01-08-2012 11:20
Sin contar la ayuda externa. Podría ser este el motivo del retraso de tantos proyectos.
Para más información, aqui tenéis la entrevista completa.
Cita:RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, IÔÇÖm really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ÔÇÿepic Final Fantasy-styleÔÇÖ story, IÔÇÖm really interested in who will be handling the scenario and dialogue writingÔÇöthings like that.
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.
Some of the core members include:
Naoki Yoshida ÔÇô producer/director ÔÇô (Dragon Quest series)
Yoshihisa Hashimoto ÔÇô technical director ÔÇô (CTO, Luminous engine)
Hiroshi Takai ÔÇô assistant director ÔÇô (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui ÔÇô battle director ÔÇô (Final Fantasy Series, FFXI)
Hiroshi Minagawa ÔÇô UI director ÔÇô (FFXII, Tactics Ogre)
Takeo Suzuki ÔÇô art director ÔÇô (FFXII)
Akihiko Yoshida ÔÇô lead artist (FFXII, Tactics Ogre)
And many, many more Square Enix veterans
Para más información, aqui tenéis la entrevista completa.