05-06-2013 16:07
"More notable problems with The Last of Us manifest as it leans more on the traditional trappings of third-person shooters ÔÇö fights against waves of enemies or arenas full of waist-high cover where your only recourse is to kill everyone in your way. These sequences sit at odds with the rest of the game. Joel can't take much damage from enemies, which isn't such a big deal when you're sneaking past them without incident. But at increasingly frequent points in the narrative, I had to buckle down and deal with the messy gunplay and repeated checkpoint restarts.
Combat against the zombie-esque infected is especially frustrating. Not only are they faster, more aggressive and more unpredictable than human enemies, but multiple types of infected have an instant, one-hit kill if they get in melee range.
Did I mention that Joel isn't terribly good with guns? Naughty Dog has given Joel's aim a semi-realistic shakiness which, when mixed with the erratic movement of the infected, makes keeping enemies at bay a serious ÔÇö and not terribly entertaining ÔÇö challenge. Eventual upgrades allow Joel to hold his aim slightly better, but the annoyance never disappeared."
Despues le critica el tema de la justificacion argumental a tanta matanza.
Combat against the zombie-esque infected is especially frustrating. Not only are they faster, more aggressive and more unpredictable than human enemies, but multiple types of infected have an instant, one-hit kill if they get in melee range.
Did I mention that Joel isn't terribly good with guns? Naughty Dog has given Joel's aim a semi-realistic shakiness which, when mixed with the erratic movement of the infected, makes keeping enemies at bay a serious ÔÇö and not terribly entertaining ÔÇö challenge. Eventual upgrades allow Joel to hold his aim slightly better, but the annoyance never disappeared."
Despues le critica el tema de la justificacion argumental a tanta matanza.