Take Two: "La transición a la next-gen se llevará por delante a muchas editoras"
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Según Zelnick, CEO de Take Two, la transición a la next-gen se llevará por delante a muchas editoras. La última vez fue a Midway y a muchas otras. Zelnick cree que Take Two está en la lista de los ganadores.

Cita:The upcoming console cycle will come at the cost of one or two third-party publishers, according to Take-Two Interactive CEO Strauss Zelnick. Speaking at the Credit Suisse 2012 Technology Conference, Zelnick said those not positioned effectively when the time comes will die out.

"If you're not capitalized for the transition, you can find out that you're not there for the transition," Zelnick said. "And historically, in every transition that's occurred in this business, one or two third-parties have gone out of business. Last time around it was Midway and a couple of others. Reasonable people can argue about which one it'll be this time. I have my own point of view, which I haven't exactly been quiet about. We make sure we're not on the list of casualties; to the contrary, we're on the list of winners."

Zelnick did not specifically name any publishers that he anticipates will not survive the transition. However, his comments alluded to his prediction in April that Saints Row and Darksiders publisher THQ would be dead in six months. Six months have passed and THQ is still in business, though the company's is not having an easy time managing.

A representative from Take-Two said Zelnick's remarks were not aimed at any one company and declined to add further details. A THQ representative had not responded to GameSpot's request for comment at press time.

Zelnick believes Take-Two will not only survive the console transition, but also prosper during this time. To succeed in the market, Zelnick said publishers must have four "key elements." These, he said, are owned intellectual property, power, technology, and a "very strong" financial footing. The executive claimed Take-Two is either "competitive" or has the "best in the business" for each category.

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#2
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Una criba que no tiene porque ser mala...
A Túrin Turambar turún' ambartanen
#3
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Si sacas juegos de buena calidad o sos activision no tenes por que preocuparte.
[Imagen: Firmasuckerpunch-1.jpg]
#4
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No, si la actual se ha llevado ya a algunos estudios xD.

Keep your dreams alive
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Es que muchas desarrolladoras (y editoras) en lugar de ser listas y no tirar por el camino tecnológico sin sentido (potenciando desarrollos más arcade, menos brilli brilli y más excelentes en otros campos) derrocharán pasta licenciando el motor de turno, ultra-poligonizando hasta los tornillos de la parte inferior del coche por si vuelcan y demás.

Si un grupo de desarrolladoras y editoras agarran el testigo del Team Meat, de Redlinx y de HitBox y lo amplían en su misma dirección, a mí literalmente me sobran los gears, los halos y los uncharteds de turno.

(28-11-2012 22:04)kakafuti link escribió:Una criba que no tiene porque ser mala...

Al revés, siempre será algo malo. Salvo si hablamos de Ninja Theory o David Cage, claro. En ese caso sería una bendición.
Bienvenidos al podcast de la Pócima Roja, la que te foca, la que te parte la cara.


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