06-07-2018 09:37
Octopath Traveler es "el sucesor espiritual de FF VI en términos de mecánicas de juego", según sus desarrolladores
– Both are 33 years old and grew up during the golden era of SNES JRPGs with the gameplay and visual style of the time (pixel-art)
– When Takahashi entered Square Enix, he wanted to do these kind of games but he was told that it was easier to develop more modern-looking games
– After years of hard and successful work, he was finally able to do the kind of projects he initially wanted to work on
– In terms of game mechanics, if Bravely was a spiritual successor of FFV, Octopath has been developed as a spiritual successor of FFVI
– Takahashi wanted to work on a new IP with a strong visual style that players would enjoy
– When the development of Octopath began, they made a demo exclusively in pixel-art
– They then realized that it was prettier in their memories and that’s why they decided to include modern effects with the Unreal Engine, especially lightning effects
– They feel that it is a good mix between both generations
– Nishiki-san grew up with games like Final Fantasy and the SaGa series; both franchises have influenced his work on Octopath
– He initially wondered whether he should try to adapt to the global audience or keep his own style
– He asked himself what Nobuo Uematsu (Final Fantasy) would do in the same situation and therefore he finally decided to keep his own style
– Octopath’s OST is influenced by his love of clasical music, he mentioned Bach, and movie musics
– The first demo has been downloaded 1,5 millions times
– People’s reactions to the demo were overwhelmingly positive, even more so in Europe than in Japan
– Their demo target was gamers in their 30s, 40s who were seeking the same great sensations they had during the Golden Era of JRPGs
– They felt that the Switch was the perfect platform for that with its ability to play 1 hour in bed before sleeping
Fuente
– Both are 33 years old and grew up during the golden era of SNES JRPGs with the gameplay and visual style of the time (pixel-art)
– When Takahashi entered Square Enix, he wanted to do these kind of games but he was told that it was easier to develop more modern-looking games
– After years of hard and successful work, he was finally able to do the kind of projects he initially wanted to work on
– In terms of game mechanics, if Bravely was a spiritual successor of FFV, Octopath has been developed as a spiritual successor of FFVI
– Takahashi wanted to work on a new IP with a strong visual style that players would enjoy
– When the development of Octopath began, they made a demo exclusively in pixel-art
– They then realized that it was prettier in their memories and that’s why they decided to include modern effects with the Unreal Engine, especially lightning effects
– They feel that it is a good mix between both generations
– Nishiki-san grew up with games like Final Fantasy and the SaGa series; both franchises have influenced his work on Octopath
– He initially wondered whether he should try to adapt to the global audience or keep his own style
– He asked himself what Nobuo Uematsu (Final Fantasy) would do in the same situation and therefore he finally decided to keep his own style
– Octopath’s OST is influenced by his love of clasical music, he mentioned Bach, and movie musics
– The first demo has been downloaded 1,5 millions times
– People’s reactions to the demo were overwhelmingly positive, even more so in Europe than in Japan
– Their demo target was gamers in their 30s, 40s who were seeking the same great sensations they had during the Golden Era of JRPGs
– They felt that the Switch was the perfect platform for that with its ability to play 1 hour in bed before sleeping
Fuente