Kojima Productions y Platinum Games tuvieron constantes encontronazos
#1
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Cita:edge[/url]"]"Platinum Games is a studio that's very similar to Kojima Productions in that they have a very specific belief towards their game creating," Korekado, lead programmer on Metal Gear Solid 4, tells us. "They have things that they don't want to change, that they really believe in. At Kojima Productions we have the same strong feelings toward creating a better game.

"But because we are similar, when there are things that we want changed, we clash all the time. We always clash. We have to discuss."

Pressed for specifics, Korekado tells of Etsu Tamari, the KojiPro staffer who is writing the game's story, and frequently found himself at loggerheads with the game director, Platinum's Kenji Saito. The solution, Korekado explains, was to lock the pair away until they sorted it out.

"We put them in a room for three continuous days, and they discussed from morning til night what the writer wanted to create for a story and what the game director wanted to create as a game," he tells us. "And after those three days, it seemed like they had been good friends for a very long time. So we sorted that."

The first clash between the two studios came when discussing the game's setting. KojiPro originally planned for the game to take place between the events of Metal Gear Solids 2 and 4, but Platinum felt it would be too tightly restricted by having to adhere to that timeline. Korekado explains: "So we told the game director, 'We donÔÇÖt have to place the game between 2 and 4; to have more freedom we were thinking it might be better just to put the story in a different time'."

The two studios are bound to clash; they're used to working alone, granted near-total autonomy by publishers who are mindful, and respectful, of their considerable abilities. What's important is that they turn those disagreements into something positive, and Korekado is adamant that they are doing precisely that.

"In the end, the motivation of both studios is to make a better product," he says. "When we collide, we can usually see what is good and what is bad in each other's ideas. And it helps us make something better.

"So as the creative producer, I think we have a lot of problems, but all these problems have given us the right direction to follow."
Mini resumen:
- Platinum Games y Kojima Productions chocan constantemente
- Es porque son similares, tienen que discutir
- Encierran al director y al escritor del juego en una habitación
- A los tres días son amigos de toda la vida
- El primer encontronazo fue porque querían situar el juego entre el MGS2 y el 4
- Tienen muchos problemas, pero les ayudan a ir en la dirección adecuada
#2
Cita
Lo mejor era situarlo entre MGS2 y 4
Spoiler :
Y dejar a Raiden en paz
, y dejarse de ese gore desmedido que no sé a qué viene en la saga, pero no sé por qué han tenido que hacerlo después del 4.
Keep your dreams alive
#3
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Yo solo pido que no abusen de las cinematicas por el genero del juego.
#4
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Ah, es que al final no está situado entre el 2 y el 4? Ésa era la única forma de cuadrarlo, no?


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