[Multi] Resultados fiscales: Capcom
#1
Cita
Capcom, una de las compañías más relevantes de la industria del videojuego, ha hecho públicos esta madrugada sus números de ventas para el último año fiscal, el concluido el 31 de marzo, y ha observado un notable aumento en sus beneficios.

Concretamente hablamos de un 13,2% de crecimiento en comparación con el mismo período anterior para alcanzar los 87.170 millones de yenes en ingresos brutos, mientras que los beneficios también han crecido en un 14,6% hasta los 8.800 millones de yenes.

Los principales responsables han sido Resident Evil 7 y Monster Hunter XX, que han exhibido un "rendimiento comercial sólido", hablamos de 3,5 millones de copias distribuidas para el primero y de 1,7 millones de unidades para el segundo. Ninguno de los dos ha cumplido con los bagajes de ventas previstos, pero hablamos de que se han quedado muy cerca de éstos. Mientras que los ports de los títulos de la saga Resident Evil que se han adaptado a máquinas más recientes también han "funcionado bien" en lo económico, aunque sobre éstos no se han facilitado números específicos.

Dead Rising 4, por el contrario, pertenece al capítulo de las decepciones. El videojuego de zombies de Capcom ha rendido por debajo de las expectativas, y aunque no se han aportado tampoco datos concretos sí que ha quedado lejos de su meta inicial de 2 millones de copias vendidas.

De cara al futuro la compañía nipona desea volcarse en lo digital y en fortalecer su presencia en ese mercado, mientras que busca también incrementar su número de lanzamientos relevantes de cara a su medio plazo. Se espera, así mismo, que se mejoren sus resultados económicos para el período que concluye el 31 de marzo del 2018.

Fuente
#2
Cita
Perspectivas de futuro

Looking forward, the market environment is changing rapidly with the emergence of new business areas in VR (virtual reality) and AR (augmented reality) as well as further increases in mobile contents and the spread of online games. In addition, Nintendo Switch, a new home video game console, was released in March 2017.

Amidst such structural changes to the industry, the Company will endeavor to increase profitability through business management based on selection and concentration. This will include the allocation of development resources in accordance with the Company's medium-term strategic map to priority divisions, such as home video game software development, which is its core competence, and mobile contents.

In addition to package game sales, the Company will focus its efforts on expanding digital download sales, which promise higher profitability, in order to diversify its profit structure. The Company will also endeavor to further cultivate existing customers while developing new customers by enhancing its product line-up, which includes releasing distribution titles as well as re-releasing or remaking popular titles from its back catalog.

Holding a significant number of popular IP, such as Monster Hunter and numerous others, the Company will strive to leverage these valuable assets to generate synergy and break through the current situation of its online games and mobile contents businesses. At the same time, the Company will promote the development of appealing titles in-step with market trends, through the development, marketing and operations departments working as one. Additionally, it will continue to build a value chain, seeking to increase customer satisfaction through the timely provision of additional contents.

Expansion of sales in large overseas markets is essential for the achievement of the Company's growth scenario.The Company is one of the world's leading contents holders with many brands that are popular overseas including Resident Evil and Street Fighter, both of which have been made into Hollywood films. The Company will promote aggressive global strategies by leveraging these strengths, coordinating with its overseas subsidiaries in releasing software that meet overseas customer demands and increasing its presence through the popularization of the "Capcom Brand."

Meanwhile, the pachinko & pachislo market faces some uncertainty due to the recent revision in the pachislo model certification method and the strengthening of applicable regulations. However, the Company will expeditiously develop compliant equipment and promote business flexibly to enable it to respond promptly to changes in the industry.

As home video game consoles and smart devices continue to advance, offering support for features such as VR and high-definition 4K resolution, enhancing development infrastructure will be crucial to the development of video game software suitable for game consoles with sophisticated functions while satisfying diverse customer needs.

Under the slogan "from Osaka to the world," the Company opened its R&D Building #2 in 2016 as a new game development hub. The Company will continue to engage in aggressive business management, keeping in mind strategic business alliances, mergers and acquisitions, and any other options available for the achievement of sustainable growth and improvement of medium- to long-term corporate value.

Additionally, the Company has been promoting the establishment of a work-life balance through child-rearing support and other initiatives, empowering employees to pursue both their career and childrearing in order to secure and utilize superior talent. As a part of this endeavor, the Company opened onsite childcare facilities in April 2017.

Informe completo
#3
Cita
interesante lo que comentas de RE7 yo juraba que habían sobre pasado las expectativas de ventas
[Imagen: giphy.gif]
#4
Cita
Casi llegan con RE7, una putada porque es un juegazo, pero creo que a pesar de no llegar estaban "contentos".
[Imagen: p5_bg_2mpks6.jpg]
#5
Cita
Monster Hunter 5 para Switch en el E3. Seguro.
#6
Cita
Qué putada lo de RE 7. Ojalá insistan por el camino que han tomado con ello. 

Siento no haber contribuido con mi compra.  De este verano no pasa.
[Imagen: metroid-2.gif]


Salto de foro:


Usuarios navegando en este tema: 1 invitado(s)