Nuevo gameplay Final Fantasy XV e información jugosita
#13
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Lo cierto es que ahora pinta todo mucho mejor sisi

Tengo curiosidad por saber cómo será el modelo de mundo, ¿algo similar a LR tal vez?
#14
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No sé vosotros, pero creo que Square Enix está induciendo al engaño con este video.

Eso, o ha cambiado el sistema de batalla en sólo un año.

Luego comento más.
#15
Cita
Os dejo una transcripción del vídeo al inglés, cortesía de /u/HHTurtle

Cita:Here is my attempt at translating what the 2 hosts are saying. It's the best I can do with my sub-par proficiency in Japanese so I apologize in advance for any mistakes. If you do find any, please don't hesitate to tell me.
Also, can anyone tell me who the 2 hosts are? I don't recognize them and I can't find any info on them.

EDIT: Thanks to /u/Dat2Gud for the link to the official video. A is Hajime Tabata, director of FFXV and B is Akio Ofuji of Square Enix Marketing Department. I may add more from the official video to the translation below but it will take me more time.
Lastly, there's a portion of the conversation that I couldn't understand. It's the part where they talked about the goblins. I've marked it with multiple question marks. I would appreciate if anybody can help me with that as well.

Beginning of video

A: Now, let's enter the game.
*Demo begins
A: It wouldn't be fun if I just simply brought an in-development version with debug commands so I will show some details that would make it easier for me to explain the game.
B: This is not a movie, right?
A: This is a movie. Wait, no. This is not a movie. Umm, let me swivel the camera.
B: Oh.... Wow, you weren't joking.
A: Yes.
A: It is raining now and the characters are drenched. Let's look at the characters.
B: Oh, big bro.
A: Yes, Gladio (short for Gladiolus). Please take a good look at him. Now, on to the next character.
B: Yes.
A: This is Prompto. By the way, his appearance has been changed from last year. His hair is a bit different. Not to mention, his basic facial expressions have also been modified.
B: I see.
A: Next is...
B: Ignis.
A: Yes, this is Ignis. His jacket is gleaming, isn't it?
B: He is soaked but he looks like he doesn't care.
A: Well, he's like this even if it's sunny or rainy. Even though time went by and plenty of changes were made, it feels like he has changed very little from his original design.
B: Interesting.
A: Not only are there appearances in the rain, but there are also puddles. Please take a look at the puddles.
B: Oh, a frog.
A: Well, I didn't just want to show you a frog. There are puddles around the frog.
B: There really are puddles.
A: Yes. Please see that this is not static.
B: Wow, that's amazing.
A: If there's water, you can see effects like this but the places covered by a roof for example will not be wet.
B: I see.
A: Yes. It's something we try to make as realistic as possible. Right now the technicians are still working to improve it. Now, let me make it brighter for you.
*Weather changes from rainy to sunny.
A: I would have liked to talk more about the weather transition that just happened but...
B: We are under a time constraint now, right?
A: Right. We are under a time constraint now. Why don't we take one more look at the characters now that it's sunny?
B: Oh, I can see that their shirts are no longer wet.
A: Yes, they are dry now. It's really subtle but the hair is also different now.
B: The change is really minute.
A: If it's really minute, then it means you don't see it. *short laugh
A: Now, the other characters...
B: Yes, I see it now. The hair looks silky.
A: If you can remember the gameplay demo that we showed at E3 last year, there was a fight with a Behemoth in front of an office building. This is more or less the same location. However, we have tremendously improved the engine this time. We integrated the Luminous Studio engine with the original engine for FFXV that we were calling "Ebony". With the engine we have now, the game was able to advance and from then on, development proceeded steadily.
B: I see.
A: Everyone, please pay attention to their movements.
B: Oh, the UI has appeared.
A: Umm... Ah, yes. Take a look at the surroundings. Try and see as the camera rotates.
B: Wow, that's really incredible.
A: This is the place that I mentioned before where the Behemoth fight happened last year. I can now change the current time and cycle through 24 hours in the game.
B: It's now become dark.
A: Right. The environment has completely changed to night time. After this, it will be morning, As you can see, the world continuously changes as time passes and this affects your experiences while journeying through it. At E3 last year, we had a night scene in that battle trailer but we had to manually set the time. Now, the day and night cycle occurs naturally within the game.
B: Got it.
A: Let me show you a bit of the battle mechanics.
B: It's a bit scary being so high.
A: This is really high up, isn't it? I guess it's because we're looking downwards. By the way, what we have here is about 70 to 80% of the final game. I think we can get the playable demo closer in quality to the final game.
B: Oh, I see.
A: Yes, somewhat.
B: Now, how about we show them a battle?
A: If we're going to have a battle here, then it has to be against...
B: Oh! Behemoth.
A: Yes.
B: Those small ones... goblins?
A: They have joined the battle this time. The goblins are small and their laugh goes "kyakya".
B: (Chotto ????)
A: That's right. ????
B: You've just been avoiding their attacks. This is...
A: This is.. Well, I don't want to fully go into the details of the intricate battle system but if you hold onto the Defend button, he will dodge enemy attacks. This is a part of how the system works.
B: Interesting.
A: Yes. If you press the Attack button, he will attack for you. This is an Action RPG but even so, the battle system is easy to understand and abilities are easily accessible.
B: Somehow, I feel like compared to the trailer at E3 last year, this seems a bit more fast paced. I don't know why but it just feels that way to me.
A: Seems like it, doesn't it? We didn't change the pacing of the game. I mentioned earlier that we were still developing on a temporary engine. Then, we increased the completion rate so that it would be one-to-one. It was around that time when we began deciding on the finishing touches. Now, we are at the stage where things are still being changed so certain aspects of the game like motion is not yet 100% complete. However, the game will continue to be improved.
B: By the way, we are running out of time. You have to quickly defeat them.
A: Defeat them all eh... Back there, I performed an attack with Ignis' help. This is also a special part of the battle system. If you execute the command, nearby allies will come to you. I don't think I can make it.
B: Yes, we don't have enough time already.
A: We went overtime. Sorry.
B: Oh, but...
A: Hey, I defeated it.
B: They are all defeated, right?
A: Yes.
*Text appears along with a picture of Stella
Soon, we will deliver to you all a better demo.
Please look forward to it. Thank you all very much.

Thank you for watching!
B: Anyway, thank you for showing us a playthrough of the demo.
A: Are there any thoughts on this PV?

End of video
#16
Cita
¿El sistema de combate va a ser como el de un Hack and Slash? Porque entonces me interesaría muchísimo más este juego.
#17
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(20-09-2014 15:57)Estubeny link escribió:¿El sistema de combate va a ser como el de un Hack and Slash? Porque entonces me interesaría muchísimo más este juego.

A mí la verdad es que un sistema así no me disgustaría┬á sisi

Los combates no los acabo de comprender por los vídeos. ¿Sería como un Kingdom Hearts o algo más parecido a FFXII con sus gambits y tal?

Leyendo esto me da la sensación de que sería más parecido al primero, pero sigo sin tenerlo claro:

Cita:Yes. If you press the Attack button, he will attack for you. This is an Action RPG but even so, the battle system is easy to understand and abilities are easily accessible.
#18
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Yo creo que se ve que tira más por el combate del KH
#19
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El juego parece a todas luces un Kingdom Hearts, siempre lo ha sido, creo. Aunque para un Final Fantasy tal cual no sé si me gusta, porque ya en el KH cuesta sacar las magias que no tengas asignadas si hacen falta, lo mismo con los objetos. Como un combate requiera más estrategia y uso de habilidades va a ser complicado, y me gustan más para ello los Gambits. Aparte la imposibilidad de elegir todas las acciones de tus compañeros y que alguno meta la pata por lo que sea.
[Imagen: DNC-04.png]
#20
Cita
-Duscae es el nombre de una de las regiones del mundo de Final Fantasy XV.
-La duración de la demo es de una hora si sólo juegos la parte de historia, pero puede durar hasta 4 con la exploración y mazmorreo.
-El sitio es open-world y los jugadores podrán ir en coche o a pie.
-Los jugadores pueden conducir el coche ellos mismo, o marcar el destino en el mapa y que el coche vaya solo. Si eliges esta última opción, podrás disfrutar de conversaciones entre los miembros del grupo.
-Si el tiempo corre a su favor, Tabata dice que podría meter chocobos para la demo.
-La demo no tendrá ninguna batalla contra jefes, pero si tendrá "algo más increible que un jefe" que "tendrá un enorme impacto" y sorprenderá a los fans.
-En el juego final, podrás luchar contra el adamantaimai que sale en el trailer del TGS, pero Tabata dice que tendrás que mejorar muchísimo antes de poder enfrentarte a el, ya que es "absurdamente poderoso".
-Más detalles en la Jump Festa.

http://gematsu.com/2014/09/final-fantasy...mo-details
(Ultima edición: 20-09-2014 17:18 por mike.)
#21
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Mike eso ya estaba puesto en el primer mensaje
#22
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Lo sé, pero un par de cosas no estaban.

Por ejemplo lo del adamantaimai, o lo de la sorpresa de la demo.
#23
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Encuentre las diferencias:

[Imagen: kKeyYDS.png]

[Imagen: i7EXGqMb1gL0X.gif]
#24
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[Imagen: 1371012296-general-attack-command.gif]
[Imagen: ffxv4p8syt.gif]
[Imagen: ibldRdv1p6XXez.gif]
[Imagen: iJiJvlmOnGXAO.gif]

Y su antecesor jugable:

[Imagen: Kick_Dive_KH3D.gif]

Stella:

[Imagen: stella___ff_versus_xiii_by_narga_lifestream-d25o9r0.jpg]

[Imagen: 2151688.jpg]

pene
[Imagen: Golden-Sun-Dark-Dawn-Wallpaper-th.jpg]


Salto de foro:


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