28-03-2015 15:13
Cita:Weve completely revamped our facial animation systems. The previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 bones in their faces which we used to moved the meshes around. Now, the faces have anywhere between 300 and 500 bones. This lets us get much, much more detail and fidelity in there, so you can really empathise with what [the characters] are saying, and it allows us to hit certain poses that we couldnt quite hit before it all allows us to tell our stories better, to animate our characters better  we hope its going to be something you all notice, rather than just be a technical marvel; something that really ties into the characters and emotion in the game.
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