02-12-2015 06:21
Fans created Project M, a popular Super Smash Bros. Brawl mod, in hopes of changing the Wii title so that it would line up more closely with Melee. Adjustments were made to the overall gameplay, characters, stages, and more. This has been an ongoing effort since 2011.
Sadly, Project M is no more, and development is finished. A final blog post added to the official website acknowledges that the news ÔÇ£will come as a shock to many of our fans.ÔÇØ It goes on to explain: ÔÇ£WeÔÇÖve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, weÔÇÖre going to consider our work complete.ÔÇØ
Project M was most recently updated during the summer. Version 3.6 came out in late June.
Head past the break for the full farewell message.
   Hello friends,
┬á ┬áSix years ago, we started a journey born out of our shared love for competitive fighting games. Eventually, the electrifying passion that coursed through us arced out and drew in more people until our small circle of friends grew into a team, and that team grew into an international community. Project M and its community have grown larger than any of us ever anticipated, and itÔÇÖs truly heartwarming to see all of the unforgettable connections and friendships that have been forged through this project.
┬á ┬áUnfortunately, weÔÇÖre here to say that weÔÇÖre at the end of that road.
┬á ┬áWeÔÇÖve learned so much in the process of making Project MÔÇöaccumulating life-changing lessons in communication, team work, professionalism, work ethic, and moreÔÇöbut thereÔÇÖs only so far we can take those skills in a volunteer project. With this in mind, weÔÇÖve made a difficult business decision: WeÔÇÖre ready to finish development here and move on to bigger and better ventures.
┬á ┬áWe realize that this will come as a shock to many of our fans. Please, forgive us. Again, itÔÇÖs been an excruciating call to make, but itÔÇÖs been made a bit easier by our satisfaction with the previous and final release, v3.6. WeÔÇÖve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, weÔÇÖre going to consider our work complete.
┬á ┬áIn the mean time, we plan to be hard at work on new projects, built from the ground up. We canÔÇÖt spill the beans just yet, but know that weÔÇÖre looking towards a fresh start with brand new designs. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. In this way, we hope to maintain the level of quality and professionalism youÔÇÖve come to expect from us.
   In summary, we are ceasing development of Project M (effective immediately) and will be making no further releases as we turn our attention towards an entirely new venture. As the PMDev team will be formally disbanded, please forward all official communications regarding Project M to video game attorney and business consultant . We appreciate your support and your understanding.
   One final time,
   PMDev
   Thank you for playing!
Fuente / Project M
Sadly, Project M is no more, and development is finished. A final blog post added to the official website acknowledges that the news ÔÇ£will come as a shock to many of our fans.ÔÇØ It goes on to explain: ÔÇ£WeÔÇÖve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, weÔÇÖre going to consider our work complete.ÔÇØ
Project M was most recently updated during the summer. Version 3.6 came out in late June.
Head past the break for the full farewell message.
   Hello friends,
┬á ┬áSix years ago, we started a journey born out of our shared love for competitive fighting games. Eventually, the electrifying passion that coursed through us arced out and drew in more people until our small circle of friends grew into a team, and that team grew into an international community. Project M and its community have grown larger than any of us ever anticipated, and itÔÇÖs truly heartwarming to see all of the unforgettable connections and friendships that have been forged through this project.
┬á ┬áUnfortunately, weÔÇÖre here to say that weÔÇÖre at the end of that road.
┬á ┬áWeÔÇÖve learned so much in the process of making Project MÔÇöaccumulating life-changing lessons in communication, team work, professionalism, work ethic, and moreÔÇöbut thereÔÇÖs only so far we can take those skills in a volunteer project. With this in mind, weÔÇÖve made a difficult business decision: WeÔÇÖre ready to finish development here and move on to bigger and better ventures.
┬á ┬áWe realize that this will come as a shock to many of our fans. Please, forgive us. Again, itÔÇÖs been an excruciating call to make, but itÔÇÖs been made a bit easier by our satisfaction with the previous and final release, v3.6. WeÔÇÖve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, weÔÇÖre going to consider our work complete.
┬á ┬áIn the mean time, we plan to be hard at work on new projects, built from the ground up. We canÔÇÖt spill the beans just yet, but know that weÔÇÖre looking towards a fresh start with brand new designs. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. In this way, we hope to maintain the level of quality and professionalism youÔÇÖve come to expect from us.
   In summary, we are ceasing development of Project M (effective immediately) and will be making no further releases as we turn our attention towards an entirely new venture. As the PMDev team will be formally disbanded, please forward all official communications regarding Project M to video game attorney and business consultant . We appreciate your support and your understanding.
   One final time,
   PMDev
   Thank you for playing!
Fuente / Project M