[Retro] NoA desvela una serie de claves y curiosidades del primer Legend of Zelda
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[Imagen: zelda-nes.jpg]

Nintendo of America has brought together a number of acclaimed developers such as Shigeru Miyamoto, Takeshi Tezuka, and Koji Kondo, to talk about the original The Legend of Zelda on the Nintendo Entertainment System. The developers fondly reminisce about the ground breaking game’s development and the NES. Here’s what you need to know:
  • Miyamoto was inspired by the Indiana Jones films when working on The Legend of Zelda
  • He was looking to bring that sense of adventure to a video game
  • Miyamoto noted that the popularity of computer RPGs also sparked his desire to create The Legend of Zelda
  • The initial goal was to make an adventure game based on treasure-hunting
    Legend of Zelda development began before Super Mario Bros., even though that came out first
  • The two games were worked on at the same time
  • All Kondo had to go on for creating the cave music was a note from Tezuka that said “short BGM”
  • The note given for the Fairy Fountain sound effects were “fanfare, sparkly”
  • Kondo wasn’t sure what to use for the title crawl music
  • He was using Ravel’s Bolero for quite some time, but learned it was under copyright
  • The copyright had one more month until it expired, but the dev team felt they couldn’t wait that long to release the game
  • Kondo ended up pulling an all-nighter to compose the opening song
  • Kondo ended up reworking the main theme while playing into a title song, making it sound more epic
  • Miyamoto wanted players to check out the instruction booklet for game details and tips, which is why Link holds up a sign that says “Please look up the manual for details.” in the opening crawl
  • Miyamoto felt the instruction booklet was important to convey the game’s atmosphere
  • Miyamoto found it more fun to not use tips/hints to play the game
  • “It’s a secret to everybody” was written by Miyamoto
  • Miyamoto says the Molblin that says this could be turning his back on his comrades, which is why he says this line
  • He also says the line could appeal to the player, telling them to keep the rupees secret from friends/family
  • Miyamoto says the name rupee was more inspired by the cute-sounding name, and meant to mimic ruby gems
  • Japanese packaging used “The Hyrule Fantasy” subtitle to convey the game’s world of swords and sorcery
  • The devs hoped The Legend of Zelda would continue as a series, so they intended to call that series The Hyrule Fantasy
  • That subtitle may have been dropped to avoid looking like copycats with the Final Fantasy series
  • Miyamoto says that the NES means “competition” to him, says its important in competition to put forth the best possible performance within certain conditions for the NES Baseball game, Miyamoto was the game designer, handling the athletes’ poses and moves
  • Miyamoto is a big fan of baseball
  • Kondo says he owes his ability to write all kinds of music today to the NES
  • Tezuka thinks of the NES as a magic box; a single device, but by changing cartridges, you can play something different

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No suelta ninguna bomba pero la verdad es que está interesante sisi.


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