamehameha after landing from Kaioken Finisher!
His Type B Z Assist increases your Ki gauge and charges a Spirit Bomb!
Heavy Elbow (Medium)
Adjusted blowback from the wall bounce after the mid-air version's camera shift.
Heavy Elbow (Heavy)
Increased distance moved downward during the mid-air version.
Back Throw
Sped up the timing during which an assist can be performed.
Back Throw (Medium)
Reduce distance moved after the attack hits.
Adjusted blowback.
Adjusted blowback distance from the ground bounce.
Increased hitstop.
Back Throw (Medium, Heavy)
Prevented other attacks from interrupting between the camera shift and the follow-up.
Spirit Bomb
A Z Change is now possible on hit.
Reduced recovery after the attack hits.
Kamehameha (Grounded Diagonal Version)
Increased the move's damage.
Reduced recovery.
Kaioken Finisher
Made it possible to perform a x3 Kaioken Kamehameha or a x20 Kaioken Kamehameha even after charging forward.
Z Assist (A Type)
Adjusted blowback.
Increased the opponent's hitstop on hit.
Vegeta
You can now change the angle of his jumping Special attack with an upward input!
"I have no use for Saiyans that can't move" has been powered up! Following it up with a Super Attack also does more damage!
Standing Light Attack: Follow-up 2
Added invincibility against jumping attacks.
Standing Special Attack
Adjusted blowback.
Crouching Medium Attack
Extended the move's hitbox upward.
Jumping Special Attack
An upward input will now change the angle of the Ki Blast.
Super Dash Kick (Light, Medium)
The number of jumps available is no longer reduced when the grounded version is canceled with another attack.
Super Dash Kick (Heavy)
Sped up the start of invincibility frames.
Deadly Knee Drop (Light)
Increased duration of sliding knockdown during camera shift.
Deadly Knee Drop (Medium)
Will now cause a ground bounce during camera shift.
I have no use for Saiyans that can't move
Increased throw range.
Increased the attack's active frames.
Untechable time is no longer affected by combo duration.
Increased the move's untechable time during camera shift.
Increased recovery after the attack hits.
Galick Gun
Increased the attack's damage when performed after "I have no use for Saiyans that can't move."
Galaxy Breaker
Increased the attack's damage when performed after "I have no use for Saiyans that can't move."
Z Assist (A Type)
Sped up the attack's start-up.
Increased untechable time.
Adjusted blowback.
Zamasu (Fused)
Untechable time for his standing Special attack has been lengthened, making it easier to use in combos!
His Type C Z Assist is a wide-reaching attack that is automatically followed up on hit. It's great for combos!
Standing Light Attack: Follow-up 2
Extended throw range upward when used in combos.
Added damage scaling to the throw.
Standing Special Attack
Increased distance the projectile travels.
Increased hitstop.
Increased untechable time.
Adjusted blowback.
Increased recovery.
Jumping ↓ + Heavy Attack
Sped up the attack's start-up.
Adjusted distance moved during the attack.
Increased landing recovery.
Removed landing recovery during camera shift.
Removed landing recovery when performed after Heaven's Flash.
Jumping Special Attack
Adjusted blowback for hits other than the final one.
Extended the move's hitbox upward during early frames.
Eternal Justice
Increased distance moved during the grounded version of the attack.
Increased distance moved after the camera shift.
Removed landing recovery during camera shift.
Vegito (SSGSS)
Crouching Special attack is now easier to use in combos! Use it to switch sides with the opponent!
His Type B Z Assist rushes forward, which is a great option against grounded opponents!
Crouching Special Attack
Adjusted blowback when there is no camera shift.
Increased the move's untechable time when there is no camera shift.
Jumping Special Attack
Increased untechable time.
Spiral Heel Shot
Reduced damage scaling when there is no camera shift.
Spiral Heel Shot (Medium, Heavy)
The final hit will now trigger a camera shift even if the first hit doesn't land.
Split Finger Shot
Enlarged the move's hitbox.
Spirit Excalibur
Decreased damage when at a distance, and increased when at close range.
Increased the base damage of the attack.
Adjusted blowback for hits other than the final one.
Added sliding knockdown for all hits other than the final one.
Increased the active frames of the last hit.
The final hit will no longer connect unless the character is in front and at a certain height.
Z Assist (A Type)
Increased untechable time.
Increased hitstop.
Increased landing recovery.
Enlarged the move's hitbox.
Sped up the attack's start-up.
Adjusted blowback.
Cooler
Untechable time for his standing Special attack has been lengthened, making it easier to incorporate into combos!
His Type C Z Assist is Death Flash, giving you a great ranged option!
Standing Special Attack
Increased the opponent's hitstop on hit.
Increased untechable time.
Adjusted blowback.
Crushing Stomp
Extended the move's hitbox upward.
The opponent will now always be knocked forward by the attack.
Atomic Supernova
Fixed an issue in which Ki gauge scaling would not apply if the grounded version missed.
Z Assist (A Type)
Increased untechable time.
Increased landing recovery.
Android 17
Standing and crouching light attacks are now easier to use in mid-air combos, and his standing medium attack is faster!
Acrobatic Assault is now easier to use! You can also use the attack in the air after using it on the ground!
Standing Light Attack
Adjusted blowback.
Standing Light Attack: Follow-up 1
Sped up the attack's start-up.
Adjusted movement and character position.
Enlarged the move's hitbox.
Adjusted blowback.
Standing Light Attack: Follow-up 2
Adjusted character position.
Enlarged the move's hitbox.
Shrunk the hurtbox.
Extended collision detection for the first half upward.
Added invincibility against low attacks.
Standing Medium Attack
Sped up the attack's start-up.
Enlarged the move's hitbox.
Standing Special Attack
Adjusted blowback for hits other than the final one.
Crouching Light Attack
Adjusted blowback.
Jumping Special Attack
Sped up the attack's start-up.
Adjusted distance moved during the attack.
Increased untechable time.
Increased the opponent's hitstop on hit.
Adjusted blowback.
Reverse Gear
Increased the attack's active frames.
Increased untechable time.
Can now perform a Driver follow-up when the Reverse Gear follow-up hits.
Reverse Gear (Heavy)
The attack now protects against Super Attacks and Meteor Attacks.
Acrobatic Assault
The mid-air version can be now performed after the grounded version.
Reduced landing recovery.
Slowed down collision detection timing.
Sped up cancel timing.
Z Assist (A Type)
Increased the attack's active frames.
Increased untechable time.
Reduced the opponent's hitstop on hit.
Adjusted blowback.
The attack now causes a wall bounce on hit.
Jiren
The light version of Shock Tornado will now work against low attacks!
The medium version of Shock Tornado now leaves you less open, and jumping ↓ + heavy attack is now easier to use in combos!
Standing Light Attack
Extended the move's hitbox downward.
Standing Special Attack
Sped up the attack's start-up.
Increased the opponent's hitstop on hit.
Reduced the attack's untechable time.
Increased recovery.
Crouching Special Attack
Increased the move's damage during camera shift.
Jumping ↓ + Heavy Attack
Sped up the attack's start-up.
Extended the move's hitbox upward during start-up.
The hitbox is now active when performing the move at the lowest possible height.
Releasing the button in the middle of the move will immediately launch an attack.
Increased the duration of sliding knockdown.
Adjusted the timing at which a Z Assist can be called during the camera shift.
Holding the button will increase the damage.
Infinity Rush
Increased hitstop.
Reduced damage scaling when there is no camera shift.
Fixed an issue in which the effect would not be visible when the attack clashes.
Shock Tornado
Increased the move's damage.
Changed the hit effect during camera shift.
Shock Tornado (Light, Medium)
Increased the amount of Ki gauge gained.
Shock Tornado (Light)
Now protects against low attacks.
Shock Tornado (Medium)
Reduced all recovery for the attack.
Counter Impact
Will now counter Z Assist attacks.
Changed the hit effect during camera shift.
Z Assist (A Type)
Hitbox is active even if the opponent is at a distance.
Adjusted blowback.
Increased untechable time.
Slowed start-up.
Videl
Justice Combination now protects you against Ki Blasts!
Defender of Love & Justice, Great Saiyaman will now stop attacks right away!
Great Saiyaman Attack
Reduced time needed until Great Saiyaman can be called again.
Standing Light Attack
Increased distance moved during the attack (except when mashing the button).
Jumping ↓ + Special Attack
Increased the duration of sliding knockdown.
Justice Combination
Added invincibility against Ki Blasts.
Videl Rush (Heavy)
Increased distance moved during the attack.
Moonsault Kick
Adjusted blowback during camera shift.
Reduced damage scaling when used as a follow-up from Videl Rush.
Frankensteiner (Medium)
Increased the amount of sliding knockdown when followed up with Great Saiyaman.
Defender of Love & Justice, Great Saiyaman!
Now protects against the opponent's attack from the start.
Fixed an issue in which Ki gauge scaling would not apply if the attack missed.
Z Assist (A Type)
Sped up the attack's start-up.
Increased the opponent's hitstop on hit.
Reduced distance moved.
Goku (GT)
It's now easier to follow up after standing or jumping Special attack!
His Type B Z Assist is Dragon Flash Fist, a great option against grounded opponents!
Standing Light Attack: Follow-up 1
Reduced distance moved.
Slowed start-up.
Standing Special Attack
Extended the move's hitbox upward.
Adjusted the opponent's position during a camera shift.
Adjusted blowback when there is no camera shift.
Increased the move's untechable time when there is no camera shift.
Jumping Special Attack
Increased the move's untechable time during camera shift.
Dragon Flurry Fist
Reduced the range at which the attack lands.
Dragon Flurry Fist (Light)
Increased distance moved during the attack.
Dragon Flash Fist
The character now falls much further down after the attack.
Dragon Flash Fist (Heavy)
Reduced distance moved.
Super Ultra Spirit Bomb
The opponent can now perform a ground tech after the attack lands.
Reduced damage.
Janemba
Demonic Blade leaves you less open, making it easier to use!
His Type A Z Assist now performs more hits, making it even easier to use in combos!
Standing Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Crouching Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Jumping Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Demonic Blade
Reduced recovery.
Sped up descent timing for the mid-air version.
Adjusted recovery during a camera shift.
Phantom Shift
When moving from the air to the ground, the character will now appear in the corner even when the opponent is airborne in the corner.
Hell Gate
The projectile will now bounce back when at the edge of the screen.
Increased distance the projectile travels.
Increased timing until the attack automatically triggers.
Mystical Arm (Medium, Heavy)
Changed the hit effect during camera shift.
Z Assist (A Type)
Sped up the attack's start-up.
Increased the number of hits.
Adjusted individual projectile damage; increased total damage.
Gogeta (SSGSS)
His jumping heavy attack is now faster, making it easier to use!
His Type B Z Assist is Rising Vortex, a fast offensive option!
Jumping Heavy Attack
Sped up the attack's start-up.
Jumping ↓ + Heavy Attack
Increased the move's damage during camera shift.
Rising Vortex (Light)
Added timing during which the move cannot be clashed.
Punisher Drive
Changed the hit effect during camera shift.
God Punisher
Damage will no longer be reduced when the attack hits in the corner.
Stardust Fall
Increased hitstop on hit.
Broly (DBS)
His crouching light attack now advances, giving it more horizontal reach!
His Type B and C Z Assists are projectiles that can hit the opponent at a distance!
Crouching Light Attack
Increased distance moved during the attack.
Enlarged the move's hitbox.
Enlarged the hurtbox.
Standing Heavy Attack
Holding the button will increase the damage.
Raging Quake
Changed the hit effect during camera shift.
Gigantic Fury
Changed the hit effect during camera shift.
Z Assist (A Type)
Sped up the attack's start-up.
Adjusted blowback.
Broly is less open after Powered Shell, making it easier to use!
His Type B Z Assist launches multiple Ki Blasts from the air!
Standing Light Attack
Adjusted blowback.
Standing Heavy Attack
Holding the button will increase the damage.
Standing Special Attack
Extended the move's hitbox downward during early frames.
Jumping ↓ + Heavy Attack
Increased amount of sliding knockdown during camera shift.
Increased how long the opponent is frozen during the camera shift.
Eraser Blow
Changed the hit effect during camera shift.
Lariat Express
Adjusted to make blowback match that of the heavy version.
Changed the hit effect during camera shift.
Gigantic Claw
Increased distance moved after the attack.
Changed the hit effect during camera shift.
Gigantic Strike
Removed landing recovery on hit.
Increased timing for input buffering a Super Attack.
Gigantic Strike (Medium)
Increased the duration of sliding knockdown.
Powered Shell
Shortened all recovery for the move.
The move can now be triggered again when the effect is still active.
Gigantic Meteor (Heavy + Special)
Reduced the move's base damage.
Z Assist (A Type)
Sped up the attack's start-up.
The move now deflects Ki Blasts.
Adjusted blowback.
Increased the opponent's hitstop on hit.
Bardock
Now it's easier to perform an Ultimate Z Change after the mid-air follow-up version of Riot Javelin!
His Type B Z Assist is Tyrant Lancer, making it easy to follow up when it hits!
Rebellion Spear (Medium)
Increased landing recovery (except when there is a camera shift).
Changed the hit effect during camera shift.
Rebellion Spear (Heavy)
Reduced blockstun.
Reduced recovery.
Reduced the attack's untechable time.
Tyrant Lancer
Sped up the timing during which the move is strengthened by holding the button.
Changed the hit effect during camera shift.
Riot Javelin
Increased untechable time.
Adjusted the angle of the mid-air downward version.
Adjusted blowback of the mid-air downward version.
Increased the time the player is able to perform an Ultimate Z Change during the mid-air version.
Z Assist (A Type)
Increased the opponent's hitstop on hit.
Goku
You can now peform x3 Kaioken Kamehameha and x20 Kaioken Kamehameha after landing from Kaioken Finisher!
His Type B Z Assist increases your Ki gauge and charges a Spirit Bomb!
Heavy Elbow (Medium)
Adjusted blowback from the wall bounce after the mid-air version's camera shift.
Heavy Elbow (Heavy)
Increased distance moved downward during the mid-air version.
Back Throw
Sped up the timing during which an assist can be performed.
Back Throw (Medium)
Reduce distance moved after the attack hits.
Adjusted blowback.
Adjusted blowback distance from the ground bounce.
Increased hitstop.
Back Throw (Medium, Heavy)
Prevented other attacks from interrupting between the camera shift and the follow-up.
Spirit Bomb
A Z Change is now possible on hit.
Reduced recovery after the attack hits.
Kamehameha (Grounded Diagonal Version)
Increased the move's damage.
Reduced recovery.
Kaioken Finisher
Made it possible to perform a x3 Kaioken Kamehameha or a x20 Kaioken Kamehameha even after charging forward.
Z Assist (A Type)
Adjusted blowback.
Increased the opponent's hitstop on hit.
Vegeta
You can now change the angle of his jumping Special attack with an upward input!
"I have no use for Saiyans that can't move" has been powered up! Following it up with a Super Attack also does more damage!
Standing Light Attack: Follow-up 2
Added invincibility against jumping attacks.
Standing Special Attack
Adjusted blowback.
Crouching Medium Attack
Extended the move's hitbox upward.
Jumping Special Attack
An upward input will now change the angle of the Ki Blast.
Super Dash Kick (Light, Medium)
The number of jumps available is no longer reduced when the grounded version is canceled with another attack.
Super Dash Kick (Heavy)
Sped up the start of invincibility frames.
Deadly Knee Drop (Light)
Increased duration of sliding knockdown during camera shift.
Deadly Knee Drop (Medium)
Will now cause a ground bounce during camera shift.
I have no use for Saiyans that can't move
Increased throw range.
Increased the attack's active frames.
Untechable time is no longer affected by combo duration.
Increased the move's untechable time during camera shift.
Increased recovery after the attack hits.
Galick Gun
Increased the attack's damage when performed after "I have no use for Saiyans that can't move."
Galaxy Breaker
Increased the attack's damage when performed after "I have no use for Saiyans that can't move."
Z Assist (A Type)
Sped up the attack's start-up.
Increased untechable time.
Adjusted blowback.
Zamasu (Fused)
Untechable time for his standing Special attack has been lengthened, making it easier to use in combos!
His Type C Z Assist is a wide-reaching attack that is automatically followed up on hit. It's great for combos!
Standing Light Attack: Follow-up 2
Extended throw range upward when used in combos.
Added damage scaling to the throw.
Standing Special Attack
Increased distance the projectile travels.
Increased hitstop.
Increased untechable time.
Adjusted blowback.
Increased recovery.
Jumping ↓ + Heavy Attack
Sped up the attack's start-up.
Adjusted distance moved during the attack.
Increased landing recovery.
Removed landing recovery during camera shift.
Removed landing recovery when performed after Heaven's Flash.
Jumping Special Attack
Adjusted blowback for hits other than the final one.
Extended the move's hitbox upward during early frames.
Eternal Justice
Increased distance moved during the grounded version of the attack.
Increased distance moved after the camera shift.
Removed landing recovery during camera shift.
Vegito (SSGSS)
Crouching Special attack is now easier to use in combos! Use it to switch sides with the opponent!
His Type B Z Assist rushes forward, which is a great option against grounded opponents!
Crouching Special Attack
Adjusted blowback when there is no camera shift.
Increased the move's untechable time when there is no camera shift.
Jumping Special Attack
Increased untechable time.
Spiral Heel Shot
Reduced damage scaling when there is no camera shift.
Spiral Heel Shot (Medium, Heavy)
The final hit will now trigger a camera shift even if the first hit doesn't land.
Split Finger Shot
Enlarged the move's hitbox.
Spirit Excalibur
Decreased damage when at a distance, and increased when at close range.
Increased the base damage of the attack.
Adjusted blowback for hits other than the final one.
Added sliding knockdown for all hits other than the final one.
Increased the active frames of the last hit.
The final hit will no longer connect unless the character is in front and at a certain height.
Z Assist (A Type)
Increased untechable time.
Increased hitstop.
Increased landing recovery.
Enlarged the move's hitbox.
Sped up the attack's start-up.
Adjusted blowback.
Cooler
Untechable time for his standing Special attack has been lengthened, making it easier to incorporate into combos!
His Type C Z Assist is Death Flash, giving you a great ranged option!
Standing Special Attack
Increased the opponent's hitstop on hit.
Increased untechable time.
Adjusted blowback.
Crushing Stomp
Extended the move's hitbox upward.
The opponent will now always be knocked forward by the attack.
Atomic Supernova
Fixed an issue in which Ki gauge scaling would not apply if the grounded version missed.
Z Assist (A Type)
Increased untechable time.
Increased landing recovery.
Android 17
Standing and crouching light attacks are now easier to use in mid-air combos, and his standing medium attack is faster!
Acrobatic Assault is now easier to use! You can also use the attack in the air after using it on the ground!
Standing Light Attack
Adjusted blowback.
Standing Light Attack: Follow-up 1
Sped up the attack's start-up.
Adjusted movement and character position.
Enlarged the move's hitbox.
Adjusted blowback.
Standing Light Attack: Follow-up 2
Adjusted character position.
Enlarged the move's hitbox.
Shrunk the hurtbox.
Extended collision detection for the first half upward.
Added invincibility against low attacks.
Standing Medium Attack
Sped up the attack's start-up.
Enlarged the move's hitbox.
Standing Special Attack
Adjusted blowback for hits other than the final one.
Crouching Light Attack
Adjusted blowback.
Jumping Special Attack
Sped up the attack's start-up.
Adjusted distance moved during the attack.
Increased untechable time.
Increased the opponent's hitstop on hit.
Adjusted blowback.
Reverse Gear
Increased the attack's active frames.
Increased untechable time.
Can now perform a Driver follow-up when the Reverse Gear follow-up hits.
Reverse Gear (Heavy)
The attack now protects against Super Attacks and Meteor Attacks.
Acrobatic Assault
The mid-air version can be now performed after the grounded version.
Reduced landing recovery.
Slowed down collision detection timing.
Sped up cancel timing.
Z Assist (A Type)
Increased the attack's active frames.
Increased untechable time.
Reduced the opponent's hitstop on hit.
Adjusted blowback.
The attack now causes a wall bounce on hit.
Jiren
The light version of Shock Tornado will now work against low attacks!
The medium version of Shock Tornado now leaves you less open, and jumping ↓ + heavy attack is now easier to use in combos!
Standing Light Attack
Extended the move's hitbox downward.
Standing Special Attack
Sped up the attack's start-up.
Increased the opponent's hitstop on hit.
Reduced the attack's untechable time.
Increased recovery.
Crouching Special Attack
Increased the move's damage during camera shift.
Jumping ↓ + Heavy Attack
Sped up the attack's start-up.
Extended the move's hitbox upward during start-up.
The hitbox is now active when performing the move at the lowest possible height.
Releasing the button in the middle of the move will immediately launch an attack.
Increased the duration of sliding knockdown.
Adjusted the timing at which a Z Assist can be called during the camera shift.
Holding the button will increase the damage.
Infinity Rush
Increased hitstop.
Reduced damage scaling when there is no camera shift.
Fixed an issue in which the effect would not be visible when the attack clashes.
Shock Tornado
Increased the move's damage.
Changed the hit effect during camera shift.
Shock Tornado (Light, Medium)
Increased the amount of Ki gauge gained.
Shock Tornado (Light)
Now protects against low attacks.
Shock Tornado (Medium)
Reduced all recovery for the attack.
Counter Impact
Will now counter Z Assist attacks.
Changed the hit effect during camera shift.
Z Assist (A Type)
Hitbox is active even if the opponent is at a distance.
Adjusted blowback.
Increased untechable time.
Slowed start-up.
Videl
Justice Combination now protects you against Ki Blasts!
Defender of Love & Justice, Great Saiyaman will now stop attacks right away!
Great Saiyaman Attack
Reduced time needed until Great Saiyaman can be called again.
Standing Light Attack
Increased distance moved during the attack (except when mashing the button).
Jumping ↓ + Special Attack
Increased the duration of sliding knockdown.
Justice Combination
Added invincibility against Ki Blasts.
Videl Rush (Heavy)
Increased distance moved during the attack.
Moonsault Kick
Adjusted blowback during camera shift.
Reduced damage scaling when used as a follow-up from Videl Rush.
Frankensteiner (Medium)
Increased the amount of sliding knockdown when followed up with Great Saiyaman.
Defender of Love & Justice, Great Saiyaman!
Now protects against the opponent's attack from the start.
Fixed an issue in which Ki gauge scaling would not apply if the attack missed.
Z Assist (A Type)
Sped up the attack's start-up.
Increased the opponent's hitstop on hit.
Reduced distance moved.
Goku (GT)
It's now easier to follow up after standing or jumping Special attack!
His Type B Z Assist is Dragon Flash Fist, a great option against grounded opponents!
Standing Light Attack: Follow-up 1
Reduced distance moved.
Slowed start-up.
Standing Special Attack
Extended the move's hitbox upward.
Adjusted the opponent's position during a camera shift.
Adjusted blowback when there is no camera shift.
Increased the move's untechable time when there is no camera shift.
Jumping Special Attack
Increased the move's untechable time during camera shift.
Dragon Flurry Fist
Reduced the range at which the attack lands.
Dragon Flurry Fist (Light)
Increased distance moved during the attack.
Dragon Flash Fist
The character now falls much further down after the attack.
Dragon Flash Fist (Heavy)
Reduced distance moved.
Super Ultra Spirit Bomb
The opponent can now perform a ground tech after the attack lands.
Reduced damage.
Janemba
Demonic Blade leaves you less open, making it easier to use!
His Type A Z Assist now performs more hits, making it even easier to use in combos!
Standing Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Crouching Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Jumping Special Attack
Sped up the attack's start-up (except when the opponent is taking damage).
Demonic Blade
Reduced recovery.
Sped up descent timing for the mid-air version.
Adjusted recovery during a camera shift.
Phantom Shift
When moving from the air to the ground, the character will now appear in the corner even when the opponent is airborne in the corner.
Hell Gate
The projectile will now bounce back when at the edge of the screen.
Increased distance the projectile travels.
Increased timing until the attack automatically triggers.
Mystical Arm (Medium, Heavy)
Changed the hit effect during camera shift.
Z Assist (A Type)
Sped up the attack's start-up.
Increased the number of hits.
Adjusted individual projectile damage; increased total damage.
Gogeta (SSGSS)
His jumping heavy attack is now faster, making it easier to use!
His Type B Z Assist is Rising Vortex, a fast offensive option!
Jumping Heavy Attack
Sped up the attack's start-up.
Jumping ↓ + Heavy Attack
Increased the move's damage during camera shift.
Rising Vortex (Light)
Added timing during which the move cannot be clashed.
Punisher Drive
Changed the hit effect during camera shift.
God Punisher
Damage will no longer be reduced when the attack hits in the corner.
Stardust Fall
Increased hitstop on hit.
Broly (DBS)
His crouching light attack now advances, giving it more horizontal reach!
His Type B and C Z Assists are projectiles that can hit the opponent at a distance!
Crouching Light Attack
Increased distance moved during the attack.
Enlarged the move's hitbox.
Enlarged the hurtbox.
Standing Heavy Attack
Holding the button will increase the damage.
Raging Quake
Changed the hit effect during camera shift.
Gigantic Fury
Changed the hit effect during camera shift.
Z Assist (A Type)
Sped up the attack's start-up.
Adjusted blowback.