Oculus decide prescindir de DirectX9
#1
Cita
Cita:Due to API and resource limitations, weÔÇÖve decided to deprecate DirectX 9 support and will be removing it from LibOVR in the near future. This will allow us to focus on future work using DirectX 11 and OpenGL that will help deliver a great VR experience on Windows.

Apps that use DirectX 9 will continue to work for the foreseeable future, but they wonÔÇÖt compile in future SDK releases and may have additional runtime latency after we remove DirectX 9 support.

https://forums.oculus.com/viewtopic.php?f=26&t=19489


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