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Versión completa: [Digital Foundry] Comparativa Trine 2 (Wii U vs PS3 vs 360)
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La versión de Wii U es mejor que la de PS360.

Fuente

Al lio.

Las tres versiones de consola van a 720p (Wii U de forma nativa). Resolución dinámica en PS360 para mantener el framerate.

Cita:All three console versions render in 720p [Update: Frozenbyte has now confirmed dynamic resolution scaling on PS3 and 360 to sustain frame-rate vs. locked native resolution on Wii U], so resolution certainly isn't the issue with regards to the overly soft image on the PS3. Instead, the distinct Vaseline-style blur is a result of the anti-aliasing method used in the game. NVIDIA'S FXAA is present on all three consoles, but a cheaper implementation is used on Sony's console, which causes the screen to be covered by a heavy smudging that robs the game's artwork of fine detail and softens the look of foliage dramatically. The FXAA pass is also performed after the HUD has been rendered, so we find that the various on-screen elements are smoothed over too, but particularly heavily on the PS3.

Wii U obtiene un mejor acabado con FXAA. Mejoras visuales que lo ponen a la par con la versión de PC (texturas de alta resolución y follaje más detallado.)

Cita:The 360 version still features some image blur, but the effects are nowhere near as strong as on the PS3, and as a result it's easier to enjoy the beautiful artwork scattered throughout the game's lush environments. In this regard the Wii U release fares even better, with what looks like a more refined FXAA algorithm in play. On top of that, the game also features a number of visual enhancements over these versions putting it on a par with the PC release in a number of ways - higher-resolution textures and more detailed foliage are used in many places throughout the game. Meanwhile, on the other two consoles, PS3 owners see some small cuts made in these areas, although the bulk of the art is actually identical to the 360, with the strong FXAA blur having the most damaging impact on overall graphical quality.

El juego en PC tiene mejoras en las físicas, cosa que la versión de Wii U también tiene. Los efectos de agua en PC y Wii U son mejores.

Cita:Other refinements to the PC game are more subtle - such as the use of higher-quality normal map compression, increased water complexity and splash effects - but these elements work well with the inclusion of higher-resolution textures to deliver more detailed imagery on screen in a way which emphasises the lush look of the environments. Impressively, these elements also form part of the visual package on the Wii U. On top of that the PC game also adopts PhysX enhancements, which mildly improve the quality and scope of destructible objects and surfaces - something that we see on Wii U too.


[img=1000x311]http://i.imgur.com/So3zN.png[/img]
[img=1000x313]http://i.imgur.com/ll9eg.png[/img]
[img=1000x311]http://i.imgur.com/8BnFy.png[/img]

Comentan que los colores no se ven del todo bien en la versión de Wii U, esto se soluciona bajando el brillo.

[img=1000x304]http://i.imgur.com/aDS3d.png[/img]

Cita:If there is one disappointing aspect of Trine 2 on the Wii U, it's with the game's washed-out image, where the colours in certain scenes don't look quite right - even after performing limited to full range RGB conversion for our clips and screens, and after testing the game on our calibrated HDTV using the correct black level. Thankfully this can be partially corrected via a dramatic brightness change on the user menu in the game - we lowered the control all the way down, which allows the game to be played in limited-range RGB a little more comfortably on a display in which the black levels cannot be adjusted properly. We then expanded the RGB levels to full range, which gives us a good indication of how the game looks on a HDTV that supports limited RGB input natively, without conversion. The result is that while colours are still skewed somewhat the final image largely avoids looking washed out.

30fps sólidos (WiiU/360), con algunas bajadas en la versión de PS3. Sin tearing.

Cita:A look at the Wii U version of Trine 2 yields no unwanted surprises either - performance is a match for the 360 game with a straight line on our FPS graph showing a solid, sustained, consistent 30FPS update with no tearing in sight. This is a welcome change in terms of performance metrics where Nintendo's new console is concerned: recent Face-Offs had put the Wii U at a clear frame-rate disadvantage when compared to the Xbox 360 versions in particular.


Cita:There are no such problems on the Wii U and 360, which both come with a sharper image that makes the most of the intricate artwork - and isn't overly blurred. Although the use of FXAA does still result in some smoothing over of fine detail, the soft focus look actually suits the game when the blur isn't dialled up to extreme levels. Naturally, these concerns are irrelevant on the PC where the use of super-sampling (in combination with FXAA) smoothes over any unwanted jaggies without tampering with the quality of the artwork. In 1080p with 4x SSAA with maximum settings engaged the game is simply gorgeous to look at, with the art design and technical choices working to create a magical visual experience - and there's NVIDIA 3D Vision support too, which looks beautiful.

The Wii U version also deserves credit, of course. The game not only features many of the graphical upgrades found on the PC, but does so while delivering better image quality than the 360 and PS3 without compromising on the solid frame-rate. The more washed-out image is a concern compared to the darker look of the other versions, but only for those with HDTVs that don't come with an option to select full or limited range RGB levels over HDMI (usually called HDMI black level), in which changing this setting to low (and lowering the brightness in the game's menu) solves the problem. However, the bottom line is that we shouldn't have to work so hard to get the best look from the game and we're a little surprised that Trine 2 shipped like this - we noted several complaints about the lighting on NeoGAF, but our contention is that the lighting model is absolutely fine, it's the gamma level that seems significantly skewed. It's a small blemish in what is a lovely-looking game, and hopefully it'll be patched up soon [Update: Frozenbyte has now confirmed the gamma issue will be fixed in an update coming in mid-December].

[img=1000x562]http://images.eurogamer.net/2012/articles//a/1/5/3/3/0/6/4/WiiU_019.png[/img]
[img=1000x562]http://images.eurogamer.net/2012/articles//a/1/5/3/3/0/6/4/360_019.png[/img]
[img=1000x562]http://images.eurogamer.net/2012/articles//a/1/5/3/3/0/6/4/PS3_019.png[/img]

Todo esto, a la espera de un parche para la versión de Wii U, que según Frozenbyte, mejorará la calidad gráfica (veremos...)

Saludos.
Pues esa imegnd e WiiU hace pensar todo lo contrario

Yonyx

A esa última foto le pasa algo raro, yo tengo el Trine 2 en WiiU y flipo con el apartado visual, tanto en el apartado artístico como en el técnico. Tanto en la tele como en la pantalla del mando se ve bastante mejor que eso.

¿Se confirma que Trine 2 y Assassin's Creed son los mejores ports (o multis) de lanzamiento? Hablando de gráficos solamente (por eso no considero a Ninja Gaiden de los mejores ports, a nivel técnico).
Con un poco de tiempo, y unos devkits mejores, me gustaría ver cuanto empeño podrían poner las thirds en los juegos, de momento...para ser juegos de lanzamiento dan el pego bastante en calidad.

Aunque todos sabemos que lo mejor vendrá de la propia Nintendo y muy probablemente gracias a Retro Studios.
parece ser que por fin hay un multi mejor en wiiU.
aunque opino como el resto, esa imagen contradice el texto un poco.

aun asi me parece una columpiada bien maja decir que esta al nivel de la version de pc cuando esta ultima se puede poner a 1080p con supersampling y 60fps como rocas en equipos modestos...
(04-12-2012 23:29)Stakado link [ -> ]parece ser que por fin hay un multi mejor en wiiU.
aunque opino como el resto, esa imagen contradice el texto un poco.

aun asi me parece una columpiada bien maja decir que esta al nivel de la version de pc cuando esta ultima se puede poner a 1080p con supersampling y 60fps como rocas en equipos modestos...
A la par en texturas de alta resolución y follaje.