Final Fantasy XV is a story about recovering the crystal
Final Fantasy Versus XIII was renamed to FFXV about two years ago ÔÇô that much we know. Its contents, however, havenÔÇÖt been modified much since its upgrade to a numbered entry ÔÇô still classified under the Fabula Nova Crystallis umbrella mythology. That decision wasnÔÇÖt always easy and was largely made to avoid confusion, according to Tetsuya Nomura. After all, Final Fantasy XIII has since spawned two sequels of its own with Lightning having established as the ÔÇ£faceÔÇØ of that series. ItÔÇÖs only natural that Noctis take point in an all new ÔÇ£epic.ÔÇØ
Speaking with Dengeki PlayStation, the director outlined much of the information we already know given the gameÔÇÖs next generation upgrade, while shedding light on a further few details.
Originally announced as a PS3 title, Versus XIII had seen the bulk of its development on that platform ÔÇô a trial that would prove too limiting for the vision Nomura wanted to convey. ÔÇ£For example, when you would speed up a vehicle such as a car on the world map, the processing power could no longer keep up,ÔÇØ stressed Nomura.
With the move to the incoming next generation of platforms, the team isnÔÇÖt just concerned about graphical fidelity. On the subject of online support, Nomura said, ÔÇ£We are considering a number of features such as multiplayer or co-op ÔÇô as well as how smartphones and tablet connectivity can fit in. If possible, I want to think about including elements that will allow players to play even longer.ÔÇØ
The introduction of DirectX 11 has allowed for significant changes in the development process ÔÇô so much so that the difference between real time and pre-rendered graphics continues to decrease. As a result, Nomura wished to create all scenes without character control in pre-rendered CG, but that wasnÔÇÖt entirely possible. Using the same technique that was utilized for AgniÔÇÖs Philosophy, the team at Visual Works will create the base for those cutscenes and then drop them into Luminous Engine to run in real time. Everything seen in the E3 trailer was made using the current rendering engine and tools, but will eventually be moved entirely to Luminous as XV and that engine are being developed in tandem.
Of course, the final quality of the game will increase, according to Nomura. Despite several staff shufflings ÔÇô including the promotion of Hajime Tabata to co-director and Takeshi Nozue to lead art director ÔÇô the core team announced all those years ago is still intact and have brought larger ideas to the game since. ÔÇ£In the [E3 video] you can notice an icon that displays when an enemy is locked on to ÔÇô it becomes a lens flare and is something that Nozue proposed for us to do,ÔÇØ explained Nomura.
Summons will also return in FFXV and like typical FF youÔÇÖll have to defeat them before they join your side. Summons will have a sort of hierarchy or ranking system ÔÇô Leviathan being one of the top-ranked to explain his larger size.
The theme of the game is ÔÇ£bondsÔÇØ with the core of the story quite serious, but there will be many elements of humor as well. The story is also quite simple in that it focuses on the recovery of a crystal ÔÇô the final one housed within NoctisÔÇÖ own homeland. ÔÇ£The only crystal left to the world lies in the Kingdom of Lucis,ÔÇØ the official synopsis reads. ÔÇ£Upon striking a peace with the garrison state of Niflheim, Lucis rejoices in having at last brought the cold war to a close. Their celebrations, however, are premature. Under the guise of amity, Niflheim dispels the anti-armament runewall and launches a full-scale invasion of the kingdom. The peaceful lives Crown Prince Noctis and his entourage once knew are consumed by the flames of war as they struggle to mount a resistance.ÔÇØ
As for XVÔÇÖs next appearance? Word has it once again Tokyo Game Show could be that place.
Fuente:
http://www.novacrystallis.com/2013/06/fi...e-crystal/
Resumen:
-En una parte de la entrevista Nomura habla sobre el cambio a la siguiente generación y las limitaciones que representaba desarrollarlo en PS3, en una parte dice "Por ejemplo, si usted deseaba acelerar un vehículo, como un coche, en el Mapamundi el poder de procesamiento ya no podía seguir este ritmo" lo que da a insinuar que el juego contara con el clásico mapamundi de las primeras entregas y diferentes vehículos para recorrerlo
-Hace mención de que el juego en estos momentos pasa por un "lavado de cara", por lo cual el producto final se vera mas impresionante que lo visto en el E3
-En cuanto a las invocaciones confirma que estas estarán presentes en el juego, y que al igual que en anteriores Final Fantasy┬┤s para poder obtenerlas primero deberemos vencerlas. Así mismo dice que habrá invocaciones de diferentes niveles, poderes y tamaños, Leviathan (visto en el trailer) es una de las mas grandes y poderosas
-Cuenta un poco sobre la trama del juego, la cual girara en encontrar el ultimo cristal que se encuentra en el Reino de Lucis, mismo cristal que esta siendo buscado por los lideres del Estado de Niflheim, quien quebró su tratado de Paz con Lucis lanzando un ataque que inicia el conflicto entre ambas naciones. Dice también que la historia tendrá momentos humoristicos
-La posible próxima cita con el juego sera durante el Tokio Game Show
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En el momento en que haya mapa mundi y vehículos controlables ya tiene un punto a favor, y ya empieza a parecerse a los FF clásicos.
Y creo que con el sistema de A-RPG luchar contra un Bahamut o un Leviathan en el agua va a ser más espectacular que cualquier enfrentamiento anterior por turnos en un escenario prácticamente inanimado.