Irrational Games cierra. IP Bioshock para 2K. Ken Levine en nuevo estudio de 15p
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Cita:A Message From Ken Levine

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. ItÔÇÖs been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: WhatÔÇÖs next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job IÔÇÖve ever had. While IÔÇÖm deeply proud of what weÔÇÖve accomplished together, my passion has turned to making a different kind of game than weÔÇÖve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. IÔÇÖll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. ThereÔÇÖs no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and weÔÇÖll be hosting a recruiting day where weÔÇÖll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

WhatÔÇÖs next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, theyÔÇÖre the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2KÔÇÖs passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. IÔÇÖm handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If weÔÇÖre lucky, weÔÇÖll build something half as memorable as BioShock.

We do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If youÔÇÖre a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

Fuente: http://www.irrationalgames.com/
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Irrational Games cierra. IP Bioshock para 2K. Ken Levine en nuevo estudio de 15p - por disgraciau - 18-02-2014 19:11

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