21-09-2017 15:47
Más gameplay offscreen de Doom:
Impresiones de Digital Foundry
All of his impressions are based on playing in UNDOCKED mode
Impresiones de Digital Foundry
All of his impressions are based on playing in UNDOCKED mode
- Most ambitious cross platform Switch port yet
- “Utterly insane, how did they do that?”
- Post process pipeline mostly intact
- 30fps cap was “inevitable”
- Depth of field reduced but not removed
- Resolution is lower on Switch, dynamic, unsure of exact count
- Reduced textures
- “It’s a good port!”