[Hilo Oficial] Nintendo Switch
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Vídeo comparativo de cómo ha cambiado Super Mario Oddysey desde su presentación:

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Nuevo tráiler introductorio de Super Mario Oddysey (para Japón)

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El community manager de Bandai Namco quiere que la gente pida una versión de Project CARS 2 para la consola

“I can’t speak to a potential Switch version just because I don’t have that information. What I can say is that if people really, really do want a Switch version – I know the Switch is extremely popular right now – let us know on our social channels on Bandai Namco Entertainment Facebook, Twitter, Instagram, let us know everywhere, and we will definitely let the devs know that’s an ask. And the devs are extremely, extremely receptive to everything that’s going on social media, and everything their fans say, so you can also just let them know on the Project Cars website, and they will definitely receive that information.”

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Yo esto de que la gente tenga que pedir algo a alguien porque lo diga alguien nunca me ha gustado. O lo haces o no lo haces, pero no marees a la gente, porque al final del día las peticiones son palabras que se lleva el viento.
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(06-10-2017 08:38)mike escribió:Yo esto de que la gente tenga que pedir algo a alguien porque lo diga alguien nunca me ha gustado. O lo haces o no lo haces, pero no marees a la gente, porque al final del día las peticiones son palabras que se lleva el viento.

Eso pienso yo. Se supone que tienen anailistas de mercado, que harán previsiones de ventas, y estudios de mercado. 
Yo puedo firmar en Change.org y luego no comprarlo.
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Después de lo que hicieron con el primer project cars en wiiU, espero que se curren un port como dios manda con el 2, y que luego no se lo compre ni el tato, a ver que tal....
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No sé qué tal es el segundo pero del primero he pasado de comprarlo aún estando a 2 putos duros en PC.  Salvo que sea muy distinto,  por mi parte que se ahorren el port.
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Dragon Quest XI en Switch está desarrollado en UE4, como la versión PS4

Ever since Dragon Quest XI was confirmed for Switch – which was quite a long time ago at this point – we’ve been wondering what sort of game it would be. Many had assumed that it would be based on the PlayStation 4 version, but Square Enix never actually came out with any sort of official word on that front. In fact, we’ve heard almost nothing about the Switch release.

The Unreal Fest East 2017 taking place in Japan today finally offers some notable information. Dragon Quest series creator Yuji Horii was in attendance, and strongly suggested that the Switch version will be based on the PlayStation 4 edition.

Horii basically said that Dragon Quest XI for Switch is developed with Unreal Engine. He questioned if it was okay to say this, with producer Yosuke Saito joking that maybe it’s a 2D version made with the tech in order to blur the clarity of what Horii said (which probably shouldn’t have been mentioned). But then programmer Mitsuru Kamiyama noted that it’s likely the PlayStation 4 version.

Unreal Engine 4 supports Switch from version 4.15, but Dragon Quest XI was developed under 4.13. Square Enix still seems to be working on the porting process.

This isn’t something that Square Enix said, but version 4.15 appears to have a number of benefits over 4.13 such as improved load times, the ability to process objects more efficiently, etc. The engine itself is optimized, so there is a chance that the gap in between hardware capability of the PlayStation 4 and Switch might be slightly less due to the engine’s improvement.

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(08-10-2017 15:48)zothenr escribió:Dragon Quest XI en Switch está desarrollado en UE4, como la versión PS4

Ever since Dragon Quest XI was confirmed for Switch – which was quite a long time ago at this point – we’ve been wondering what sort of game it would be. Many had assumed that it would be based on the PlayStation 4 version, but Square Enix never actually came out with any sort of official word on that front. In fact, we’ve heard almost nothing about the Switch release.

The Unreal Fest East 2017 taking place in Japan today finally offers some notable information. Dragon Quest series creator Yuji Horii was in attendance, and strongly suggested that the Switch version will be based on the PlayStation 4 edition.

Horii basically said that Dragon Quest XI for Switch is developed with Unreal Engine. He questioned if it was okay to say this, with producer Yosuke Saito joking that maybe it’s a 2D version made with the tech in order to blur the clarity of what Horii said (which probably shouldn’t have been mentioned). But then programmer Mitsuru Kamiyama noted that it’s likely the PlayStation 4 version.

Unreal Engine 4 supports Switch from version 4.15, but Dragon Quest XI was developed under 4.13. Square Enix still seems to be working on the porting process.

This isn’t something that Square Enix said, but version 4.15 appears to have a number of benefits over 4.13 such as improved load times, the ability to process objects more efficiently, etc. The engine itself is optimized, so there is a chance that the gap in between hardware capability of the PlayStation 4 and Switch might be slightly less due to the engine’s improvement.

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Excelente noticia.


Quiero ver un salto gráfico en DQ XI de Switch. Porque el DQ XI de 3DS apenas es una mejora con respecto al DQ IX de DS y el remake de DQ VII de 3DS.
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(08-10-2017 18:28)Sir_Dekar escribió:Excelente noticia.


Quiero ver un salto gráfico en DQ XI de Switch. Porque el DQ XI de 3DS apenas es una mejora con respecto al DQ IX de DS y el remake de DQ VII de 3DS.
En neogaf la gente pide un port HD del de 3DS
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A ver cómo sale esta versión.
Será la que compre en mi caso y me alegra ver que no será la de 3DS.
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(08-10-2017 20:17)zothenr escribió:En neogaf la gente pide un port HD del de 3DS

Y pedirán censura seguramente para los ataques y trajes de la chica... cabezazo
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