24-07-2013 12:53
Review de Famitsu de Killer is dead traducida al inglés por Polygon
35/40 se ha llevado.
http://www.polygon.com/2013/7/24/4552006...er-is-dead
- Killer is Dead (9/9/9/8, 35 out of 40 points): The latest from Suda51 and the gang at Grasshopper Manufacture earns a Platinum award from Famitsu, seemingly out of sheer force of impact. "The unique world setting isn't for everyone," began editor Reona Ebihara, "but the exacting balance between hilarity and insanity is definitely worth seeing for yourself! The airy, fast-tempo action lets you do all these flashy attacks even with button mashing, so it's great to play. There are a lot of features packed in here, making it seem a bit complex at first, but there's a certain depth to it that makes it a lot more approachable than you'd think, which I like."
"The intricately detailed and unique game world is so wonderful," added Jigoro Ashida. "It really feels artistic to me. The atmosphere can change just like that with each mission, which adds to the charm. The difficulty's a bit on the high side, but the better you get at the controls, the cooler you start looking onscreen, which inspires you to keep going."
According to Famitsu writer Motoki Shinohara, though, Killer is Dead suffers from the somewhat unfriendly controls that you see in a lot of Grasshopper titles. "The game's hard overall," he wrote, "but taking advantage of the weapons (which offer a wide variety of ways to attack) gives you a lot of battle strategy to work with. However, some of the battle controls are a bit lacking in explanation, which leads to some unnecessary stress."
35/40 se ha llevado.
http://www.polygon.com/2013/7/24/4552006...er-is-dead
- Killer is Dead (9/9/9/8, 35 out of 40 points): The latest from Suda51 and the gang at Grasshopper Manufacture earns a Platinum award from Famitsu, seemingly out of sheer force of impact. "The unique world setting isn't for everyone," began editor Reona Ebihara, "but the exacting balance between hilarity and insanity is definitely worth seeing for yourself! The airy, fast-tempo action lets you do all these flashy attacks even with button mashing, so it's great to play. There are a lot of features packed in here, making it seem a bit complex at first, but there's a certain depth to it that makes it a lot more approachable than you'd think, which I like."
"The intricately detailed and unique game world is so wonderful," added Jigoro Ashida. "It really feels artistic to me. The atmosphere can change just like that with each mission, which adds to the charm. The difficulty's a bit on the high side, but the better you get at the controls, the cooler you start looking onscreen, which inspires you to keep going."
According to Famitsu writer Motoki Shinohara, though, Killer is Dead suffers from the somewhat unfriendly controls that you see in a lot of Grasshopper titles. "The game's hard overall," he wrote, "but taking advantage of the weapons (which offer a wide variety of ways to attack) gives you a lot of battle strategy to work with. However, some of the battle controls are a bit lacking in explanation, which leads to some unnecessary stress."