Se largan los fundadores de BioWare.
#1
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http://www.joystiq.com/2012/09/18/biowar...rom-indus/

Para al que no le quedase claro que BioWare está muerta y enterrada.
#2
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A ver si se van a CD project o a Obsidian.
En el corazon llevo la miel, los platanos, y los muñecos de Lego que montan en serpientes.
#3
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(18-09-2012 20:39)Joanor link escribió:A ver si se van a CD project o a Obsidian.

se retiran de la industria Sad
#4
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Yo también me retiraría de la industria viendo en lo que se ha convertido.
#5
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Hacen bien en irse de la industria la verdad, amen de que no me fiaría de sus artes viendo sus últimos trabajos.
#6
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(18-09-2012 20:41)Bart_10 link escribió:Yo también me retiraría de la industria viendo en lo que se ha convertido.

Si se van es porque no estan conforme con lo que se esta haciendo. En mi opinion, deberian irse a un sitio mas acorde a sus ideas, no retirarse. Pero bueno ellos sabran.
En el corazon llevo la miel, los platanos, y los muñecos de Lego que montan en serpientes.
#7
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Cita:[justify]Writing a note like this is something one imagines doing once in a lifetime, if at all. The experience of following a dream, achieving it and along the way working with the most talented, passionate and engaging people imaginable isnÔÇÖt something IÔÇÖm likely going to repeat again. Building BioWare over the years with Ray and the many other people involved was a once in a lifetime opportunity, and IÔÇÖll cherish it always.

After nearly twenty years working at BioWare IÔÇÖve decided itÔÇÖs time to move on and pursue something new. This decision isnÔÇÖt without significant pain and regret, but itÔÇÖs also something I know I need to do, for myself and my family. IÔÇÖve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation. For the people I have had the privilege of working with, however, my passion burns as brightly as it did the day we started. The people I work with now, and that I have worked with in the past, have inspired me and really made all of the challenges weÔÇÖve collectively faced over the years worthwhile. We have been blessed with tremendous success over the years at BioWare, and the reason is simply down to a large number of great people doing great work. Successful people or companies have to admit luck also plays a part in their success, and it certainly did for us; a few times over the years we made the right game at the right time and success flowed as a result. When we got it right, it was like a hole in one or a home run; it was a magical feeling and incomparable in positive impact for everyone involved.

At BioWare weÔÇÖve always valued the effort of the team, as well as the herculean efforts of passionate individuals. IÔÇÖve had the privilege of working with some of the best people in the games business; some of them are well known, and some are not. What every single one of them does is commit himself or herself fully to the act of doing great work, whatever it is, and then stubbornly pursues the goal until it is achieved. The amazing thing about working at BioWare is that everyone does this; it is part of the culture we helped foster and grow. BioWareÔÇÖs foundation in its Core Values, passion and professionalism remains in the very fiber of the company. One thing IÔÇÖm confident of is that weÔÇÖve built a great team that will continue to succeed long after IÔÇÖm gone. The thing IÔÇÖm most proud of is the success of people that weÔÇÖve help grow over the years; I hope all of them exceed anything IÔÇÖve ever done and eclipse our achievements. I have full confidence in the current leadership team guiding BioWare to continued future success.

I also want to specially call out Ray and thank him for his amazing passion, focus and leadership in building BioWare over the years. I certainly could never have done it alone, and he was the most amazing business partner I could ever ask for; he did more than most people will ever know to drive BioWareÔÇÖs success over the years. It was a great ride, and having the opportunity to share it with him was incredible.

IÔÇÖd also like to thank the fans that have supported us across so many games over the decades weÔÇÖve been plying our craft. One of my favorite experiences is hearing from people about how much theyÔÇÖve enjoyed a recent release or BioWare classic; it seems to happen all the time so clearly weÔÇÖve had an impact. Sure weÔÇÖve had our disagreements with the fans (and them with us), but frankly I understand how thatÔÇÖs driven by passion and love of the games. ItÔÇÖs exhilarating to consider how many lives weÔÇÖve touched with the entertainment weÔÇÖve created over the last 20 years.

IÔÇÖd also like to thank EA for the amazing support weÔÇÖve received in recent years. Working with John Riccitiello, Frank Gibeau, Peter Moore and the rest of the EA team was a great experience and their support was essential in us being able to achieve our creative goals with Dragon Age, Mass Effect and Star Wars: The Old Republic. Thanks to the team at Electronic Arts we had an amazing run. IÔÇÖve had the great fortune of making a number of lifelong friends within EA that IÔÇÖll always cherish; happily I leave this experience with great people to remember it by.

Over the years weÔÇÖve also had the opportunity to work with other great companies on some amazing properties. When we started BioWare if we were told we were destined to work on Star Wars with Lucas Arts, Dungeons and Dragons with Interplay/TSR/Wizards of the Coast/Black Isle/Atari and Hasbro, Sonic with SEGA, and Warhammer with Games Workshop we never would have believed it. We also made some of our own properties with partners like Microsoft. As serious gamers and RPG fans our entire career has been a dream come true.

Some of you will be curious what IÔÇÖll be doing next, and I can state that IÔÇÖm not going to be working in games for a while, and thereÔÇÖs a strong possibility that I wonÔÇÖt be back. After my departure IÔÇÖm going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer. The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, IÔÇÖll work on other beer-related shows, apps and projects. If not, IÔÇÖll have drunk a lot of tasty beers and may be back in games or even something else completely different. Ultimately time will tell.

And thats it. Normally at this point, if I was still working on Star Wars: The Old Republic, Id finish with something pithy like: May the Force be With You, but that doesnt really apply any more. All I can think of is to say thanks for everything. [/justify]

son unos ventas  Sad
#8
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Aun resuenan las celebraciones por los foros cuando EA compro Bioware... Facepalm:
A Túrin Turambar turún' ambartanen
#9
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Bioware en manos de EA ha sido como Rare en manos de Microsoft. Me pregunto qué futuro les deparará a ambas (o lo que queda de ellas) la próxima generación.
#10
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(18-09-2012 20:47)Franchuzas link escribió:Bioware en manos de EA ha sido como Rare en manos de Microsoft. Me pregunto qué futuro les deparará a ambas (o lo que queda de ellas) la próxima generación.
No exageremos, hombre.
#11
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Imagino que han visto los primeros bocetos de Dragon Age III y no han podido aguantar mas.

Ahora hablando enserio creo que es de las mejores decisiones que han podido tomar y bueno con el tiempo, quien sabe, quizas crean un nuevo grupo o trabajan en otro sitio donde todavia quede un poco de amor por los videojuegos.
#12
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bioware con EA ha podido sacar juegos de calidad variable, que ya es decir en comparación con la RARE de Micro, que parece que la han apaleado y maniatado en un sotano bajo el desierto del Mojave

el MMO de Star Wars según gente que conozco y en cuyo criterio confío, es un buen juego, muy ambicioso, pero fallido en su plano más MMO: High End y PVP

añadir material con el esfuerzo que implica grabar voces, sincronización labial, ángulos de cámara..., mpf, no pudieron agregar al ritmo que la gente acababa, sin mencionar los bugs que tenían las raids y en muchos casos las volvían injugables

yo no voy a demonizar a Bioware porque he jugado juegos buenísimos bajo su sello en contubernio con EA, pero está claro que la salida de estos 2 es significativa de que las cosas no van todo lo bien que debería


Salto de foro:


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