30-06-2015 03:55
One of the announcements that pleased a number of fans at this yearÔÇÖs Nintendo E3 Digital Event was the fact that Platinum GameÔÇÖs were developing the new Star Fox for Wii U, which is titled Star Fox Zero. Polygon managed to catch up with Nintendo┬áEADÔÇÖs Yugo Hayashi and┬áYusuke Hashimoto from Platinum Games to find out just how the exciting collaboration came to be.┬áHayashi says that the team at Nintendo didnÔÇÖt have enough resources to make the game, but they were certain that an acclaimed action studio such as Platinum Games would be a perfect fit for the title.
ÔÇ£Internally, we thought we maybe didnÔÇÖt have enough resources to make it. So we started looking outside for a good fit.
ÔÇ£We already had some relationship with Platinum Games and in thinking about who would be be a good company to make a Star Fox game, obviously Platinum Games are very good at making action games, theyÔÇÖre very good at making games that are visually exciting. So we thought they would be a perfect fit.ÔÇØ
ÔÇô EADÔÇÖs Yugo Hayashi
ÔÇ£When I was getting into the project it kind of started up for me as how do we use this to make stages that will be fun to play.┬áHow do we create extravagant, exciting situations. Basically, as the development has gone forward it has been the two teams passing it back and forth and talking about that kind of thing.ÔÇØ
ÔÇ£When you get to the boss and it switches to the target view and you have that kind of extravagant cinematic view, flying around the boss with a first-person view,ÔÇØ he said. ÔÇ£That was the first time I thought we were kind of getting at what I hoped to achieve with this project.ÔÇØ
ÔÇ£I think the reason for that is because itÔÇÖs a cinematic scene, a cinematic effect, but youÔÇÖre able to control it and create these kind of action moments while flying around in the way you attack.ÔÇØ
ÔÇô Platinum Games,┬áYusuke Hashimoto
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