17-10-2016 22:14
Como ya se anunció hace unos días, el nuevo RPG de Obsidian saldrá el 10 de noviembre.
Avances:
https://www.rockpapershotgun.com/2016/10...iew-tiers/
http://www.pcgamer.com/some-of-tyrannys-...10-minutes
http://www.pcgamesn.com/tyranny/tyranny-conquest-mode
http://www.polygon.com/2016/10/17/133033...00-minutes
http://www.shacknews.com/article/97239/f...ns-tyranny
http://www.gamerevolution.com/featu...n-...f-eternity
Uno de los detalles más interesantes aparece en el avance de RPS y trata sobre los límites temporales del juego:
Avances:
https://www.rockpapershotgun.com/2016/10...iew-tiers/
http://www.pcgamer.com/some-of-tyrannys-...10-minutes
http://www.pcgamesn.com/tyranny/tyranny-conquest-mode
http://www.polygon.com/2016/10/17/133033...00-minutes
http://www.shacknews.com/article/97239/f...ns-tyranny
http://www.gamerevolution.com/featu...n-...f-eternity
Uno de los detalles más interesantes aparece en el avance de RPS y trata sobre los límites temporales del juego:
Cita:The ragtag rebellion should be an easy fight, but the Disfavored and the Scarlet Chorus can’t agree on tactics. As a result, the Overlord’s massive armies sit stagnant while the opposition grows stronger. You’re sent down to the Tiers to — *ahem* —convince the two armies to work together.
Your weapon? An Edict. Basically a magical contract infused with the Overlord’s power. This one’s addressed to the leaders of the Disfavored and Scarlet Chorus, and says “Stop wasting time fighting each other. Take over this city within eight days or everyone in the entire valley will die.”
Yes, it’s an actual time limit a la Fallout. Once you’ve read this edict, a counter pops up at the top of the screen informing you how many days are left until all life is extinguished. Time passes whenever you leave to go to a new area (a.k.a. when traveling), and if you don’t accomplish your goal before the eight days is up?
“The game ends,” said Heins. “If you are really good and know where to go you absolutely can do everything in that eight days, though it starts getting tight.”
“We wanted the replayability and playing different paths though, and having a time limit creates a sense of urgency that maybe you don’t want to do everything. And with Kyros and the Edicts,” he continued, “we wanted to add some visual presence. The time limit felt like a good way to show this is actually urgent.”
As for whether you’ll see other time limits later, Heins said Obsidian’s experimenting with a few but they may or may not make it into the final release —and they might not all be game-ending catastrophes. “Others may just change the overall state, or what the win conditions can be. But we’re still evaluating that.”