25-01-2019 20:03
Uno de los editores Senior de Game Informer habla más sobre el reinicio de MP4:
the big problem with MP4 development was Nintendo’s experimental ad-hoc development process; it was being made in parts in different countries. Some studios were trucking along saying it was going smoothly while it was on fire elsewhere.
Internal thinking was that it needs to be all under one roof to right the ship. Interestingly, Retro made the pitch for their involvement and put together a demo that Nintendo liked.
Fuente
the big problem with MP4 development was Nintendo’s experimental ad-hoc development process; it was being made in parts in different countries. Some studios were trucking along saying it was going smoothly while it was on fire elsewhere.
Internal thinking was that it needs to be all under one roof to right the ship. Interestingly, Retro made the pitch for their involvement and put together a demo that Nintendo liked.
Fuente