Miyamoto reuniéndose con devs para animarlas a trabajar en Wii U
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Cita
Pues eso, que Miyamoto se ha estado reuniendo personalmente con desarrolladores del mundillo para animarlas a trabajar en la nueva consola de Nintendo. Cree que muchas third party tienden a crear títulos multiplataformas y como Nintendo crea un hardware con características únicas, es dificil que esas thirds consideren como primera opción la consola de Nintendo. Así que las compañias toman unas decisiones que obstaculizan que los desarrolladores cree algo único en la consola. Su misión es convercerlos de que pueden crear nuevas formas de entretenimiento que ellos realmente quieran, con Wii U.


Cita:It seems that Miyamoto has been meeting personally with developers to encourage them to work with Nintendo's new console. "I am trying to meet with the game developers individually for this matter," he says, asked how the company will be supporting other developers that want to get the best out of the hardware. "The real subject is whether IÔÇÖll be able to - weÔÇÖll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that theyÔÇÖll be enthused towards making brand new entertainment that I couldn't come up with myself."

"When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that," Miyamoto asserts. "They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case."

"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles ÔÇô and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," he explains. "So itÔÇÖs the entire company decision-making process that is hindering developerÔÇÖs ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that theyÔÇÖll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.

"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."

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Miyamoto reuniéndose con devs para animarlas a trabajar en Wii U - por mike - 05-11-2012 22:25

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