Sakaguchi descarta llevar Terra Battle a Switch
#1
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Cita:Sakaguchi, que admitió en el pasado haberse comprado una consola Nintendo Switch, ha explicado en declaraciones concedidas a DualShockers que aunque cree que la consola de Nintendo es "interesante y divertida" y que, de hecho, resultaría "muy compatible" con Terra Battle, no están trabajando en ella.

Hironobu Sakaguchi ha sido muy claro al señalar que en Mistwalker no hay planes para llevar el universo de Terra Battle a la plataforma de Nintendo. Parece que, por el momento, el estudio desea centrarse en dispositivos móviles y en PC.


Vandal
#2
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Mí no entender.
#3
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(01-07-2017 13:36)Yonyx escribió:Mí no entender.
Pues está bastante claro.

Terra Battle no llegará a Nintendo Switch.
#4
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Si no tiene presupuesto, ya podría sacar juegos indie hechos con Unity.

Incluso con RPGMaker.

Pero relegado a los móviles... cabezazo
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#5
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(01-07-2017 13:39)mike escribió:Pues está bastante claro.

Terra Battle no llegará a Nintendo Switch.

Descuida, hasta ahí llegué. Lo que no entendía era el motivo para no portearlo. Supongo que por el modelo de negocio, aunque para mí merecía la pena el riesgo. Con Hearthstone no llegando a Switch pienso lo mismo.
#6
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Terra Battle 2 Interview: Hironobu Sakaguchi Talks About Gameplay, Console Version and More
Hironobu Sakaguchi shares more details on Terra Battle 2, the franchise's promised console version and much more.
 
 
Hironobu Sakaguchi and his studio Mistwalker Corporation recently announced Terra Battle 2 and Terra Wars.  At Anime Expo in Los Angeles, DualShockers had a chance to sit with the legendary creator of the Final Fantasy series to ask him about the upcoming mobile game.
The chat also included a comment by Character Designer Kimihiko Fujisaka, Sakaguchi-san’s opinion on Final Fantasy XV, and a few more details on what the console version is going to be like, or more precisely, what it’s not going to be like.
Azario: Could you elaborate more more on how the world map will work and how it’ll interact with the battles in Terra Battle 2?
Hironobu Sakaguchi: When you go into the story from the main menu, the first thing you will see is the world map. From what you can see our world map shares a common style that you may have seen in other games. If you scroll to the north it’s still blacked out with the fog of war. In the first chapter, you’ll see a dotted line that leads you to the next journey. Once you enter chapter one from the world map, it’s gonna be what we call a field map. This is where the entire first chapter takes place.
In the first chapter the map is relatively small, but the bigger ones can be twice as large. You can move your party on the map, and you’ll notice that the grid is the exact same size as the battles of the original Terra Battle. Before entering a battle, you can for example use buffing magic.
“You can imagine it as three different tiers: the world map, from which you can enter a field map, and when you enter combat there is the battle grid.”
So you can imagine it as three different tiers: the world map, from which you can enter a field map, and when you enter combat there is the battle grid. So there are three different levels of zoom . In battle you can see the exact same location of where you were on the field. The battle system is similar to what you have seen in the first Terra Battle, you sandwich enemies [Editor’s Note: with “sandwiching” Sakahuchi-san means surrounding enemies with your characters] to defeat them.
 
 
 
Because sandwiching is a fundamental mechanic of the game, if a member of your party is to go out on their own, they will be unable to sandwich enemies, and they’ll be beaten.
When you’re on the field, you can always go back to the menu. For example if I find a treasure while I quest through chapter 1, I can go to the menu, and switch equipment, all while I’m still on the field map. This system in which while exploring a dungeon, you can open the character menu seamlessly is very close to what you see on consoles.
On top of changing equipment, you can also access side quests, and increase the power of your characters. You can leave the field, grind up, and come back stronger. I feel this is an element that can be found more in mobile games. It’s a fresh perspective on merging what you see on consoles with what you see on apps. I think it’s a good balance.
A: Will there be returning characters from Terra Battle, or will this be a completely new setting?
HS: The game will have completely new characters and a new setting.
A: Will Terra Battle players receive any bonus when Terra Battle 2 launches? Maybe some of their progression or characters will carry over?
“It’s a fresh perspective on merging what you see on consoles with what you see on apps. I think it’s a good balance.”
HS: Terra Battle and Terra Battle 2 are two independent games. There isn’t going to be any incentives from the get go for clearing Terra Battle. That being said, I do have a lot of collaborations planned for the future. The two development teams are very close, so I want to have some really deep integration between the two games.
For example, on a server level, they trade information, so if you clear something like a specific quest or get a specific item in Terra Battle it’ll cause change in Terra Battle 2. So in that sense there is an incentive for those who play both games, bit this isn’t something that will happen at launch.
A: Will Terra Battle 2 be available in all major regions, unlike Terra Battle? For instance, the first game still isn’t available in countries like Italy.
HS: Initially, it’s going to launch in North America and Japan only. Probably at the beginning of next year we are definitely looking to open it up to more countries. We want to add as many as we can, but we aren’t sure about which ones yet. There is a lot of localization work that needs to be done to properly release a game in each territory.
[Imagen: TerraBattle2-Crop-1024x582.jpg]
A: An interesting aspect of Terra Battle is that it’s very “fair” with its microtransactions. It’s very easy to play without resorting to microtransactions at all, as opposed to other games with “gacha” mechanics. Was that intended? And will that continue with Terra Battle 2?
HS: As far as Terra Battle is concerned, that was absolutely intentional. Since Terra Battle 2 is so different in its mechanics and systems, we’re actually just about to go into that phase where we start testing it, and finding the right balance for in-app purchases. That being said, I do want to balance it nicely.
A: During the development of Final Fantasy XV, you had conversations with Director Hajime Tabata about the game’s direction. Did you have a chance to play it, and how do you feel about it, since you are the dad of the franchise.
“I think he [Tabata-san] did a really, really good job at pulling everything together, which looking at it from the sidelines was no easy feat.”
HS: I’m not the dad, I’m the grandpa (laughs).
About Final Fantasy XV, it was very ambitious at its onset, and there were a lot challenges in the development phase. I think he [Tabata-san] did a really, really good job at pulling everything together, which looking at it from the sidelines was no easy feat.
More so than anything, I have a lot of respect for what he was able to achieve and pull together with Final Fantasy XV. Of course we are friends, so we frequently have drinks together, and he always says “oh you can’t see this, but what I’m doing right now…”
We have a lot of conversations, so if I tell you everything about them it’s going to be a huge problem with Square Enix, and I don’t want that… But what I can say is that I think he’s in a really good place, and is is a very talented guy, and the next thing he is working on is going to be pretty good. So you know… look forward to it.
 
 
 
A: To Fujisaka-san, being the character designer o the Drakengard series, how do you feel about the direction that that universe has taken with NieR: Automata.
Kimihiko Fujisaka: I was very impressed with how the world has continued to exist this long. I must confess that it felt like a very small start when we began, and now it’s still receiving iterations. Frankly, I enjoy watching it from where I am right now, as I’m not nearly as involved as I was before. You know, Yoko-san [Editor’s Note: Yoko Taro, Director of Nier: Automata and of the Drakengard series] is a very interesting person, he’s going to continue to do that.
Cita:“I know there have been talks about it being a full MMO with 3D characters and if you get them in a formation you can launch a massively powerful magic attack, but I can tell you right now that’s not going to happen.”
A: When you first created Terra Battle, did you expect to turn it into a franchise?
HS: When we were developing Terra Battle, we were all in on it, so there wasn’t any time left to think about sequels or spin-offs or other iterations. I think it was January of last year when we decided that I was going to writie the script for Terra Battle 2, and things started to get into motion. I realized that I couldn’t do what I wanted to do with Terra Battle‘s systems and mechanics. I wanted to really develop the story and characters a lot more in this version. So I had to design a game around a new story, and a new way I wanted to express and introduce these characters to players.
A: A while ago, you mentioned a few details about the console version of Terra Battle and those almost seemed to describe it as a MMORPG. Could you provide more details on that? Is the game going to be a MMO?
HS: I think, as I mentioned before, that we’ve achieved with Terra Battle 2 is a very good hybrid and I don’t feel the console version will be a direct mirror of what you see on the mobile version. I have to aim for a slightly more console-like direction. That being said, I think what lies beyond, that you can kind of feel out, is what the console version is going to be. I want to tell a story, I think that’s what is really key in the game. I know there have been talks about it being a full MMO with 3D characters and if you get them in a formation you can launch a massively powerful magic attack, but I can tell you right now that’s not going to happen.
During a separate press panel, Sakaguchi-san also talked about his opinion on the Nintendo Switch, the (unlikely) possibility of his return to the Final Fantasy franchise, and shared more details on the console version of Terra Battle.
 
Fuente Dualshockers
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#7
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Pero la pregunta es en relación a si cabe la posibilidad de portear Terra Battle tal cual en Switch, por las prestaciones de la misma.

Habrá que ver para que plataformas están  haciendo la versión para consolas de Terra Battle, ahí si podría entrar la Switch.

Cita:Hace un tiempo atrás, mencionaste algunos detalles sobre la versión de consola de Terra Battle y casí todos ellos parecían describir algo como un MMORPG. ¿Podrías proporcionar más detalles al respecto? ¿El juego va ser un MMO?
 
- Creo que, como he mencionado antes, con Terra Battle 2 hemos logrado un híbrido muy bueno, y no siento que la versión de consolas vaya a ser un espejo directo de lo que has visto de la versión para móviles. Dicho esto, creo que lo que hay más allá, lo que se puede sentir, es lo que la versión de consolas va a ser en realidad. Quiero contar una historia, creo que eso es lo realmente clave en el juego. Sé que se ha hablado de que iba a ser un completo MMO con personajes en 3D y que si los ponías en formación podrían lanzar un poderoso ataque mágico en conjunto, pero ahora mismo te puedo decir que eso no va a suceder.
(Ultima edición: 02-07-2017 16:29 por Kaim.)
#8
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Pues mejor que no sea un MMORPG.

Ya podría ser un J-RPG con combates por turnos, mapamundi y todo tradicional. Ganazas de jugar algo así de Sakaguchi, considerando que nunca me compré una Xbox 360 ó ONE para jugar al Lost Odyssey.
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#9
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(02-07-2017 15:50)Kaim escribió:Pero la pregunta es en relación a si cabe la posibilidad de portear Terra Battle tal cual en Switch, por las prestaciones de la misma.

Habrá que ver para que plataformas están  haciendo la versión para consolas de Terra Battle, ahí si podría entrar la Switch.

Hironobu Sakaguchi Talks Terra Battle for Consoles: Story and Pre-Production are Almost Complete

During a press panel held today at Anime Expo in Los Angeles, legendary Final Fantasy Creator Hironobu Sakaguchi talked about the promised console version of his mobile title Terra Battle.
Asked by Dualshockers on the development of the console game, Sakaguchi-san confirmed that he made a promise to the fans about it, and mentioned that the story and pre-production are almost complete. He also hopes that when gamers will try Terra Battle 2, they will find a lot of similarities with what they would expect from a console game, and that could work as a sort of bridge between Terra Battle and the future console release.
Sakaguchi-san is hoping that fans get the sense that there is a path that will lead to a console release, that is in indeed the works. While pre-production is complete, creating a console game is a huge endeavor. Due to the resources needed for that, it’s not quite there yet, but it is something that Mistwalker will be working on.
console version of Terra Battle was first promised in April 2015 when the original game reached two million downloads.
Sakaguchi-san is also currently working on Terra Battle 2 and Terra Wars, both part of the newly-named Terra World franchise, and both for PC, iOS and Android.

Fuente Dualshockers
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#10
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(03-07-2017 01:54)Sir_Dekar escribió:Hironobu Sakaguchi Talks Terra Battle for Consoles: Story and Pre-Production are Almost Complete

During a press panel held today at Anime Expo in Los Angeles, legendary Final Fantasy Creator Hironobu Sakaguchi talked about the promised console version of his mobile title Terra Battle.
Asked by Dualshockers on the development of the console game, Sakaguchi-san confirmed that he made a promise to the fans about it, and mentioned that the story and pre-production are almost complete. He also hopes that when gamers will try Terra Battle 2, they will find a lot of similarities with what they would expect from a console game, and that could work as a sort of bridge between Terra Battle and the future console release.
Sakaguchi-san is hoping that fans get the sense that there is a path that will lead to a console release, that is in indeed the works. While pre-production is complete, creating a console game is a huge endeavor. Due to the resources needed for that, it’s not quite there yet, but it is something that Mistwalker will be working on.


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Un JRPG medianamente tradicional (si es por turnos, mejor que mejor) ambientado en el universo y lore de Terra Battle puede dar para una buena paja. Ojalá se pueda ver algo más pronto que tarde.
#11
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(03-07-2017 02:12)Kaim escribió:[Imagen: 1NE6HXZ.gif]

Un JRPG medianamente tradicional (si es por turnos, mejor que mejor) ambientado en el universo y lore de Terra Battle puede dar para una buena paja. Ojalá se pueda ver algo más pronto que tarde.

Al menos ya sabemos que no es una fantasmada y que tarde o temprano terminaremos viendo algo de este juego. A ver si hay suerte en el Tokyo Game Show y vemos un teaser al menos.
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