Wasteland 2 coming to PS4
#1
Cita
Game of the Year Edition will add new visuals, new customisation options to this RPG classic.

er dreamed of being a Desert Ranger? Soon enough, that will become a reality. WeÔÇÖre excited to announce weÔÇÖre bringing our crowdfunded RPG Wasteland 2 to PS4, after an award-winning debut on PC. With Wasteland 2 Game of the Year Edition, weÔÇÖre eager to open up the wastes to an even bigger crowd, along with tons of enhancements and improvements.

[Imagen: 16507919217_822941a5dc_z.jpg]

So what is Wasteland 2?

In this hardcore RPG, you take control of a squad of four Desert Rangers  plus any followers you pick up along the way  to keep peace in the post-apocalyptic Arizona desert. But a larger threat looms on the horizon, and it will fall to your team to deal with it or die trying.

You may have heard of the original Wasteland, which dates back to 1988, and is the inspiration behind the Fallout series and the godfather of post-apocalyptic games. With the help of over 70,000 fans, weÔÇÖve delivered a sequel thatÔÇÖs been able to benefit from 25 years of innovations, taking the deep character building, engrossing game world, branching story and reactivity from games like Fallout, and tactical turn-based combat in the vein of XCOM: Enemy Unknown.

[Imagen: 16095250843_54e8cda5eb_b.jpg]

More than anything, our focus is on reactivity. We crafted a game that truly reacts to your choices. Save someone from overgrown mutant honey badgers? Break into someoneÔÇÖs trunk of supplies? Shoot some punk in the street and deliver some ÔÇ£wasteland justiceÔÇØ? The game accounts for your choices and reacts accordingly, and no two experiences will be alike. The fate of the wasteland is in your hands, and the outcomes arenÔÇÖt black and white.

For the Game of the Year Edition, weÔÇÖve ported Wasteland 2 to Unity 5, the latest version of this highly versatile game engine, which has let us overhaul the game with some new visual effects, improved character models, upgraded environments, and Unity 5ÔÇ▓s physically based shading to get more realistic lighting and shadowing. This is all something we wouldnÔÇÖt have been able to do on the previous generation of tech.

[Imagen: 16507918647_4580b3bccd_b.jpg]

We are also not afraid of a rich narrative and memorable characters. Wasteland 2 is full of interesting and quirky personalities to interact with, logbooks and lore items to uncover, and detailed descriptions of the environments youÔÇÖre exploring. WeÔÇÖve even managed to go back and add new voiceover for key characters and story moments. We want the wasteland to be a place you really feel immersed in, and that goes beyond just graphics.

Of course, thatÔÇÖs all great, but how does it play? In this new edition, weÔÇÖre beefing up our existing gameplay and adding some new features. YouÔÇÖll be able to customise your squad even more with our new Perks and Quirks (traits) to add unique bonuses and characteristics. Our new Precision Strike (aimed shots) system will let you target individual body parts to cripple or stun enemies, or shatter their armour so you can mop them up, giving you even more options in combat. And youÔÇÖll need those options, because weÔÇÖve been hard at work hand-crafting each battle youÔÇÖll find yourself in.

[Imagen: 16507915267_36e543fac5_b.jpg]

With Wasteland 2, it was our goal to deliver our fans a game they wanted, and we were honoured by PC WorldÔÇÖs Game of the Year endorsement along with all the other accolades we received. With the Game of the Year Edition, we are totally thrilled to be able to bring that same hardcore gameplay to the PlayStation crowd in a bigger and better way this late summer 2015.
#2
Cita
No me termina de cuajar la idea. Puede que sea yo que este tipo de juegos, con vista isométrica y rpg, no los termino de ver en consola, y eso que soy defensor de esta y amante de los rpg, pero no me veo jugando por ejemplo a un Baldurs, en consola. No sé, sería acostumbrarse.
Eso si, si le dan una vuelta de tuerca a los gráficos, estaría cojonudo.
[Imagen: WZSsaPY.jpg]
#3
Cita
(05-03-2015 10:23)Jagang link escribió:No me termina de cuajar la idea. Puede que sea yo que este tipo de juegos, con vista isométrica y rpg, no los termino de ver en consola, y eso que soy defensor de esta y amante de los rpg, pero no me veo jugando por ejemplo a un Baldurs, en consola. No sé, sería acostumbrarse.
Eso si, si le dan una vuelta de tuerca a los gráficos, estaría cojonudo.

¿¡Que dices!? Si este juego es el mejor para consola. Baldur's Gate es mas jodido (como otros grandes de aquella epoca) pero este al ser un juego tan pausado no hay problema de control en consola. Por eso seguramente han decidido dar el salto.


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)