Sea of Stars se presenta con un trailer (J-RPG estilo 16 bits Chrono Trigger)
#1
Cita


[Imagen: a8f649f74dbfa8c6e541860c97ed3b38_origina...bf23b27634]
 
[Imagen: fd0bdcf68bd6c17611118918b960b362_origina...8902f4c724] [Imagen: 5f6558ba45539b797cad7acc3d156c44_origina...c6f0f029fe]
(Ultima edición: 19-03-2020 20:06 por Sir_Dekar.)
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
#2
Cita
No me recuerda a CT 2 pero aun asi se ve como un juegazo no? Se sabe cuando sale? Idioma?
#3
Cita
(19-03-2020 19:39)kinkanat escribió:No me recuerda a CT 2 pero aun asi se ve como un juegazo no? Se sabe cuando sale? Idioma?
2022.

https://www.kickstarter.com/projects/sab...a-of-stars
#4
Cita
[Imagen: sea-of-stars-656x369.jpg]
 
Sabotage Studio today unveiled Sea of Stars, a turn-based RPG. The game features a prequel story set in The Messenger’s universe.
Here’s some additional information about Sea of Stars as well as the debut trailer:
 
Cita:Sea of Stars is a turn-based RPG inspired by the 90’s classics. A prequel story set in The Messenger’s universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fighting off the monstrous creations of the evil alchemist known as The Fleshmancer. Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
 
Features

– Engaging turn-based combat. Setting out to create our own “definitive edition” for the genre, combat gameplay includes active player input during attack animations (timed hits), multi-character combo attacks, boosting, and active defense options to cancel enemies spell-casting. For a more immersive experience, there are no random encounters, no transitions to a separate battlefield, and no grinding. Both navigation and combat happen in the same environment.
– Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you run through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
– Prequel story set in The Messenger’s universe with dozens of original characters and arcs that will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars will take you on a memorable journey exploring classic themes of struggle, adventure, and friendship. It might make you cry, and will certainly make you laugh.
– Full-on dynamic lighting. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
– Applying the Sabotage treatment to the turn-based RPG genre. Every system has been deeply analyzed to create an experience that pays respect to retro classics, while reworking some elements to offer a modernized experience free of irritants and timesinks.
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
#5
Cita
La ostia, pues es precioso. Pero ¿Por qué Chrono Trigger 2?¿Alguno de los responsables del juego está metido?¿Es una suerte de secuela espiritual? Mismamente muy Toriyama no parece el arte, pero es que es bellísimo sin duda.
#6
Cita
(19-03-2020 19:44)Rosstheboss escribió:La ostia, pues es precioso. Pero ¿Por qué Chrono Trigger 2?¿Alguno de los responsables del juego está metido?¿Es una suerte de secuela espiritual? Mismamente muy Toriyama no parece el arte, pero es que es bellísimo sin duda.

Lo digo más que nada por el estilo artístico y el enfoque de los combates.
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
#7
Cita
Es de los muchachos de The Messenger, así que muy oriental no va a ser no roto2cafe, y por la parte visual ya digo que mucho no recuerda al trabajo de Toriyama. Y ni falta que hace, que bien bonito se ve.

De todas formas @Sir_Dekar , edita el título para que tenga más relación con el hilo en cuestión, que esto no tiene que ver con CT, no hay uniones ni inspiración directa, hombre.
(Ultima edición: 19-03-2020 20:02 por Rosstheboss.)
#8
Cita


Lo del título era para crear expectación y que hilo pasará sin pena ni gloria entre otras noticias random.
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
#9
Cita
Llevan 60k de 80k. Cuestión de horas.
#10
Cita
Sea of Stars is a retro RPG that’s part of an indie cinematic universe 

Today, Sabotage, the studio behind the 2018 retro-platformer The Messenger, is announcing its next project via Kickstarter. In some ways, it’s what you’d expect. Like its predecessor, Sea of Stars takes a classic genre — in this case, turn-based roleplaying games — and reimagines it for modern audiences. It looks like something you’d play on the SNES, though Sabotage is trying to smooth down some of the rough edges. But Sea of Stars also represents a much bigger idea. Despite looking vastly different, Sabotage’s two games actually take place in the same shared universe. “For me it’s been building since I was in elementary school,” says creative director Thierry Boulanger. “That’s why it’s so tied to all of the games that stuck with me.”
 
Sea of Stars takes place thousands of years before the events of The Messenger, so it serves as a prequel of sorts. Here’s the basic setup, according to Sabotage: “It tells the story of two ‘children of the solstice’ who will combine the powers of the sun and moon to perform ‘eclipse magic,’ the only force capable of fighting off the monstrous creations of the evil alchemist known as ‘the fleshmancer.’” If that doesn’t make much sense, even if you’ve played The Messenger, that’s kind of by design. The games are set so far apart that the stories aren’t directly connected; instead, you’ll see references to events and locations that are common in each title. Despite the shared universe, they’re each meant to be standalone experiences.
 
According to Boulanger, each title started with a story, and the genre followed. For The Messenger, which follows a lone messenger delivering a scroll across an island, it made sense for a solitary, side-scrolling platform game. Sea of Stars, meanwhile, is meant to be something grander, a journey with multiple characters exploring a larger world. “The RPG is the best way to tell that story,” says Boulanger. As the studio did with The Messenger, the goal with Sea of Stars is to add modern elements to a classic genre. In this case, that means elements like making traversing the environment more interesting and removing the necessity of grinding levels by making the turn-based combat more skill-based. “The goal is to create a game that holds up today,” he says, “but also shines a light on what made these games so great.”
 
The studio turned to crowdfunding as a way to test the waters. The Kickstarter campaign has a funding goal of $100,000, which isn’t nearly enough to actually fund the game’s development entirely; Sea of Stars is being built by a team of 16 and isn’t expected to launch until 2022. Instead, much like what PlatinumGames did with its Wonderful 101 revival, the campaign is meant as both a promotional tool and a way to gauge interest in the project. “We’re reinvesting everything we made on The Messenger to make this game,” says Boulanger. “It’s that sanity check. We need to hear the response that people want to play this, so we don’t throw all of that down the drain to make our dream game and then be out of a job.”
 
You can check out Sea of Stars’ Kickstarter campaign right here.
(Ultima edición: 19-03-2020 21:06 por Sir_Dekar.)
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]
#11
Cita
The Messenger es un señor juegazo, por lo que probablemente este caerá. Aunque viendo que ya está financiado de sobra, no creo que le meta pasta al KS, que este mes ya le metí a Pathfinder.
#12
Cita
He vuelto a verlo y es que es magia. Además, me flipa que hagan algo así tras hacer The Messenger, que es una cosa completamente distinta y es un puto juegazo. Confirmada traducción a varios idiomas y demás.


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)