Novy Soyuz: El Fallout sovietico
#25
Cita
Se ha lanzado la web en inglés, el nombre occidental del juego será Nuclear Union

O dejo un FAQ que cuenta cosas interesantes

Cita:Resumen:
-Habrá anomalías y mutantes
-El juego transcurrirá tanto en la superficie de Moscú como en los bunkers subterráneos en los que viven los supervivientes
-El jugador tendrá libertad para visitar cualquier parte del mapa que haya descubierto. Habrá mucha libertad, hay un objetivo final pero depende del jugador como quiere llega hasta él
-Habrá compañeros. Encontraremos varios personajes que nos podrán acompañar en la aventura, pero solo podremos ir con 2 al tiempo, a los que podremos dar ordenes básicas
-No habrá sistema moral pero en las misiones podremos tomar ciertas decisiones que cambien como se desarrollará el juego en el futuro. El protagonista nunca se uniría a las fuerzas del mal
-Combates en tiempo real con pausa tactica
-El juego se lanzará tanto en físico como en Steam


Cita:Will we see any anomalies and monsters in the game?
Anomalous fields emerged on top of the Earth following the nuclear strikes, and animals and people who failed to hide out in the bunkers due to various reasons, mutated. Hence Nuclear Union will definitely feature anomalies and mutants!

The game plot can be considered a fantasy, because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the game, in the year of 1962. The industries were hastily moved to the underground bunkers along with key specialists of the Soviet Military Industry. As for the weaponry in 2012 there will be a large selection of ÔÇ£unusualÔÇØ small arms, inclusive of experimental Soviet prototypes, which existed in the real history, but never went to the mass production.

Where exactly does Nuclear Union take place - under- or above the ground?
Most of the time gamers will play above the ground, in the Moscow region that survived the nuclear apocalypse. Moreover, the protagonist will also visit Pobedograd. As aforementioned we cannot share any more information with you.

Will it be possible to free-roam the game world? How big is it?
The explorable world is constantly growing. The protagonist can move freely around any already-visited locations. The more the plot unfolds the more locations he will be able to visit. If we talk about the freedom in the game, itÔÇÖs pretty large. There is a global goal, but itÔÇÖs totally up to the player what steps they will take to achieve it. The freedom of the playerÔÇÖs actions will only be limited by their imagination.

Role-playing games usually feature companions to the main protagonist, the so-called party. Will they be featured in Nuclear Union?
The protagonist will meet very interesting and colorful characters in Nuclear Union, and some of them will join him. It is possible to travel with only two party members at a time, but it is the player who decides who they will accompany them and when to abandon them.

The game plot can be considered science fiction because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the gameÔÇÖs version of 1962. The industries were hastily moved to the underground bunkers along with key specialists from the Soviet Military Industry. Due to this, the weaponry in 2012 will be a large selection of ÔÇ£unusualÔÇØ small arms, inclusive of experimental Soviet prototypes, which existed in the real history but never went to the mass production.

Do you plan to have a moral choice system throughout the game?
Some game quests might trigger some a moral choice that might affect the various plot lines. But the protagonist, an active Soviet officer, will definitely never join forces of evil.

Will it be possible to overlook the battlefield and give tactical commands between the party members, like in the Men of War games?
Nuclear Union features a third-person view camera. The player is unable to control the party members, but it is possible to do something about their behavior and to assign commands to them during the combat.

Will the combat in Nuclear Union will be real-time or turn-based?
All battles are real-time, but it will be possible to use active pause. For example, for more precise shooting or assigning commands to the party members.

Can you please share some details about the combat system?
We will give you more information on this later.

Some words about the role-playing upgrades and playing the role of the character?
Unfortunately we cannot comment on this now. LetÔÇÖs come back to his topic later.

What about Steam support?
Yes, we plan to distribute the game as usual both through retail boxed versions and digitally through Steam.

Y nuevas imagenes

[img=1000x562]http://www.nuclearunion.com/i/scr/scr9.jpg[/img]

[img=1000x562]http://www.nuclearunion.com/i/scr/scr10.jpg[/img]

[img=1000x562]http://www.nuclearunion.com/i/scr/scr11.jpg[/img]

Y aquí tenéis unos artworks
[Imagen: 259vh38.jpg]
#26
Cita
Pintaza!!! adorar:

Les envié un tweet a los de FX sobre el juego de Nuclear Union, a ver si le echan el guante para distribuirlo aquí roto2:
[Imagen: p5_bg_2mpks6.jpg]
#27
Cita
(23-06-2012 18:49)disgraciau link escribió:Pintaza!!! adorar:

Les envié un tweet a los de FX sobre el juego de Nuclear Union, a ver si le echan el guante para distribuirlo aquí roto2:

Buá, por 20€ de la mano de FX estaría de miedo, pero no va a caer esa breva. Big Grin
#28
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Habrá que seguirle la pista porque viendo esas imágenes se me hace la boca agua.
#29
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Espero que por plantearlo como juego de Rol no necesariamente descuiden todo lo demás, porque lo que van diciendo de los apartados roleros no pinta demasiado bien, más específicamente lo de que ni podrás crear tu personaje ni escoger a qué facción unirte suena bastante decepcionante,┬á y encima lo más probable es que ni se curren el protagonista más allá de hacerlo un Gordon Freeman de la vida como hizo GSC GameWorld con los de STALKER.

Edit: Espera, ¿Pausa táctica? Ugh, no puedo evitar relacionarlo al HORROROSO vats de Fallout 3 que de táctico tenía lo que Halo de aventura gráfica, pero lo mismo lo hacen a lo Baldur's Gate... Rezo.
(Ultima edición: 24-06-2012 10:21 por IkeIV.)
#30
Cita
Las imágenes me gustan mucho, y también soy de esos a los que este tipo de ambientaciones post-apocalípticas le encantan.


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