30-10-2014 16:29
Hola.
En la noticia en Inglés se detalla más el sisema:
http://gematsu.com/2014/10/tales-zestiri...ns-systems
Un saludo.
En la noticia en Inglés se detalla más el sisema:
Cita:New Gameplay Systems
Equipment Slot System
Each piece of equipment in Tales of Zestiria comes with four slots onto which Skills can be affixed. The first Skill within these slots is predetermined for every item, but whether any of the remaining three slots are filled in is left to chance upon acquiring a piece of equipment, meaning that two of the same variety can still come with different Skills attached. Currently equipped skills can be checked by pressing the R2 button on the Skill Sheet screen.
Although picking a characterÔÇÖs equipment on the merits of their abilities and sheer strength is hardly a bad idea in and of itself, careful consideration based on their latent Skills can also bring about unimaginable benefits later in battle. As such, the types of skills that the Skill Sheet screen break into two broad types: ÔÇ£Core Skills,ÔÇØ the fundamental ones that are affixed to the piece of equipment in question, and ÔÇ£Bonus Skills,ÔÇØ which are a secondary variety that are brought about through different combinations of Core Skills. LetÔÇÖs examine three different ways that Bonus Skills can be attained:
┬á ┬á Same Type: As the name implies, this type of Bonus Skill is conferred when more than one of the same Skill is equipped. In the bottom-right corner of each SkillÔÇÖs icon, you can see a number that indicates how many instances of it are currently stacked across your equipment. This bonus is triggered with two or more of the same Skill in effect.
    Elemental Type: This type of Bonus Skill activates when there are multiple Skills of the same element equipped that sit adjacent to one another horizontally on the Skill Sheet screen. Again, this type is activated when there are at least two Skills that meet this criteria.
    Union Type: This type of Bonus Skill turns on when an entire vertical row on the Skill Sheet screen is occupied with actively equipped Skills.
Equipment Fusion System
ItÔÇÖs an inevitability that as you traverse the world of Tales of Zestiria, youÔÇÖll accumulate multiples of the same type of equipment. But, like we mentioned earlier, just because two pieces of equipment share the same name doesnÔÇÖt mean that have the same Skills or abilities. ThatÔÇÖs where the Equipment Fusion System comes into play, enabling you to forge equipment thatÔÇÖs to your liking. By bring two of the same type of equipment together, not only can you buff up their Skills and abilities, but you can also swap them out, as well. This can be done by paying a visit to an Armory and selecting the ÔÇ£FusionÔÇØ option.
In the example provided in the included screenshots, you can see the fusion process being performed on SoreyÔÇÖs headgear, Ancient Earrings. His first pair of earrings only had the skill Locking attached to them, but his second pair had, another skill, and by fusing the two together, he was able to get a different pair of earrings altogether that has both Skills. Although the amount of Gald required to perform fusions varies based on factors such as the equipmentsÔÇÖ latent abilities, itÔÇÖs often well worth the cost just to consolidate skills into one item.
Equipment Proficiency
Each piece of equipment in the game has its own Proficiency Rank attached to it that can be raised by racking up victories in fights. With 5 total ranks in all, maxing out Proficiency comes with a variety of perks, particularly with respect to fusion, as maxed out items will yield even stronger results. As such, itÔÇÖs a good idea to break in equipment as you go about your journey; you never know just when it might come in handy.
http://gematsu.com/2014/10/tales-zestiri...ns-systems
Un saludo.