[Hilo Oficial] Nintendo Switch
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Gameplay del nuevo Kirby:

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(27-02-2018 20:31)zothenr escribió:Gameplay del nuevo Kirby:


Tengo un huevo de dudas. Cómo me jode el enfoque cooperativo.
[Imagen: metroid-2.gif]
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1080p en dock y 720p en portátil.

Parece muy estable y con unos gráficos bastante majetes.

Se viene para casa en cuanto vaya finiquitando varios.
[Imagen: metroid-2.gif]
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Splatoon 2 se actualiza:

Version 2.3.0

Changes to Multiplayer
  • Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
  • Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
  • Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the Ink Tank would momentarily be displayed in the center of the stage only on the player’s screen.
  • Fixed an issue in which, when the player touched the barrier at the opponents’ starting point, the player would be repelled higher than intended or be able to jump while being repelled.
  • Reduced jump power when standing on a sponge that is the opponents’ team color.
  • Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
  • Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
  • Fixed an issue in which, when aiming at the edge of a Splash Wall or Brella with certain weapons, the reticle would display as if the shot wouldn’t hit, despite the fact that the shot would in fact hit.
  • Fixed an issue in which, when a shot was blocked by the barrier at the opponents’ starting point, walls on the other side of the barrier would actually be inked.
  • Fixed an issue in which, when a shot was blocked by a Splash Wall or Brella, the animation of the ink or shot disappearing would occur on the other side of the Splash Wall or Brella.
  • Fixed a rare issue in which a player would pass through when rolling towards an opponent’s Brella while using a Dualies-type weapon.
  • Fixed a rare issue in which, if a player’s Brella is destroyed the moment that it is opened, damage would not be properly dealt to that player’s Brella after that point.
  • Fixed an issue in which Brellas could go into the terrain when the player readied a Brella-type weapon and launched it while making contact with a corner of terrain.
  • Fixed an issue in which Sprinklers could not deal damage when placed partly inside of terrain.
  • Fixed an issue in which, when a player used Sprinklers in such a way that two land simultaneously, both Sprinklers would be active. 
  • Fixed an issue in which ink from an Inkjet would not color the floor when the Inkjet was used in a place with a low ceiling.
  • Fixed an issue in which, when shots from Tenta Missles were firing on a place with a ceiling, the animation indicating where Tenta Missles would land would be shown for a moment on the ceiling.
  • Fixed an issue in which the Sting Ray would not ink the ground when fired towards the barrier of the opponents’ starting area.
  • Fixed an issue in which the player would go into the terrain if the player activated the Splashdown while near the tower fence and terrain.
  • Fixed an issue in which, when the player activated the Splashdown on certain terrain, the player would not land properly and become unable to control their character.
  • Fixed an issue in which, when the player activated the Splashdown on top of certain shapes of sponges, the player would go into the sponge.
  • Fixed an issue in which the player with the Baller could deal body damage to a player on the other side of a thin wall.
  • Fixed an issue in Splat Zones in which the penalty count display would disappear if the opponent took control of an area the moment that the penalty count reached zero.
  • Fixed an issue in Rainmaker in which two Rainmakers would appear in the stage if a disconnection occurred at a certain point in time.
  • Fixed a rare issue in Rainmaker in which the Rainmaker would not deal damage when shot at an opponent’s Splash Wall or Brella.
  • Fixed an issue in Clam Blitz in which the barrier would appear as if destroyed on some players’ screens if a player attempted to destroy it immediately before overtime ended, despite the match having ended before the barrier was destroyed.
  • Fixed an issue in Clam Blitz in which a clam basket stored in an elevated area would block a player’s field of vision.
  • Fixed an issue on Moray Towers in which the starting position of one side’s team would be slightly off-point.
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
  • Changed the location of some Inkrails in Rainmaker on MakoMart making it so that they cannot be used to carry the Rainmaker to a high platform in your team’s base.
  • Made it so that the tops of shipping containers within Splat Zones are not counted towards zone control in Splat Zones on Walleye Warehouse.
  • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
  • Fixed an issue on Shellendorf Institute in which, when the player throws something like the Suction Bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
  • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.
  • Fixed an issue on Arowana Mall in which, if the player activated the Splashdown in a narrow place between a fence and terrain, the player would go into the terrain.
  • Fixed an issue on Arowana Mall in which the player would be repelled in an unintended way when having moved into a narrow place between a fence and terrain.
  • Fixed an issue on Arowana Mall in which bombs or bubbles from the Bubble Blower disappeared in an unnatural way around the central pond.
  • Slightly adjusted the position of the sign indicating the area where the Rainmaker can’t be carried on Arowana Mall in Rainmaker, making it more difficult for a player to get stuck between the path and the sign.
  • Fixed an issue on Arowana Mall in Rainmaker in which the Rainmaker would reappear inside terrain after the player holding the Rainmaker went beneath a high platform near the center and then lost the Rainmaker.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Specifications for some of the main, sub, and special weapons have been changed.
  • Specifications for points required for some specials have been changed.
  • Changes to Rank
    • Fixed an issue in Ranked Battle in which, if there was a difference in player numbers from before a match began, it would not be judged as an unfair match.
  • Changes to Salmon Run
    • Made it so that “Hazard Level MAX!!” is displayed when starting a job if the stage hazard level is at the maximum level.
      • In online Salmon Run, the title and rank of the crew affect the stage hazard level.
    • Fixed a rare issue in which a Splat Bomb thrown into the mouth of a Flyfish would not explode, doing no damage.
    • Fixed an issue in which, if the player jumped when a Maws attacked, the attack would not do any damage.
    • Fixed a rare issue in which, even though a Steel Eel was defeated, the torso hit detection would remain in that spot.
    • Fixed an issue in which the vertical swing of a Roller would ink an unintended shape when the 4 players had a certain weapon arrangement.
    • Fixed a rare issue in which a Flyfish would go into the terrain when difficulty was high.
    • Fixed an issue in which Smallfry would remain in the next wave after clearing a Griller event.
    • Fixed a rare issue in which the egg basket wouldn’t appear after the wave started.
    • Fixed an issue when working in a crew with a friend in which, despite both friends having the same title, the player would be treated as having supported a player with a lower title, therefore not raising the player’s rank even though the job was completed.
    • Made it so that more Rank can be carried over at the start of the next job when the player has the title of Profreshional and a Rank of 100 or higher.
  • Changes to Single Player
    • Fixed an issue in which the player would be pushed out by the tip of an Inkfurler and go through terrain.
    • Fixed an issue in which the player would pass through terrain and fall if a crate hidden in ink appeared in the same location as the player.
    • Fixed an issue in which an Octoballer would not take damage from other attacks while being damaged by an Ink Storm.
    • Fixed an issue in which the player would fall outside of terrain immediately after respawning when defeated at a specific point in time on Stage 24.
  • Other Changes
    • Fixed an issue when taking photos with amiibo on multiplayer stages in which several camera positions on several stages would cause the player’s feet to go into the terrain or float above the floor.
    • Fixed an issue in which part of the boy’s hair would not be displayed correctly when the Squid Clip-Ons or Dust Blocker 2000 were equipped.
    • Fixed an issue in Spectator mode in which the hit animation would not display correctly when viewing from a player’s perspective and that player hit an opponent’s Brella.
    • Fixed an issue in Spectator mode in which some objects would become transparent when viewing from a player’s perspective.
    • Fixed an issue in which the number of disconnects in the last 50 matches increased in SplatNet 2 when joining a Private Battle as a spectating player.
    • Fixed an issue in which the screen would darken unnaturally depending on camera position and direction in the firing range.
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(27-02-2018 22:17)chente escribió:

1080p en dock y 720p en portátil.

Parece muy estable y con unos gráficos bastante majetes.

Se viene para casa en cuanto vaya finiquitando varios.

Pues paga poco por él porque tampoco es que merezca tanto la pena. Yo pagué 6€ y me hubiera dolido pagar más.
Quiero jugar al 2 pero no pienso pagarlo a más de eso.
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Pues ya me he pasado todo el Mario+Rabbids con todo pasado en oro excepto los 4 retos finales, que me parecen muy difíciles y paso xD Al final casi 50 horas. Y me lo he pasado teta. Un juego excelente.

Saludos
¿FANBOY?: ColecoVision,Nes,MasterSystem,Megadrive,GameGear,GameBoy,GBPocket,GBColor,SNES,TurboDuo, NeoGeoAES, NGCDZ, MegaCD, M32X, Saturn, N64, PSX, WonderSwan, NeoGeoPocket, GBA, GBASP, DreamCast, Ps2, NGC, Xbox, NDS, Xbox360, Wii, Ps3, PSP, 3DS, PS4, PC, WiiU, Switch +600 físicos
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Nintendo priorizará nuevos periféricos para Nintendo Switch antes que una revisión


Nintendo lleva muchos años trabajando en el sector del hardware de entretemiento y ofreciendo a los jugadores diversos sistemas tanto para el ámbito de sobremesa como para el portátil. Es precisamente en este mismo campo donde Nintendo siempre ha tenido una presencia dominantes con consolas como Game Boy, Game Boy Advance o Nintendo 3DS, de las cuales siempre ha ofrecido una o varias revisiones durante el tiempo que han estado en activo. En el caso de la última portátil, la compañía japonesa ha lanzado al mercado hasta seis modelos diferentes, que no es poco. En la actualidad, Nintendo Switch (que aúna sobremesa y portátil en un mismo sistema) es la apuesta de futuro de la compañía y seguro que muchos de vosotros os estáis preguntando cuándo se anunciará una revisión, ya sea para mejorar prestaciones u ofrecer un modelo más asequible. Según Takashi Mochizuki, redactor de The Wall Street Journal, parece que la compañía tiene otros planes muy diferentes en esta ocasión.

Nintendo Switch tendrá un ciclo de vida de 5-6 años


El conocido periodista asegura que Nintendo tiene una visión comercial algo diferente en esta ocasión ya que, de acuerdo a sus fuentes, el objetivo es priorizar el lanzamiento de periféricos antes que revisiones de hardware para potenciar las ventas de la consola. El próximo mes de abril, sin ir más lejos, la compañía pondrá a la venta en todo el mundo Nintendo Labo, gracias al cual podremos disfrutar de una experiencia de juego diferente mediante el montaje de maquetas que interactuarán de varias formas con Nintendo Switch. Cabe señalar que la información compartida por el señor Mochizuki no es 100% oficial y, por supuesto, no sirve para descartar el posible lanzamiento, ya sea a medio o largo plazo, de una hipotética revisión de hardware. Los planes de Nintendo pasan por mantener un ciclo de vida de 5-6 años con esta consola y sería muy raro que en todo ese tiempo no veamos una Nintendo Switch Pro, New Nintendo Switch o como quieran llamarla. El tiempo dirá.

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(01-03-2018 14:00)zothenr escribió:Nintendo priorizará nuevos periféricos para Nintendo Switch antes que una revisión


Nintendo lleva muchos años trabajando en el sector del hardware de entretemiento y ofreciendo a los jugadores diversos sistemas tanto para el ámbito de sobremesa como para el portátil. Es precisamente en este mismo campo donde Nintendo siempre ha tenido una presencia dominantes con consolas como Game Boy, Game Boy Advance o Nintendo 3DS, de las cuales siempre ha ofrecido una o varias revisiones durante el tiempo que han estado en activo. En el caso de la última portátil, la compañía japonesa ha lanzado al mercado hasta seis modelos diferentes, que no es poco. En la actualidad, Nintendo Switch (que aúna sobremesa y portátil en un mismo sistema) es la apuesta de futuro de la compañía y seguro que muchos de vosotros os estáis preguntando cuándo se anunciará una revisión, ya sea para mejorar prestaciones u ofrecer un modelo más asequible. Según Takashi Mochizuki, redactor de The Wall Street Journal, parece que la compañía tiene otros planes muy diferentes en esta ocasión.

Nintendo Switch tendrá un ciclo de vida de 5-6 años


El conocido periodista asegura que Nintendo tiene una visión comercial algo diferente en esta ocasión ya que, de acuerdo a sus fuentes, el objetivo es priorizar el lanzamiento de periféricos antes que revisiones de hardware para potenciar las ventas de la consola. El próximo mes de abril, sin ir más lejos, la compañía pondrá a la venta en todo el mundo Nintendo Labo, gracias al cual podremos disfrutar de una experiencia de juego diferente mediante el montaje de maquetas que interactuarán de varias formas con Nintendo Switch. Cabe señalar que la información compartida por el señor Mochizuki no es 100% oficial y, por supuesto, no sirve para descartar el posible lanzamiento, ya sea a medio o largo plazo, de una hipotética revisión de hardware. Los planes de Nintendo pasan por mantener un ciclo de vida de 5-6 años con esta consola y sería muy raro que en todo ese tiempo no veamos una Nintendo Switch Pro, New Nintendo Switch o como quieran llamarla. El tiempo dirá.

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Es perfectamente factible que no haya revisión, pero lo que es absolutamente seguro es que negarán la mayor hasta el último momento para no perder ventas. Es lógico.

Saludos
¿FANBOY?: ColecoVision,Nes,MasterSystem,Megadrive,GameGear,GameBoy,GBPocket,GBColor,SNES,TurboDuo, NeoGeoAES, NGCDZ, MegaCD, M32X, Saturn, N64, PSX, WonderSwan, NeoGeoPocket, GBA, GBASP, DreamCast, Ps2, NGC, Xbox, NDS, Xbox360, Wii, Ps3, PSP, 3DS, PS4, PC, WiiU, Switch +600 físicos
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Demo de Kirby disponible! 

A ver qué tal.
[Imagen: metroid-2.gif]
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Disponible la actualización del Xenoblade 2:

Issues Fixed

Fixed an issue occurring in chapter 7 and onward, in which specific conditions caused bonded blades and drivers to not appear in the Manage Blades menu.

Fixed an issue associated with acquiring Perun’s Key Affinity Gift in which the counter for “small good deeds” required to earn it would stop, making the item unobtainable.

Fixed an issue associated with acquiring Perceval’s Affinity Gift, “Brandish,” in which certain monsters failed to count toward the requirements “Defeat Igna enemies in Uraya. (Excludes unique monsters.)” and “Defeat Tirkin enemies in Tantal. (Excludes unique monsters.)”.

Fixed an issue associated with acquiring Perceval’s Affinity Gift, “Brandish,” in which defeating high-level Tirkin enemies (around level 80) failed to count toward the “Defeat Tirkin enemies in Tantal. (Excludes unique monsters.)”.

Fixed an issue in which Blades with the condition“Deal a certain amount of damage in one hit” to acquire Affinity Gifts would not meet the condition if they were not present at the start of a battle, and were brought in via Blade Switching instead.

Fixed an issue in which Rare Blades, once released, could not achieve a level of Trust higher than S1, even if bonded with a different Driver.

After applying this update, performing an action to raise Trust (clearing quests, using pouch items, etc.) will raise the rare blade’s Trust to the correct rank.

Fixed an issue with Poppiswap in which if the player possessed a combined total of 1023 or more Skill RAM and Skill Upgrade parts, and equipped the 1024th part, they would be unable to set or crystalize any additional parts, even if they had enough energy to do so.

Fixed an issue in which the descriptions for the Silver Feather and Phantom Feather accessories was switched.

Advanced New Game has been added

Players with save data from the final chapter and who have cleared the game will now be able to select “Advanced New Game” on the title screen and carry over some of their data from the previous playthrough.

Elements carried over into Advanced New Game

Driver levels

Driver and Blade equipment and growth

Awakened Blades

Acquired items and gold

Town development status and Merc Group level

Status of Events Theater and defeated unique monsters

Play time

New system features added to Advanced New Game

Bonding with certain Blades from Torna will allow them to join your party.

Meeting certain Blades from Torna in the game world will allow them to join your party.

All Blades can be dispatched on Merc Missions.

Driver Hidden Affinities have been unlocked. New skills can also be learned.

Zeke’s “Eye of Shining Justice” has been unlocked. (The skill can be learned by developing Zeke’s Hidden Affinities)

Levels can now be decreased at inns, with a corresponding amount of bonus EXP being granted for the number of levels decreased.

Traveling Bards that will exchange Bonus EXP and special items have been added to various locations throughout Alrest.

Traveling Bards are displayed on the mini map as green shop icons.

Among the newly exchangeable items, there are those that will increase the number of accessories a Driver can have equipped.

Level 4 Specials have been unlocked for certain Blades.

Things to note in Advanced New Game

Quests, Heart-to-Hearts, and Skip Travel points will all be reset.

Cleared Merc Missions will be reset.

Saving after beginning an Advanced New Game playthrough will overwrite the save data in which you initially cleared the game.

Other Updates

Easy difficulty has been added. Due to this addition, the default difficulty will now be “Normal.”

This only adjusts the balance of elements of battles. Game difficulty can be changed at any time via the Options menu.

Added a “simple mode” option allowing players to skip the lottery animation when bonding with Blades.

Added the ability to “lock” Blades so that they can’t be mistakenly released.

Added a “Sort” option to the Blade List, Accessories, Aux Cores, and Poppy’s Skill Parts.

Map icons will now appear on the mini map.

Adjusted AI to perform Blade Switches with no regard for Driver combos when using Drivers that prioritize Driver combos while fighting enemies against whom those combos aren’t effective.

Added the ability to receive the 4th round of items distributed via the Expansion Pass.
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Los creadores de Minecraft estudiarán añadir control por movimiento en Nintendo Switch

[Imagen: minecraft-nintendo-switch_317467_pn2.jpg]

Cerca de nueve años han pasado ya desde el lanzamiento de 'Minecraft' en PC, llegando posteriormente a otras plataformas de entretenimiento, pero parece que el tiempo no pasa por esta exitosa entrega. La obra de Mojang, que acumula más de 144 millones de descargas desde entonces, sigue ofreciendo a sus usuarios todo tipo de novedades para mantenerlos ocupados el mayor tiempo posible. Tras su paso por sistemas de séptima y octava generación, Minecraft sumó hace unos meses una consola más a su ya extenso currículum: Nintendo Switch. La nueva consola de la compañía japonesa, que va a cumplir un año dentro de poco, nos da la posibilidad de disfrutar de la obra de Mojang tanto en portátil como en sobremesa, pero esta característica podría no ser la única que ofrezca la consola de Nintendo. Sus creadores, según han comentado en una reciente retransmisión en Twitch, podrían valorar incluir control por movimiento en esta versión.

Mojang estudiará en un futuro su posible implementación

Mojang, para evitar posibles malinterpretaciones, ha querido aclarar durante la emisión que no es algo que se encuentre entre sus planes de trabajo actualmente, pero que es una sugerencia genial y que estudiarán en el futuro. Además, parece que es una opción que valoran mucho ya que les encanta cuando juegos como 'Splatoon 2', uno de los exclusivos de Nintendo Switch, hacen uso de ella. Por supuesto, no es el único ya que podemos encontrar otros juegos, tanto exclusivos como third party que apuestan por ofrecer control por movimiento para ciertas acciones. Cómo sería Minecraft en el caso de hacer uso de los controles por movimiento de los Joy-Con o del mando pro de Nintendo Switch es algo para lo que tendremos que esperar a ver. De momento, seguiremos disfrutando de la experiencia que ya ofrecen y que, una vez esté disponible la actualización Better Together, podemos compartir con los usuarios de PC y Xbox One.

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